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Guide to the not so General Oak

Guide to the not so General Oak

 

Guide to the not so General Oak

 

 

Introduction

Hello all. Ill be writing this guide about the Oak, one of the 4 generals available at Demigod release. This guide will not focus on minions and will explore the assassin variant and close support abilities of the Oak. First of all, I wasn’t a beta player, so, as more experienced players give their feedback, so i will try to update this guide.

What can you expect from the Oak?

 

  • Team support
  • Heavy Hitter
  • Ranged slow and debuff

 

Weaknesses:

 

  • Vulnerable to ranged harass
  • No way to get in and out of fights easily

 

Base stats

Health: 1700

Mana: 832

Armor: 400(13.8%) Weapon damage 152-168

Range Melee

Movement speed 6.0

Attack time 1.45

 

Abilities

 

Raise Dead Ward

Oak places a ward that attracts the souls of the fallen. Units that are slain near the ward have a 30/45/60/75% chance to be converted to a spirit under Oak's control

5 yard range, 0.2 sec cast, 5 sec cooldown

Mana: 200 all ranks

Level 1: 3 spirits/ 1 ward

Level 2: 5 spirits/ 2 wards spirits have +4 damage/ +75 hp

Level 3: 7 spirits/ 3 wards spirits have +8 damage/ +150 hp

Level 4: 10 spirits/ 4 wards spirits have +12 damage/ +250 hp

 

Soul Frenzy

Instant (passive)

Oak has a 5% chance of inciting his Spirits into a berserker rage, increasing their attack speed by 25% and letting their attacks throw smaller units into the air. This effect lasts for 10 seconds

 

Last Stand

Instant (passive)

The spirit of Oak refuses to leave a battle unfinished. Should he fall, he will enter an invincible berserk fury, increasing his damage, move speed, and Attack Speed by 30/50% for 10 seconds before finally dying.

 

Soul Power

Instant (passive)

Oak’s determination to his cause grows, increasing Weapon Damage by 20/40/60. Also, Oak gains additional Weapon Damage based on the number of spirits he has.

 

Penitence

Oak fills a target with holy remorse, dealing damage, reducing their movement speed and increasing all damage taken.

20 yards range, 0.1 sec cast, 7 sec cooldown

Mana: 450/550/650/750

Level 1: 200 damage, 7% move speed/7% increased damage taken/ 5 second duration

Level 2: 400 damage, 10% move speed/10% increased damage taken/ 6 second duration

Level 3: 600 damage, 13% move speed/13% increased damage taken/ 7 second duration

Level 4: 800 damage, 16% move speed/16% increased damage taken/ 7 second duration

 

Divine Justice

Instant (passive)

When Oak kills a target, he and his allies receive Health and Mana equal to 10/15/20% of the unit’s maximum Health

 

Rally

Instant (passive)

When Oak kills a Demigod, he and his allies receive +500 Armor and heal 1000Health over 5 seconds

 

Shield

Oak grants a shield to a target, making them immune to damage.

20 yards range, 0.1 sec cast, 35 sec cooldown

Mana: 400/500/600/700

Level 1: lasts 3 seconds

Level 2: lasts 4 seconds

Level 3: lasts 6 seconds. Removes debuffs

Level 4: lasts 6 seconds. Removes debuffs. Heals for 600

 

Purity

Instant (passive)

When Oak uses Shield on an ally, all of his negative effects are removed, and he is immune to all negative effects for 6 seconds.

 

Surge of Faith

Oak releases a wave of holy power, dealing damage to enemies. Increases allied unit Attack Speed and Movement Speed for 7 seconds.

1.0 sec cast, 10 sec cooldown

Mana: 500/675/850

Level 1: 300 damage, 10% movement speed/ 10% attack speed

Level 2: 450 damage, 15% movement speed/ 15% attack speed

Level 3: 600 damage, 20% movement speed/20% attack speed

 

Morale

Instant (passive)

Boost is the same for all levels

+50 Minion Health

+0.5 Minion Health per second

+2% Minion Attack Speed

+50 Minion Armor

+4 Minion Weapon Damage

 

Skill Order

Level 1 - Penitence

Level 2 - Shield

Level 3 – Divine Justice

Level 4 - Penitence

Level 5 – Soul Power

Level 6 – Soul Power

Level 7 - Penitence

Level 8 – Soul Power

Level 9 – Last Stand

Level 10 - Penitence

Level 11 – Raise dead ward

Level 12 – Raise dead ward

Level 13 – Raise dead ward

Level 14 – Raise dead ward

Level 15 – Last stand

Level 16 – Soul Frenzy

Level 17 – Surge of faith

Level 18 – Surge of faith

Level 19 – Surge of faith

Level 20 – Shield

 

Explanation

 

Your first two abilities should be penitence and shield. While penitence at this level does only 200 damage, it still provides two debuffs that can help the first blood, and gives you the much needed ranged capability you lack.

Shield is there to provide the invulnerability for you or your teammates early game, if your opponent is sure that he will get a kill, using it can and will mostly shift the tide of the battle. Use it wisely as its cooldown is quite big. Also, time your shield usage. If you’re facing a torch bearer and you see he’s going to shatter combo you, pop up shield for him to blow his mana and cooldowns on a brick wall. Also, if needed, don’t be afraid to shield and teleport out.

Divine Justice at level 3 is there to provide a bit of staying power. It will heal around 40hp and 40mana for each of the early melee creeps you kill.

Priority will be to max up Penitence and Soul Power. You will hit hard due to Soul Power, and when your opponent notices you hit hard, he won’t be able to outrun or escape due to Penitence damage and slow. On team fights, Penitence the focus target to make sure the extra damage debuff is maximized.

Last stand at level 9, well, you’re not expected to die a lot as an Oak, but when you do and Last stand activates, make sure you bring at least 1 down with you. You have 10 seconds of invulnerability and increased attack speed/move speed to pursue your opponent.

From here on, you will start to really get noticed on the battlefield. From 11 to 14 take points in dead ward and maximize your spirits. Each spirit will increase your damage, and soon enough you’ll start hitting quite hard. Remember that keeping your spirits alive will keep your damage up, but do not be afraid to suicide them if you can bring a tower down with it.

If the game reaches level 17+, start using Surge of faith on your creep waves. Waves pushing harder (better with catas) and hitting faster will make short work of towers and be quite a nuisance to enemy demigods.

 

Starting Items

Scroll of teleporting

Combat healing potion

Banded Armor (requires a few seconds of waiting, but you’ll be able to accompany the first creep wave)

 

Item Progression

Each match is diferent, item order will depend on your needs and what enemy demigods are present.

-> arrows mean "upgrade to". If you are able to buy the end item without the transition item, even better.

 

Boots of speed –> Journeyman treads

Scaled Helm –> Vlemish Faceguard

Banded armor –> Nimoth Chest Armor –> Groffling Warplate

Unbreakable boots –> artifact late game (Honorable mention to Belt of the Giants)

Wyrmskin Handguards –> Doomspite Grips

Heart of life

 

Item explanation

Boots of speed – treads - Use these as you see fit. Upgrade from boots to treads if you see your being outrun by fleeing enemies. Penitence helps in this, so, most of the games, boots are enough.

Scaled helm is a transition you might well skip. Vlemish faceguard will provide you with enough mana and mana regen for this Oak build.

Banded armor – Nimoth – Groffling will keep your armor and health high enough to survive a melee death match

Unbreakable boots are a cheap boost to hp, health and health regen, a great item overall for stat boost.

Wyrmsking Handguards gives a solid damage boost and an amazing proc on pursuing enemies. Endgame, Doomspite will guarantee a dps boost that will make opponent demigods afraid of meleeing you.

Heart of life - when you use shield on yourself during a close combat, use your Heat of life. Youl will gain around 1000 hp and 1000 mana during the thick of battle, no interruption or cast time, enough to throw your opponent off balance or allow an extra penitence. Also, you’ll never have to return to base to heal/get mana with this trinket.

Belt of the giants - Granting you a cleave attack and a huge boost to hp to boot. Cleaving attack allows you be hitting an enemy demigod, and still hitting troops around, making sure you proc Divine justice healing you and those around you

Idols

Expensive items that allow you to summon minions under your control. This Oak build is not dependant of idols, as it focuses much more on battlefield staying power, killing power and close combat support.

Valor items

Dependant on your account and personal preferences. But if your able to pick, blood of the fallen is a great pick for its hp boost and regen, as is cloak of night, providing oak a cheap teleport to get in and out of battle.

 

Quick mention

I can’t end this guide without giving credit to ViridShaman and his Lord Erebus guide( you can find it here: http://forums.demigodthegame.com/346497).

 

145,045 views 43 replies
Reply #26 Top

Quoting Teseer, reply 25
I like the build, but I get Soul Power and Spirits to max ASAP. The damage you get helps a rediculous amount early on.

IIRC, you can have 250+ top end by level 5.

 

I'd rather have the shield and penitence. Interrupting people scrolling back to base and saving fleeing allies is what it's all about.

 

Reply #27 Top

Ehh, I think that penitance is great, but in the long run it just doesnt compare to the power of spirits. Sure, you can hit the target all the way back to base...but your spirits can.

Reply #28 Top

Surge of faith is his most important skill next to penitance and you're waiting til the end to get it?..

 

And last stand is just counting on dying.  I tend to not die.

You should put 2 points into raise dead earlish on since each one is worth like +10 damage.

 

Not to mention, Surge of Fiath is what makes divine justice so good.  You're about to die then you shield, surge of faith, get healed from all the creeps killed, attack speed bonus, and finish someone off.

Also you didn't really note how amazing shield is to be used on yourself or an ally to chase someone past frontline towers early on to get the kill.

So tbh I mostly disagree with this..

Reply #29 Top

I personally don't use Surge of Faith and do fine. Different ways to play my friend, different ways to play :D

Reply #30 Top

Trully, if one thing we can say for sure, is that everyone has its personal way to play with the oak

Reply #31 Top

I tried a lot of ways and I really don't like the one depicted here. I seem to fair much better overall with my army of spirits and minions.

Getting Surge of Faith as soon as it's available is a battle changer and often switches the momentum to the team with Oak. Hell, if ennemy Demigods don't take you out in battle with grunts around, they are in for some serious troubles.

Oak alone can hold off up to 3 Demigods at Citadel by helping the waves of grunt.

Reply #32 Top

Surge of faith combined with Penitence is amazing - Slow + dmg debuff on your opponent and then increases move/attack speed. Really good, love this ability. It allows you to chase down a hero and then smack them to death.. if you get in trouble you just shield + pot/port out.

Level 2 shield is a bare necessity. It allows for you to invuln yourself and use a rejuv pot or some other healing item and basically start the fight again.

 

Reply #33 Top

I dont use shield, I prefer getting last stand for those points instead. Shield can save you, but it is FAR more satisfying to watch Oak chase down a DG like an angry housewife with a frying pan. Can't out run him, can't kill him, can only pray he doesnt kill you.

Reply #34 Top

i heard a rumor that there's a hidden bonus achievement worth 200 favor points that you get if you you manage to type "For the Alliance!" while you're teleporting back to your Health Stone while Shielded. 

Reply #35 Top

Quoting transitive, reply 9
i heard a rumor that there's a hidden bonus achievement worth 200 favor points that you get if you you manage to type "For the Alliance!" while you're teleporting back to your Health Stone while Shielded. 

 

ROFL!

Reply #38 Top

6th game. Leading in kills. It's crazy Oak. I didnt think I could kill other Demigod so easily with it.

Reply #40 Top

My built start out as a farmer then at mid game becomes a demigod killer then it morph into a building destruction at the end game.

My built max out on:
Raise Dead Ward
Soul Power
Penitence

1 point on Divine Justice (should pick this between level 2-4).

The rest on + stats (this is where the building destruction comes into play).

I find that Divine Justice doesn't work well on this built in the end game unless you are losing because by this time your minions will do almost all of the killing . It work well at the start and mid game. You can replace the + with Divine Justice.

Reply #42 Top

I think the back and forth between Oak players is great. It shows that there are multiple viable builds for this character. Great guide.

Reply #43 Top

Awesome guide,

 

Penitence, shield and divine justice is the way to go but I like to keep a back door open. Last stand. I cant tell how many times I have wished during battle that I had invested 1 point into it. Any DG that goes toe to toe with OAk will have just as many wounds to like after they deal the killing blow to me.

 

Aside from Regulus's snipe ability it is the best way for a "RIGHT BACK AT YOU". steal the victory dance from the victor. MAHAHAHA

 

Long live the OAk :banhammer: