The economics of expansion?
Has there been any study at all done on the COST of expansion (what it costs to slap down a planet, upgrade it, etc), vs. NOT expanding?
Every Sins game I've ever seen, or played, is what I will call a "mindless expansion." Now, I don't mean "mindless" in a strategical map sense. In other words, I DO see good players rush to conquer and fortify chokes, try to limit their exposure and fighting to a single front, etc. In other words, I see expansion combined with positional or map strategy, and I do this myself. The question I'm asking is, should there ever be an ECONOMIC consideration of the cost of expanding to some (or any) planet RIGHT NOW vs. NOT doing that, and instead pumping out more frigs, getting out some research, rushing, etc?
I myself have never given consideration to such a thing, and I'm not sure I've witnessed another player doing it. In other words, provided a planet was qualified to be expanded to within my overall map strategy, I've always automatically expanded to it, and it seems others do the same.
Now, it could be that that's simply the smart (or even only) thing to do in most circumstances. But has this been studied?
Example: Take your lone starting homeworld. You can start pumping frigs right away, and even "fleet up" to the next level and continue to do this. You can do this without going and taking another roid, and paying for extractors and upgrades there. Now, compare that with the costs of going out and getting a roid, then two roids. At what point do you "break even" with the costs you are outlaying? How much time does it take? How many frigs could you have gotten out had you not expanded? This is the kind of analysis I'm talking about.
By no means am I suggesting that one could, or should, win games by not expanding. I'm simply asking whether it would pay off to be judicious about expanding FROM AN ECONOMIC PERSPECTIVE (I already know it pays off to expand based on overall map strategy, etc).
Any thoughts?