Pathfinding Issues

Demigod has been a lot of fun so far, full points.

However,

I've bumped into issues with the pathfinding algorithm.

I tend to move my character long distances from zoomed out viewpoint.

On occassion i've been getting hung up on the map.

One time I was stuck on the inner curve of one of the paths of Leviathan. (I was using Regulus)

Another time I was stuck 'behind' one of the small holes in Two Brothers. (I was using Unclean Beast)

Note that in both cases I was 'stuck' against a wall of the map geometry, not monsters, towers or buildings.  In both cases the walking animation continued to play, but the character remained stationary.

 

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