Denryu Denryu

Please do not allow units to "rout"

Please do not allow units to "rout"

I have no problem with being able to retreat units and so forth, and in a simulation like Total War I think that it is just fine - but I think that for units to rout ala Total Wars would really suck for this type of game.

Now I have no problem with a Fear spell or something that makes units run away as long as the spell is in effect - I expect that. But having battalions just wimp out because they are getting creamed, I think that would not fit in E:WOM.

That's it. If anyone feels differently about it please don't post. ^_^

114,310 views 75 replies
Reply #26 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #27 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #28 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #29 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #30 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #31 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #32 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #33 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #34 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #35 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #36 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #37 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #38 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #39 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #40 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #41 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #42 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #43 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #44 Top

Why not? We're dealing with humans right?  Humans run from the fight, they don't just die in place.  Since this will be humans and "fallen" humans, it only makes sense that an army routs rather than fights to the death every time.

Reply #45 Top

Hmm, I'm not sure I have ever seen someone post the samething 44 times by accident before, I take my hat off to you sir.

That said, it will really depend on the combat model they use as to whether allowing troops to rout is even an issue, ie whether a single battle can last longer than a single turn, because if they can then forcing troops to rout makes less sense (as you could just retreat them between tactical battles).

Reply #46 Top

Um... isn't that taking double posting to an extreme?

 

anyway, since you mentioned TW, I remember a game called Imperial Glory that was released a few years ago, that was basically an inferior TW clone.  One thing that really sucked was the land combat, because there was no moral system or routing.  This meant that units always fought to the last man, and since battles were limited to about 6 or 7 units a side at most (can't remember exactly) it basically meant that the best and most numerous army ALWAYS one (unless you seriously took advantage of the awful AI) and took all the strategy (and hence fun when you realised that basically every battle was the same) out of it.  The advantage of the TW sytem means that you can use more complex strategies to force a superior army to rout, and you can't just fling in cannon fodder in case they rout and cause a 'chain rout' (where the loss of moral seeing other units routing causes most of you army to turn tail and run).

Reply #47 Top

Holy 25 posts.


That said, routing makes sense to me.  Also will make army elimination/preservation a bigger part of the game, as it should be.

 

 

Reply #48 Top

I would like to respectfully disagree with the OP.  I think that units should be able to be forced to give up and flee.  I believe that it adds depth and strategy and realism to the game.  Units willing to stand and die to the last man are extremely rare. 

I believe it adds interesting tactical options when you have 'cascading morale loss'.  This way you can turn defeat into victory by focusing on a small part of the (perhaps larger) enemy army to demoralize a key unit, then another, then another and eventually forcing them off the field.  It would, IMHO, be particularly appropriate in a game with magic since summoned, undead or other magical creatures could be expected to be terrifying.  Perhaps troops who have never encountered undead might be more prone to flee than those who had successfully faced them down in the past.

I suppose it could be an option to turn off, so the OP would be happy.

PS  lwarmonger if you removed all but one of your repostings then people might respect your ideas more.

Reply #49 Top

I think that lwarmonger made his point clear enough. :rofl:

Reply #50 Top

all his posts were made in the same second.   So it couldn't have been intended.   But yes, WoW... something broke.