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Regret i bought this game (Demigod)

Regret i bought this game (Demigod)

I ve spent 80 $ for this game and for 2 weeks now i ve only managed to play online 4 times out of 100 tries. Shame on the people that released prematurely a game that is intented for online playing without having solved the connectivity issues at first. It loos like that by the time this game is running properly starcraft 2 will be out. Give me my money back scums

215,164 views 52 replies
Reply #51 Top

Quoting psychoak, reply 24
Client-server is a horrible system for strategy games.  The host has massive advantages in high lag games and the latency is twice as high as it needs to be.  P2P puts everyone on an equal footing with better performance.  The drawback is that it requires that everyone knows what they're doing, instead of just the guy hosting.  Stardock's mistake is not being cynical like Blizzard, who still don't use efficient networking methods and have stuck with client-server because their customers are too stupid to use their hardware.
End of psychoak's quote

 

And yet, guess which actually works? Its hilarious to read this because I've also seen in this "P2P" game that there are some client/server-like things to it. Example: When forming a game, hit connection info. You'll end up seeing lovely things like: Eject user.

The "equal-footing" means jack squat when you can't have a good portition of your user base actually connecting to each other. It also means jack when the port ranges and traffic in question are also being targeted outright by ISPs and the packets screwed with.

If the game was going for more than 10 people, I'd say that sure, maybe client/server would be inefficent...but at this point, you know what, all the white knighting in the world won't help a clearly broken issue.

 

You should NEVER expect an end user to know as much as a hard core user/dev would. EVER. Rule #1 of any support.

Reply #52 Top

Translation, computer users are ignorant of the use of their equipment. Inference, IGN and Gamespot employees don't know how to use their computers either.
End of quote

 

Ok, maybe on the box under recommended requirements it should say "Net+ Certification".  So ridiculous to blame the end user (including Gamespot/Ign!!) for not wanting to spend lots of time setting up their equipment when there are plenty of games that work out of box.  Yes, they went with peer to peer -- that's not my problem, that's Stardock's problem.  I shouldn't even have to know what peer to peer means to get a game of multiplayer Demigod going -- it should be transparent. 

 

Client-server is a horrible system for strategy games
End of quote

 

Yes, you're right, Demigod is a shining example of why p2p is so superior.  For me, and many people here, p2p is incredibly efficient in that it results in NO data exchange to do NOTHING.  0+0=0.  Doesn't get any more slick than that.

 

Stardock's mistake is not being cynical like Blizzard, who still don't use efficient networking methods and have stuck with client-server because their customers are too stupid to use their hardware.
End of quote

Blizzard's networking methods just have that one advantage, though.  They work for the vast majority of people who try to use them.  I'm sure there are people playing a Blizzard game right now thinking to themselves, "Look at us, we're online, effortlessly playing a game...Blizzard is so damn cynical.  I can't stand it, I'm going to fire up Demigod and, even though I won't be able to play it, at least I'll know I'm failing to connect using a superior networking method."

 

I really hope this is just a cause the Stardorks here have taken up and not actually the position of the company: Stardock -- Don't buy our software unless you're prepared to help us fix it.