banned for not exactly.
Despite the animation, SoaSE is a 2-D field with a gap between the 2nd and 4th dimensions. It has real-time movement, but you only have to think in naval terms. Sure, it fills in some of the Z-axis movement, but that's not voluntary on your part.
Starcraft is not really 3-D, functionally speaking, You're commanding on a 2-D plane and whether or not your ground units can strike an air unit is simply a matter of setting up allowances via coding. Even passing over other units and terrain (keep in mind the first one actually was 2-D sprites) is just a coding allowance saying it's okay. No management of geometry or collision.
Supreme Commander can be argued to be 4-D, but units, like SoaSE, manage the Z-axis on their own and not always with the greatest success. So while the units are managing space and geometry, you have no major say in such functions.
Homeworld is a good example of a truly 4-D game. You have vessels that move along the X, Y, and Z-axis AND it's all happening in real-time with your commands being the basis for every major movement. So if you have trouble managing one or the other, and many do, your game is shot. It does make for some funny scenes though.