schlista

Demigod would have been better on 360

Demigod would have been better on 360

I hate to admit it but 360 would not be having the piracy or connection issues that Demigod on PC has.  Plus with the simple click interface this game would play just as well on the 360.

222,329 views 92 replies
Reply #51 Top

Quoting /b/, reply 3
Yeah ****** PS3 has much better hardware. PS3 can be used as it's own host and people connect to it much like the talk on the forums here about P2P how WC3 works. Seems PS3 is in favor.

 

Moderator Edit: This isn't 4chan--cool the insults/langauge.

 

Lololololol. /4/chan reference by mod makes me giggle.

Anyways, i dont see how this game could be translated in its current state.

Listen, when you boil this game down, it is an RTS... with point and click goodness.  As we have CLEARLY seen, RTSs have terrible translation into any console!  How would you compensate for the cast abilities?  How would you handle the cast-AoE abilities? 

The only way I could see this happening is if they reworked the game to be more of a Savage/Savage2 feel, which works and does work on a gamepad (i use Logitech gamepad- looks like playstation controller).  Target cast?  FPS it!  AoE cast?  Again, FPS or 3PS it!

 

But in my proposed translation, it would be rather bland to play.  I believe that Demigod is at it's best itteration in the state it is in!

Reply #52 Top

to: Chaosnaska

Thanks for the reasoned answer.  And you do make a good point.  I still think it would transfer well (wiht a few modifications). I guess it really comes down to what you like best in this game.  I hope there is a dev that looks at this game and says we can do something similar on consoles and gives it a good try.  obviously if they half ass it...it will phail hard.

 

Reply #53 Top

Instead of battling the troll, lets think about how you WOULD make DG work on a console?

Ok, easy stuff for starters, bind one of the analog sticks to DG movement, bind 8 buttons to ability slots.

If an ability needs targetting, perhaps have a targetting circle that you can cycle between targets with left and right triggers?  

Oh wait, there's typically going to be a lot of guys on the screen and cycling through all of them would be painful, so lets only cycle through demigods...  No wait, that's no good because quite often I'll want to target one of their minions or idols... Now it's taking too long to cycle through the potential targets... Maybe chuck a cursor in their instead of cycling... No that's way too inaccurate...  Ok, lets just get rid of generals, then we don't have the problem...

You can't use targetted abilities on creeps anymore, but who's going to want to do that anyway... maybe a separate set of buttons for cycling through buildings, cause some abilities target buildings...

Ok, so if you cut out / nerf minions then it could kind of work... Maybe make teleport work a little different, instead of picking a target then winding up, you fire it off and then when the cast time has expired you're in the astral plane, and can instantly appear anywhere.  

That resolves the teleport target problem...

What else would need to change?  Shopping and skill advancement are all pretty easy to resolve, have I missed anything?

Reply #54 Top

Man, I would sure love a game that is mouse driven without a mouse.... Nothing like half the control on an wannabe computer that is proprietary.

Reply #55 Top

Cause SupCom on 360 worked out so well.

Reply #56 Top

piracy is rampant on any platform.

 

 

as far as that goes: i cant think of an efficient control sheme for a console port of demigod.

There would need to be rebalance and redesign of quite some things, skills for example. Try hitting that demigod with that fireball of yours while being forced to use a bloody analog stick.... lol....

 

Reply #57 Top

You would be sorely mistaken if you think a console version of the game would improve upon anything.

The game would still be P2P. P2P has some great advantages for an RTS type game and GPG probably made a firm decision to capitalize on those strengths. This means that any problems we're experiencing now, would be on a console version, and would likely take longer to get fixed because of extreme external patch processes.

The control scheme is not ideal for a point and click game.

The visuals would suffer. ALL current generation consoles are getting quite old and its about time they offered some proper upgrades or the next iteration of these consoles.

Reply #58 Top

Microsoft's gaming network gamelive or whatever is called IS available for Windows also, just that the devs didn't want that.

Also you can already hook up a Xbox controller to your PC and play it, if you're some kind of masochist .

Gamepads are only good for driving games and fighting games (altough i prefer a keyboard for the latter).

If they would have made this game for a console too few people would have bought it, too many braindead playing all the crappiest games on the planet. (Halo, Halo wars, etc).

The only way this game would have been a blast on consoles is if they put Queen of thorns on the cover. Those tities guarantee that every console owner would buy the game, because that's all they do, judge games by the cover.

 

Reply #59 Top

Even though you could theoretically map the controls to a gamepad, it doesn't change the fact that the gamepad is a very clunky mechanism to use for a game that needs to be precise. Why do you think FPS games on consoles have huge crosshairs and very generous hit boxes, and the PC FPS games have a dot? The mouse is capable of very precise and very quick movement which a gamepad has no way of matching.

Just imagine trying to interrupt a teleport with a gamepad. Now imagine 2 other demigods around and giants and other creeps on both sides. Now you know why this game wouldn't work on a console, even if you could map the controls.

Reply #60 Top

Quoting Annatar11, reply 9
Even though you could theoretically map the controls to a gamepad, it doesn't change the fact that the gamepad is a very clunky mechanism to use for a game that needs to be precise. Why do you think FPS games on consoles have huge crosshairs and very generous hit boxes, and the PC FPS games have a dot? The mouse is capable of very precise and very quick movement which a gamepad has no way of matching.

Just imagine trying to interrupt a teleport with a gamepad. Now imagine 2 other demigods around and giants and other creeps on both sides. Now you know why this game wouldn't work on a console, even if you could map the controls.

trying to prove to a console player that his piece of crap controller is the worst user interface device is like trying to move mountains by hand... Save your energy, they don't deserve it.

Reply #61 Top

Controllers are great, especially for sports/racing/fighting/platforming/ect type of games.  In those instances it's much better than a KB&M.  For Demigod it would suck of course.  Controls like a RTS and KB&M is the only input device that works (well).

And uh...why so much anger/angst/hyperbole towards console controllers?  lol...

Reply #62 Top

I'm sure Demigod runs fine on a console and with a controller, but this is really not the issue here. A PC is not simply a console that is often used with a mouse and keyboard.  A console is a appliance and the PC is an open development environment.

On the PC, Stardock can make a game and then sell that game directly to me. On a console they cannot do that. If you understood how Market Economy is related to competition, and how competition is related to the quality and price of a product, you wouldn't ask for games being released on console _instead_ of being released on the PC.

I hate to admit it but 360 would not be having the piracy or connection issues that Demigod on PC has.


That argument is true, but, sorry, completely nonsense and misleading. Demigod would not have any connection issues if it was using _any_ existing professional networking environment. That is true for xbox live, but also for steam, windows live, BattleNet etc. Do you want to tell me that Left 4 Dead networking works better on the xbox than on the PC, or that World of Warcraft has bad connection issues? Come on...

The reason Demigod has problems with networking is simply because Stardock/GPG wanted to do this on their own, maybe even become a service provider for multiplayer networking via impulse in the long run. They underestimated the task and screwed up. Now they have to learn from their mistakes.

On the xbox they do not have that choice: They would have to give Microsoft ~30% of all the money they make and let them do it. Microsoft even sets the price of the game.

And piracy on a multiplayer game should be no issue at all. Again, if Stardock would have more experience with large scale multiplayer games, there wouldn't be any of these issues.

The cool thing is that after all this hacking they need to do now to make Demigod work, they will probably have that expertise in future projects. They are becoming another player in the highly competitive PC market.

Reply #63 Top

That argument is true, but, sorry, completely nonsense and misleading. Demigod would not have any connection issues if it was using _any_ existing professional networking environment. That is true for xbox live, but also for steam, windows live, BattleNet etc. Do you want to tell me that Left 4 Dead networking works better on the xbox than on the PC, or that World of Warcraft has bad connection issues? Come on...



The reason Demigod has problems with networking is simply because Stardock wanted to do this on their own, maybe even become a service provider for multiplayer networking via impulse in the long run. They underestimated the task and screwed up. Now they have to learn from their mistakes.



On the xbox they do not have that choice: They would have to give Microsoft ~30% of all the money they make and let them do it. Microsoft even sets the price of the game.



And piracy on a multiplayer game should be no issue at all. Again, if Stardock would have more experience with large scale multiplayer games, there wouldn't be any of these issues.



The cool thing is that after all this hacking they need to do now to make Demigod work, they will probably have that expertise in future projects. They are becoming another player in the highly competitive PC market.

Someone give this man a jar of cookies. And yes, Impulse Reactor was developed with hopes of being able to do this for any game, it wasn't made just for Demigod.

Reply #64 Top

Ok, just to inject a little bit into this discussion:

If you were unaware, Demigod's engine is basically Supreme Commander's. Supcom was ported to the Xbox 360, however, it was rather limited from everyone I've heard who has played it on both PC and Xbox. Limited size maps, poor controls, no-FA (which is not so much the Xbox's fault). Specifically, much of the limitation appears to be due to the memory. The 360 has 512MB for all the application memory, textures, and EVERYTHING. Demigod seems to use more RAM than the 360 has, which I'm not surprised by.

Consoles are crippled for games using this engine. They will work, because a lot of Supcom's underlying base seems to be directly using the same libraries from Microsoft which can target either Xbox or PC. I seem to recall specific mention of the networking being the same sort as the Xbox would use. If true, then the assumption of the original poster, is quite incorrect about networking potentially being better on the Xbox. They also decided to calculate the simulation on all computers, which has it's plusses, but also has a big minus in that the performance is the slowest one. Granted, on Xbox that wouldn't matter, they are all equally slow.

As for the 360's CPU. It would do horrible compared to a PC if there were a direct port. It's why Supcom-360 needed a lot of translating of the lua that the engine uses on PC into compiled code. The Xbox basically has no branch prediction, which is a huge portion of most code. It's a lot simpler to design without, but it's one of the important things that drastically improves performance, especially on code with lots of branches like many compilers generate (and have to). Plus the CPU has to go through the GPU for memory access.

In terms of graphics, the chip is roughly a few generations ago in terms of PC graphics cards. Additionally, it suffers from having to share bandwidth with the processor. Compare a older desktop from a while back with Dual Channel DDR2 400, and a 7800GT. Memory bandwidth is 6.4GB/sec-CPU + at least* 54.4 GB/sec-GPU or over 60GB/sec to the 22.4GB/sec for all of the Xbox's needs. Based on production times, that 7800GT probably has more performance than the Xbox's GPU. Mind you this is a rather old desktop (original 939 Athlon 64). It's basically like having part of the reason why Intel Graphics based computers suck. (Granted, with a better graphics part.) If there is any better looking stuff on the Xbox, it's only because people have been very careful, and looked specifically at it. Compared to a decent or good PC, the raw power is rather low. In fact on Xbox, usually games are rendered at lower resolutions and then scaled up to fit the signal. Kind of sad about consoles talking about 'HD' stuff when you realize they aren't capable of it with many modern graphics.

From almost any technological standpoint, the PC is MUCH better equipped to deal with this game, nevermind the controls.

(*I couldn't directly find reference specs for a 7800GT, so those are of a vanilla 7800 from nvidia's site)

Reply #65 Top

Quoting Annatar11, reply 13

That argument is true, but, sorry, completely nonsense and misleading. Demigod would not have any connection issues if it was using _any_ existing professional networking environment. That is true for xbox live, but also for steam, windows live, BattleNet etc. Do you want to tell me that Left 4 Dead networking works better on the xbox than on the PC, or that World of Warcraft has bad connection issues? Come on...



The reason Demigod has problems with networking is simply because Stardock wanted to do this on their own, maybe even become a service provider for multiplayer networking via impulse in the long run. They underestimated the task and screwed up. Now they have to learn from their mistakes.



On the xbox they do not have that choice: They would have to give Microsoft ~30% of all the money they make and let them do it. Microsoft even sets the price of the game.



And piracy on a multiplayer game should be no issue at all. Again, if Stardock would have more experience with large scale multiplayer games, there wouldn't be any of these issues.



The cool thing is that after all this hacking they need to do now to make Demigod work, they will probably have that expertise in future projects. They are becoming another player in the highly competitive PC market.
Someone give this man a jar of cookies. And yes, Impulse Reactor was developed with hopes of being able to do this for any game, it wasn't made just for Demigod.

 

i have to concure this dude deserve a jar full of cookies  they went solo cocked up but are fixing the problem it is better then  cocking up and  saying it works fine and  not paying attention to the matter

they are even adding new dudes every month for free  what the fuck are u guys on  they make these games  for people u buy  bitch and moan about connection problems  then when they say there fixing it uy still bitchand then they say there giving everyone who bought it new dudes

everyone doesn't pay attention come on  they are free fucking characters  unlike coh tov  where u got 9 new vecs and 3 new ops for £ 25  come on

there fixing the problem  it can't be done in 1 night  u got to give them atleast a fortnight to check over and figure out whats wrong and fix it they anit as big as  bilizzard who has like 200 people working on solving any probs that arise

 

Reply #67 Top

Quoting Dahzeal33, reply 16
3 whole pages worth of replies to this fail post.  You folks must be as bored as I am at work.

Thanks for adding to the fail.

 

Reply #68 Top

I must say that I prefer a computer version over a console version myself. Of course I'm weird and don't belong in this society for some reason unbenounced to me...

Reply #69 Top

RTS games and any game styled after RTS games will fail to work on any console that does not allow the use of a Keyboard and Mouse. Period. Halo Wars was not a successful example of RTS games done on consoles - it was a pathetically simplified RTS game that was successful because of the word "Halo" and it was slightly less worse than the rest of the RTS games released on consoles. Trust me. I bought Command and Conquer 3 on the Xbox 360 and I've regretted that decision every day since. And don't even get me started on Red Alert 3...

Reply #70 Top

Quoting Sacrificial_Soul, reply 8
[quote who="/b/" reply="7" id="2172041"]
Quoting ganKing, reply 4I want to see Demigod in the wii and the DS personally.

No. You get hello kitty and pokemon. Have you not learned yet wii/ds is for ages 10 and under? :/


 

What about MadWorld, House of the Dead Overkill, No More Heroes, and I'm sure I'm forgetting a few. They are defenitly not for 10 year olds  
[/quote]

 

omg how much no more heroes sucked .

 

 

and btw i own a ps3 it has all the games i wanna play on a console atm (cept mario card and brawl , thats why we have a wii aswell=) ).

and i went for the ps3 due to i know sony always makes good shit and it looks imo a whole lot better then an xbox 360 :D.

 

Reply #71 Top

Quoting schlista, reply 22



Quoting warlord323,
reply 18
Demigod on any console would have sucked. Ok, maybe the connection MIGHT have been better, but keep in mind the contols would suck.



How so? two analogs and 6 buttons, plus two triggers should be plenty to cover what DG is doing.  Heck currently I only use my mouse (and spacebar on keyboard).  So thats two buttons + scroll wheel to zoom, plus space bar.  That is easily done on a controller and it's not like the game is so fast pace that the mouse precision matters.


 

wow :D i buy razor equipment to save 0.07 sec per mouseclick and you have an additional 0.5-1 sec cast time on all your spells :D i wonder who would cast that first fireball out of the fog =)

Reply #72 Top

I have no doubt they could have put this game on the 360 with little trouble. Now would it been better than the pc? Not in my opinion.

Reply #73 Top

I think Demigod would port over nicely to the Xbox 360, but no way it would be better atleast for me.

Reply #74 Top

Quoting Hadberz, reply 23
I think Demigod would port over nicely to the Xbox 360, but no way it would be better atleast for me.

hes right

Quoting Smidlee, reply 22
I have no doubt they could have put this game on the 360 with little trouble. Now would it been better than the pc? Not in my opinion.

he is also right

they might port it to consles but it wont be better

Reply #75 Top

Quoting si1foo, reply 24



Quoting Hadberz,
reply 23
I think Demigod would port over nicely to the Xbox 360, but no way it would be better atleast for me.


hes right




Quoting Smidlee,
reply 22
I have no doubt they could have put this game on the 360 with little trouble. Now would it been better than the pc? Not in my opinion.


he is also right

they might port it to consles but it wont be better

 

i think that it might be the case , but it will only be a dumb idea , on the pc we are looking at a game trying its hardest to get into competetive circles .

on the 360 it would be another bad halfdecent game , the game itself is great , but the controls and the simplicity of the game (after 360 conversion) would only bring the gametitle down imo .