Where is auto-launch?

Someone told me it is on the game tab of main menu, but I don't see it there.

7,320 views 8 replies
Reply #1 Top

It is on Game tab of the Options dialog, not a menu. Also, better to reply in a thread instead of starting a new one.

Start the game. Click Options. If you aren't on the Game tab, click it. The auto launch setting is on the right side of the tab.

Reply #2 Top

Someone in the other thread said that autolaunch is only in TA, not DA.

I am still playing DA.  Maybe that will make me switch to TA, though I still like DA, but not this problem.

Reply #3 Top

Yes, I see it in TA game menu, not DA menu.

Reply #4 Top

Yes, I see it in TA game menu, not DA menu.

Reply #5 Top

I'm not sure about Autolaunch, but you can have your ships automatically launch and move if you have the colony rally points set. 

If you want to just auto launch in a round about way, but have those ships sit still, you could set a new rally point, set the planet to it and use the governor to cancel all ships going to that rally point.  I'm not sure what that would gain you though.  If you take this approach, remember to cancel the ship movement rally point and not the ship type rally point in the governor.  Cancelling the ship type rally point will cancel all of the planetary rally points for planets building that type of ship.

If they're military ships, leaving them on the planet will net you a defensive bonus, raising your standing among the AIs.

Reply #6 Top

I would like autolaunch in DA.  But I am not going to get it.

It would nice to hear what the Stardock people are doing--I guess working on Elemental.  Galciv seems like it is not receiving any attention.  No one will answer me when I send email in.   I guess the answer is "so what."

I am looking forward to Elemental.

 

Reply #7 Top

If you want to just auto launch in a round about way, but have those ships sit still, you could set a new rally point, set the planet to it and use the governor to cancel all ships going to that rally point. I'm not sure what that would gain you though.
I used to do this all the time in DL. Mainly because so many ships would get lost on autopilot and just sit next to the planet that produced them. I would do this for 7 or however many turns it took to produce the number of ships that I could put in a single fleet and then I would send each fleet to the rally point by hand. Really painful but at least they got to where they were going in a turn or two.

Now in DA autopilot is more reliable (except of course for the ships that will reach the rally point within a turn after reloading the game) so I  no longer have to do this. Of course now it takes *forever* for the ships to actually reach the rally point. It seems I've merely traded one form of pain for another.

Someone tell me that things will be all better in TA.

Reply #8 Top

Someone tell me that things will be all better in TA.

When is anything ever "all better" in software-land?

I play TA exclusively these days and use auto-launch and the launch direction feature for solo ships and to build 'local' fleets, and reserve rally points for building main fleets along active or likely combat fronts, collecting transports before an invasion wave, and routing long-range constructors. I'm not a very methodical observer, but my subjective take is that I have fewer hassles overall in keeping track of hull distribution. But then I know I build *far* fewer hulls than players like Mumblefratz.