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New Demigod #1 Concepts

New Demigod #1 Concepts

Feel free to add your ideas here

These are just my ideas, feel free to add.

Name of Demigod: TBD

Type of Demigod: General

General description: More of a classic wizard. Carries a staff, wears long robes.

Abilities:

 

Ability 1.

 

  1. Set totems that give friendly Demigods 20% more experience in a given area.  (level 1)
  2.  Totems  now also give friendly Demigods 20% more HP in a given area. Last 30 seconds. (level 3)
  3.  totems now also  give friendly Demigods 20% more attack damage in a given area. Lasts 30 seconds. (level 8).
  4. totelms now also give friendly demigods 20% more armor in a given area. (level 10)
Abiilty 2.
  1. Spell: Immunity. Makes friendly demigods immune from attacks for 2,3,4 seconds (depending on level).
Ability 3.
      1. Magic Missile. Sends 1,2,4,8 magic missles (depending on level) at a target area that does area damage.
 
Ability 5.
  1. Charm beast.  Causes 15%, 30%, 45% of enemy reinforcements to switch sides depending on level.
Ability 6.  Magic Armor. Provides 400, 800, 1200, 1600 armor depending on level.
 
Ability 7.  Melee Combat.  Base melee damage with staff adds 5 times level, 10 times level, 20 times level.
 
Ability 8. Money Purse. Provides 2, 4, 8 more gold per second to that player.
Thoughts?

 

728,155 views 291 replies
Reply #176 Top

Quoting eX^, reply 24
Just because I feel like posting my idea again. 
 

Ability 3, 100, 300, 600, 1000 Mana. 6, 6, 6, 15 cool downs.  1, 1, 1, 3 second cast times. Similar to ice shower from TB, except the Swift Comet allows for more of an excitement factor.

 

1.        Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 200 AOE damage, as well as reducing armor of any Demigods in the area by 200. (Level 1)

2.        Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 400 AOE damage, as well as reducing armor of any Demigods in the area by 400. (Level 5)

3.        Meteors: Demigod calls forth a meteor shower from the Heavens to damage enemies dealing 600 AOE damage, as well as reducing armor of any Demigods in the area by 600. (Level 10)

4.        Swift Comet:  Demigod unleashes a devastating spell calling a comet to deal AOE damage dealing 1000 AOE damage, as well as reducing armor of any Demigods in the area by 800. (Level 15)

 

the swift comet thing sounds major od    a 1000 aoe dmg seems too much

Reply #177 Top

Why? With a 1000 mana cost, 15 second cool down, and 3 second cast time (very long time).  Any other Demigod could kill units in that target area in that amount of time with whatever their abilities are, mines, bat swarm, hammer slam, ice shower, etc.

Reply #178 Top

How about a bull-like god, that can move fast; do rams at full speed; maybe snort fire in a cone.  You can call him "Torro".  :grin:   Or a DG like "Hermes", the messenger of the gods (the guy with wings on his ankles).  He could move really fast; specialize in caping flags, maybe enver have a flag lock ability.  He should suck in melee though.

Reply #179 Top

because that would make it the most powerful aoe in the game  1000 dmg  plus  - 800 armor   seems kinda bad

and range would also be helpful info because it it havs the same range as tbs fire nova  it is way to powerful  but if it has the sam  range as  rain ice  which is a bit smaller

Reply #180 Top

I thought of this idea awhile back, and think it can be adapted to the mechanics outlined in the original post. I'm fascinated by the imagery of a defenseless child standing with Rook or going toe-to-toe with the Unclean Beast:

Name of Demigod: Ooro the Innocent

Type of Demigod: General

General description: An African child, about eight or nine years old, naked but for a loincloth. Ooro is a demigod of innocence, the child who lays down with lions and frolicks with wolves. He is untouchably, blissfully carefree. He is everything it means to be a child, the essence of the innocence that's lost with maturity. He'd have to be very small, so would likely appear with a companion (lion) so as to be visible in-game without having to make Ooro himself unrealistically large. But I don't want to overlap with Sedna's flavor, so we'd have to be careful.

Abilities:

Pure Soul -- Clears all status effects from surrounding demigods. Higher levels suppress item effects for some period of time.

Bliss -- Causes 15%, 30%, 45% of enemy reinforcements to switch sides depending on level.

Untouchable -- (passive) Magic Armor. Provides 400, 800, 1200, 1600 armor depending on level.

Karma Skein -- Deals damage back to a demigod equal to its damage output over the last 2/4/6/8 seconds.
 
Innocence Lost -- (passive) Some terrible consequence for killing Ooro; maybe a long stun effect or some punishment for the demigod who struck the final blow.

... plus three more. Was considering some sort of invisibility / tower immunity ("Out of Sight" or "Under Foot" or something); or maybe the ability to summon lions; or perhaps a mobility power that lets him scamper quickly through enemy ranks?
Reply #181 Top

Quoting Eunomiac, reply 5
I thought of this idea awhile back, and think it can be adapted to the mechanics outlined in the original post. I'm fascinated by the imagery of a defenseless child standing with Rook or going toe-to-toe with the Unclean Beast:

Name of Demigod: Ooro the Innocent

Type of Demigod: General

General description: An African child, about eight or nine years old, naked but for a loincloth. Ooro is a demigod of innocence, the child who lays down with lions and frolicks with wolves. He is untouchably, blissfully carefree. He is everything it means to be a child, the essence of the innocence that's lost with maturity. He'd have to be very small, so would likely appear with a companion (lion) so as to be visible in-game without having to make Ooro himself unrealistically large. But I don't want to overlap with Sedna's flavor, so we'd have to be careful.

Abilities:

Pure Soul -- Clears all status effects from surrounding demigods. Higher levels suppress item effects for some period of time.

Bliss -- Causes 15%, 30%, 45% of enemy reinforcements to switch sides depending on level.

Untouchable -- (passive) Magic Armor. Provides 400, 800, 1200, 1600 armor depending on level.

Karma Skein -- Deals damage back to a demigod equal to its damage output over the last 2/4/6/8 seconds.

 
Innocence Lost -- (passive) Some terrible consequence for killing Ooro; maybe a long stun effect or some punishment for the demigod who struck the final blow.


... plus three more. Was considering some sort of invisibility / tower immunity ("Out of Sight" or "Under Foot" or something); or maybe the ability to summon lions; or perhaps a mobility power that lets him scamper quickly through enemy ranks?

 

pure soul sounds good

bliss i anit too keen on that type of skill never have been

untouchable seems  like a armor buff so is more like a skill  not a ability

karma skien  seems like a  u hit me i hit u back skill  would be a good counter to regs who are full dps

innocence lost  a long stun seems  bad  the punishing seems good like a dot like 100 every half a sec for 5 secs

sounds pretty good and playable  but i would make her so that seh floats  she seems like a floaty character

and u didn't have any idea for pets

pets should be a ability

and  invisibility would be a bit bad 

probery would be good having something like healing wind

Reply #182 Top

Storm Bringer (Yeah, the name needs work):

Faction: Light

Concept: He/she is a War Wizard General that controls the elements (particularly lightning). So he/she is a lightly armored mage that wields a sword.

Abilities:

Chain Lightning: Casts a bolt of lightning that jumps between targets. As the ability is upgraded the damage increases and the amount of jumps increase.

Lightning Rush: Like Erebus' bat warp, but with lightning special effects.

Jolt: This will be the support ability for the War Wizard. It will boost the move and attack speed of the target ally. The final level should grant a boost to mana regen.

Storm Cloud: The hero creates a storm cloud that will randomly strike enemies under it with lightning.

Charged Strikes: The hero has a chance to discharge electricity when attacking.

Summon Mages: The hero summons mages to aid him. They will be weak, but they have a ranged attack. Their range shoul be on par with the QoT's Shamblers.

A secondary upgrade/ability line will exist for these minions that gives their attack a small AOE property. They will gain a slight amount of damage and health with this upgrade.

Reply #183 Top

I dont like the XP bonus. It provides to much of an advantage early game. I would also like to see something replace the extra money, it seems almost like a wasted skill to me.

 

On top of that, I dont see how totems fit in with a traditional wizard character. Totems are usualy more asociated with less sophisticated, or more primal magics, like shamans and witch doctors. Also, traditional wizard characters in most games are usualy heavy damage dealers, not support roles. I do like the idea of a more traditional wizard, but I think your going about making one all wrong.

Reply #184 Top

1. Magic Missile. Sends 1,2,4,8 magic missles (depending on level) at a target area that does area damage.

After actually using Boulder Roll a bunch lately, I kinda like the idea now of a AoE magic missle. Just make it a smaller area but much greater damage than your average damage spell. Make it a spell you have to aim a little (like Boulder Roll) but yeilds great results when it hits.

 

On top of that, I dont see how totems fit in with a traditional wizard character

I totally agree, it seems the orginal idea has two different Demigod concepts going on here. Half of those would fit with a "Traditional Gandalf" wizard, while the other half kinda fit with a shamanistic style character.

Reply #185 Top

Storm Bringer (Yeah, the name needs work):      storm bringer sounds more like what he is rather then what his name is

Count of Energy   sounds good

Faction: Light

Concept: He/she is a War Wizard General that controls the elements (particularly lightning). So he/she is a lightly armored mage that wields a sword.

hmm would sound better if it was more like a lightning  elemental kinda like a human body  conducting lightning  through his body

 

Abilities:

Chain Lightning: Casts a bolt of lightning that jumps between targets. As the ability is upgraded the damage increases and the amount of jumps increase.

good idea but would be better if the lightning came down  on u and u pointed it out  at the target

Lightning Rush: Like Erebus' bat warp, but with lightning special effects.

this one i thought was sweet

Jolt: This will be the support ability for the War Wizard. It will boost the move and attack speed of the target ally. The final level should grant a boost to mana regen.

boosting move and attack speed kinda wrong i surrgest getting wrid of the speed boost

Storm Cloud: The hero creates a storm cloud that will randomly strike enemies under it with lightning.

this  sounds like rain of ice  so it would be good

Charged Strikes: The hero has a chance to discharge electricity when attacking.

this sounds  kinda like  reguluses  wings of fury  which is aoe ish

Summon Mages: The hero summons mages to aid him. They will be weak, but they have a ranged attack. Their range shoul be on par with the QoT's Shamblers.

hmm i like the idea of pets like  shamblers  but  i think lightning beasts  would be better then mages

A secondary upgrade/ability line will exist for these minions that gives their attack a small AOE property. They will gain a slight amount of damage and health with this upgrade.

Reply #186 Top

Concept: Insect/Monster that lays eggs to generate minions. This Demigod would be a General.

Faction: Dark

Abilities:

Lay Egg: This Demigod lays eggs that will eventually hatch into minions. The eggs/minions come with an ability that is similiar to compost. After absorbing enough decaying matter they turn into minions. These minions would still benefit from the compost-like ability to heal them from fights, and potentially make them do more damage. Leveling the ability allows for more minions to be under the Generals control. Since there is a tradeoff of having to protect the eggs for them to hatch into minions they should be a little stronger than Erebus/Oak minions and almost as numerous (6 to 12 maybe?).

Web shot: The hero webs the target causing them to be slowed (maybe stunned?)

Webbing: The hero places a web on the ground, enemies that wander into it will be slowed.

Cannibalize: The hero devours her offspring to regain health/mana.

Skitter: The hero recieves a passive buff to move speed.

Sting: The hero poisons the target. This deals damage over time and and increases their cooldown times. The final level of this ability causes the victim to spawn minions for this General if they die while under the abilities effects.

Carapace: The hero gains a passive buff to armor. Final level adds spikes to the carapace that cause damage to melee attackers.

Consume the Dead: The dead feed this hero. This ability works like compost, but with different effects. This ability increases the health/mana regen rate of the hero based on how much has been consumed.

 

*For some reason I get the feeling that this is familiar. Was there a hero in DoTA like this?

 

I kind of like the hero that Frogboy has described... but it doesn't all seem to fit together. The +money would be awesome, but it doesn't seem to fit the concept much. I'd definitely cut abilties 1, 5, and 7.

Reply #187 Top

Before I played the beta or got the game I always thought that generals would command creeps...like the basic ones. It would be cool if a new god could control like 5/10/15/20 basic creeps...I've often wished I could herd them along with my attack. Just a nice drag select and off you go!

Reply #188 Top

Before I played the beta or got the game I always thought that generals would command creeps...like the basic ones. It would be cool if a new god could control like 5/10/15/20 basic creeps...I've often wished I could herd them along with my attack. Just a nice drag select and off you go!

Reply #189 Top

Just a random question about new Demigods:

Will they be added in the constellations on exile?

Reply #190 Top

I just wanted to put my two cents in, that new class that frogboy posted sounds awesome!

Reply #191 Top

Instead of charming why not freezing like a ICE bolt that depending on level of the caster freezes for 2,3,4 seconds..

another idea for the casters in robes, as I dont personally like the idea of someone taking over my minions with charm, maybe a ability to root them so they cant move for 2,3,4 seconds if peeps dont like the icebolt freezing idea..

and make the wizard/caster choice male and female please, good and evil please also:P

also, I would like to say I would like to see more female avatar choices to play, no matter what new classes of avatars you come up with;P

 

while im asking for cake Id like to see built in voice chat into the game;)

BTW not to kiss up to anyone but i really love the game, I think its very original and well made today was my first day playing and I had a total blast with the game;:)

Reply #192 Top

Quoting Daikaze, reply 11


I kind of like the hero that Frogboy has described... but it doesn't all seem to fit together. The +money would be awesome, but it doesn't seem to fit the concept much. I'd definitely cut abilties 1, 5, and 7.

I think 1 could be changed to be more balanced and to fit the classical wizard theme, 5 is probably the special minon generation skill that the other generals have. 7 however like you say doesn't really fit

 

Reply #193 Top

Name of Demigod: Charrel

Type of Demigod: General

General Description: You know the people who tore of Regulus' wings? One of those. Very small, fat and hideous, Charrel moves about by hanging in a harness from a large mechanical tripod. Very steampunk look, his mechanical platform belches out clouds of black smoke as he moves.


Skill 1: (Summon)

Level 1/5/9: Machinist/Nimble Machinist/Skilled Artificier: Charrel summons 1/2/2 metal slave(s) to do his bidding. Can control up to 2/2/4 slaves.

Level 12: Mad Technologist: Any time a slave is killed, it detonates in an explosion of steam and flying metal, dealing 400 damage to any foes in the area.

 

Skill 2: (Single Player Attack)

Level 2/4/8: Beam/Blinding Beam/Intense Beam: Charrel fires a beam of energy at a single foe, dealing 200/400/600 damage.

Level 13: Searing Beam: Charrel fires an uncontrolled wave of energy, dealing 600 damage and setting the foe on fire, which deals 300 points of damage over 5 seconds.

 

Skill 3: (Move Speed Boost)

Level 1/5/10: Charrel tunes up his machine, increasing its dexterity. Movement speed increased by 4/9/15%.

 

Skill 4: (Area Damage)

Level 2/6/11: Belching Fumes/Noxious Fumes/Asphyxiating Fumes: Charrel allows a belch of steam and smoke to escape from the valves of his mechanical platform, dealing damage to those around him but temporarily reducing its efficiency. Deals 150/250/400 damage to all foes within a short range. Movement speed lowered by 20/17/12%.

Level 13: Environmental Disaster: Charrel contaminates the coal in his engines with noxious materials, making the fumes even more deadly to those unlucky enough to breathe them in. Any enemies hit by this skill are stunned for 2 seconds.

 

Skill 5: (Healing)

Level 3/6/9: Tinkerer/Expert Tinkerer/Technological Genius: For 2/4/6 seconds, Charrel and his allies gain and extra +5/+10/+15 health regen.

 

Skill 6: (Wards)

Level 2/6/9: Chain Tower/Auto-Tower/Mecha-Tower: Charrel sets up a tower which throws out chains to latch onto enemy units and demigods, slowing their movement speeds by 5%/10%/15%. Tower can only latch onto 5/9/13 enemies at a time.

Level 14: Enemies cannot regenerate health or mana whilst bound by a chain.

 

Skill 7: (Attack Boost)

Level 4/9: Overdrive/Get me off this crazy thing!: Charrel ignores the safety limits on his mechanical platform and throws it into overdrive. Whilst in overdrive, he attacks 7/15% faster and deals an extra 40/80 damage on each attack. However, whilst this skill is active, he recieves 20/40 damage every time he attacks.

 

Skill 8: (Weapons platform)

Level 7: Charrel welds a steam vent mounted on an arm to the top of his platform. This independantly fires on enemies within range.

 

 

Reply #194 Top

Quoting Daikaze, reply 11
Concept: Insect/Monster that lays eggs to generate minions. This Demigod would be a General.

Faction: Dark

Abilities:

Lay Egg: This Demigod lays eggs that will eventually hatch into minions. The eggs/minions come with an ability that is similiar to compost. After absorbing enough decaying matter they turn into minions. These minions would still benefit from the compost-like ability to heal them from fights, and potentially make them do more damage. Leveling the ability allows for more minions to be under the Generals control. Since there is a tradeoff of having to protect the eggs for them to hatch into minions they should be a little stronger than Erebus/Oak minions and almost as numerous (6 to 12 maybe?).

Web shot: The hero webs the target causing them to be slowed (maybe stunned?)



Webbing: The hero places a web on the ground, enemies that wander into it will be slowed.

Cannibalize: The hero devours her offspring to regain health/mana.

Skitter: The hero recieves a passive buff to move speed.

Sting: The hero poisons the target. This deals damage over time and and increases their cooldown times. The final level of this ability causes the victim to spawn minions for this General if they die while under the abilities effects.

Carapace: The hero gains a passive buff to armor. Final level adds spikes to the carapace that cause damage to melee attackers.

Consume the Dead: The dead feed this hero. This ability works like compost, but with different effects. This ability increases the health/mana regen rate of the hero based on how much has been consumed.

 

*For some reason I get the feeling that this is familiar. Was there a hero in DoTA like this?

 

I kind of like the hero that Frogboy has described... but it doesn't all seem to fit together. The +money would be awesome, but it doesn't seem to fit the concept much. I'd definitely cut abilties 1, 5, and 7.

 

1 lay egg sounds kinda wierd but not in a bad way

2 webshot  sounds like a stunn move like a entangler

3 webbing also sounds like a stuner  but sounds more like a mass stunner  kinda like mines

4 sounds good too

5 skitter  sounds meh ish

6 sting sounds good

7 sounds kinda like  reg's wings

8 hmm sounds like a alright idea but  it wouldn't work seing as the dead dont stay on the battle field at all

this would be better on the light side seeing as the dark has qot

aracnia  would be a cool name

she was born  of humans and wandered into the forest got lost and  fell asleep she died  but spiders and bugs   came over and  started to eat her flesh and body

all the insects came together and  became a spider human beast  she look down at her first body and relised she had been reborn  went back to  the village  were her mother noticed that it was her and took her home

6 months later  everyone in the village grow to like the spider woman and accepted her  then a evil tribe attacked the village and she defended the village by calling forth insects and fighting the evil tribe killthem and eating themall the people  thanked her and gave her the name aracnia

Reply #195 Top

Quoting Brightfeather, reply 18
Name of Demigod: Charrel

Type of Demigod: General

General Description: You know the people who tore of Regulus' wings? One of those. Very small, fat and hideous, Charrel moves about by hanging in a harness from a large mechanical tripod. Very steampunk look, his mechanical platform belches out clouds of black smoke as he moves.


Skill 1: (Summon)

Level 1/5/9: Machinist/Nimble Machinist/Skilled Artificier: Charrel summons 1/2/2 metal slave(s) to do his bidding. Can control up to 2/2/4 slaves.

Level 12: Mad Technologist: Any time a slave is killed, it detonates in an explosion of steam and flying metal, dealing 400 damage to any foes in the area.

 

Skill 2: (Single Player Attack)

Level 2/4/8: Beam/Blinding Beam/Intense Beam: Charrel fires a beam of energy at a single foe, dealing 200/400/600 damage.

Level 13: Searing Beam: Charrel fires an uncontrolled wave of energy, dealing 600 damage and setting the foe on fire, which deals 300 points of damage over 5 seconds.

 

Skill 3: (Move Speed Boost)

Level 1/5/10: Charrel tunes up his machine, increasing its dexterity. Movement speed increased by 4/9/15%.

 

Skill 4: (Area Damage)

Level 2/6/11: Belching Fumes/Noxious Fumes/Asphyxiating Fumes: Charrel allows a belch of steam and smoke to escape from the valves of his mechanical platform, dealing damage to those around him but temporarily reducing its efficiency. Deals 150/250/400 damage to all foes within a short range. Movement speed lowered by 20/17/12%.

Level 13: Environmental Disaster: Charrel contaminates the coal in his engines with noxious materials, making the fumes even more deadly to those unlucky enough to breathe them in. Any enemies hit by this skill are stunned for 2 seconds.

 

Skill 5: (Healing)

Level 3/6/9: Tinkerer/Expert Tinkerer/Technological Genius: For 2/4/6 seconds, Charrel and his allies gain and extra +5/+10/+15 health regen.

 

Skill 6: (Wards)

Level 2/6/9: Chain Tower/Auto-Tower/Mecha-Tower: Charrel sets up a tower which throws out chains to latch onto enemy units and demigods, slowing their movement speeds by 5%/10%/15%. Tower can only latch onto 5/9/13 enemies at a time.

Level 14: Enemies cannot regenerate health or mana whilst bound by a chain.

 

Skill 7: (Attack Boost)

Level 4/9: Overdrive/Get me off this crazy thing!: Charrel ignores the safety limits on his mechanical platform and throws it into overdrive. Whilst in overdrive, he attacks 7/15% faster and deals an extra 40/80 damage on each attack. However, whilst this skill is active, he recieves 20/40 damage every time he attacks.

 

Skill 8: (Weapons platform)

Level 7: Charrel welds a steam vent mounted on an arm to the top of his platform. This independantly fires on enemies within range.

1 sounds like the useually for a  general

2 sounds like a cool skill

3 sounds like a passive skill but sounds about right

4 this skill seems a bit to weak it should be a lvl 5 skill which u get every 5 lvls  first lvl 200 then 400  final 600

5  should call it self repair  and doesn't sound too bad

6 no mana nd health regen sounds bad and op   lessening  them is alright  but stoping them is wrong

7 sounds balanced

8 sounds like a passive one           

 

names

 

1  mechpets

2 it is a lasercannon esentialy hmm hard to think of one for this

3 tune up

4 stream wave

5 self repair

6 chain toys

7 overdrive

8 stream cannon

Reply #196 Top

i also like the dragon idea, would love to be a general riding a dragon like sedna rides her cat::) I think that would look totally awesome, .. maybe dragon have a fiery breath weapon as well as claw and bite attacks,.. dragon master could also summon minion dragons to fight... could also have a dragon assasin type as just a straight fighter

Reply #197 Top

it isn't a cat she rideas it is a snow leopard

 a dragon master would proberly be overkill espically with minions

a dragon with out wings like the komodo dragon  that would work

Reply #198 Top

Im not going to go to in depth but how about like...a balance style demigod, switches between a "light and dark" side one being support skills and the other offensive and how about powering up one aspect while using the other.

ex: casting a healing spell or a buff increases the power of the next offensive spell and vice versa.

Reply #200 Top

 

I think this game lacks a skilled melee fighter. As it is now we only got support, tank and range demigods.

So i think the next dg should be a fighter that focuses on melee skills and speed.