binjured

A Modest Proposal: Resurrecting Steel Command

A Modest Proposal: Resurrecting Steel Command

When I was a younger man, before I became the old and decrepit 24 year old before you, there was a little-known game not much unlike this one. It was fun, nerdy, made by a small yet very active company (before Microsoft got it, I guess), and had a small, dedicated community of players. Okay, not "Holy crap there are 200 people on ICO at the same time?!" small, but you get the idea. The game was Mechcommander and one of the leagues formed around it went by the name of Steel Command.

The SCL was a heavily role-played league which used Mechcommander as a vehicle to wage an enormous interstellar war between the various Battletech factions (faction websites still exist today, in all their 1998 glory). Factions would fight for territory and resources. They would commit Mechs and other resources to battles, then play out those battles in the game. There was diplomacy and even an enormous map which was manually updated to reflect faction ownership changes (this was back before the web was "dynamic" ;)

I think a league like this would work well in Sins for a few reasons. First of all, it is asynchronous. That is, factions can schedule games or just issue orders ("Explore this planet", etc.) and won't need to randomly have a whole lot of players on at the same time (this is the main reason clans don't work right now). Secondly, Sins is very customizable, which is required for this sort of thing to work. The Map Designer is quick and dirty, but the real power lies in Galaxy Forge (assuming it gets fixed) which allows maps to be custom-tailored to battles. With this customization combined with the fact that different battles can have different supply caps, sizes and so forth, games can be long or short depending on the battle setup and include any number of other variables.

Sins games can be incredibly long, back and forth, intense experiences even though the action isn't necessarily constant -- that's what I love about it. You have to make big decisions -- do I build up and dig in or rush? Do I save that planet being attacked or do I counter? -- which can affect where you are an hour later. But what if the game didn't end in an hour, a day, or a month? What if there were an entire Universe to conquer and not just a star or two at a time?

If there's a game out now that could be used to resurrect the enormous scope and breadth of Steel Command, it is almost certainly Sins. However, this is no minor task and will require dedication and effort from many -- not to mention players! I'm not sure if we have enough people yet, but we'd have to start somewhere. This would be a considerable undertaking and I am already extremely low on free time, so I'm putting this out now to see what sort of interest there is, if any. Please provide feedback!

P.S. If you're wondering who would actually make the site for this, the answer is me. I do it for a living so we've at least got that part covered.


IMPORTANT ANNOUNCEMENT!

Like what you've read so far? Then check this out!

Okay folks, it seems like we have enough people interested to make an official inquiry here on the boards. The way I see it, we need a minimum of 25 people to start really getting the ball rolling in an official way on this thing. To that end, I have created a form that interested parties should fill out. It shouldn't take more than 30 seconds and will give me a way to keep track of people with serious interest.

One of the questions asks what you want your "role" to be; I have created the following roles with my recommendation of minimum numbers to fulfill in parenthesis (assumes 3 initial factions; one for each race):

 

  • Steering Committee (3) - These are folks with experience with Sins and the sort of league we're trying to build. Their job will be to steer the league in the proper direction and make final decisions on implementation details. Of course everyone in the league gets a say in what happens; the committee is around merely to keep us on course, break stalemates, etc.
  • Faction Leader (3) - These people should enjoy Lore creation and leadership. Their job will be to build up their respective factions, recruit members, define in-faction rules, ranks, etc. They are the backbone of their faction and should be creative types who can figure out innovative ways to get new members and make their faction more appealing to players.
  • Faction Member (15) - These are the folks who want to help their respective factions take over the Universe. We need at least 5 normal members per faction to allow for max-size games and not make the faction leader have to play all the time (they will be busy enough!)
  • Map Maker (2) - These guys allow us to play the actual game by creating the appropriate maps. They should be able to use Galaxy Forge (does it even work? Instantly crashes for me...). They'll also be map designers in that they will have a lot of opportunity to input their own ideas into the maps.
  • League/Forum Admin (2) - These folks keep the lights on and everything humming along on the forums and in the league. Their duties will be extremely diverse.

 

Fill out the form here: http://binjured.wufoo.com/forms/sins-league-signup/

Thank you in advance!

(Entrenchment required for membership for the time being; with more players, hopefully we can have two leagues... but that's a dream for now.)

755,166 views 421 replies
Reply #401 Top

Idk man, i dont think i will, If i get sum free time, I will try to help you guys out, bc to be blunt, the current vasari lore is a mess... Like... sorrowsworn=total wtf

Reply #402 Top

Well if you dont, thats cool. But I thought I offer for you to redo the Vasari lore. LOL, cuz like you said wtf on their current lore. Nothing against Shadow. I say if you stick around just redo it all ^^

Reply #403 Top

Yeah, i would need a consolidated version of the Vasari Lore and important characters in order for me to work the vasari in correctly in my story line. Once ive have the revisions done, including parts that will be drawn down, i will foward it to you carbon and desamator for review and commentary.

Reply #404 Top

Sounds great! Hope you have enough on our lore and importaint characters.

Reply #405 Top

Um, im not gunna be doing anything lore-related, as, my sister has mono, and refuses to stay in her room, *bitch*, so im going to my friends house

Reply #406 Top

Well lol, dont blame you from running from Mono. Bummer about the Vasari Faction. I guess its officaly dead.

Nyczzz, did you want to merge our site into a new site dedicated to 'Steel Commad' lore and stories? I be happy to post all our side stories and lore up on your site for easier access. I have redone but reposted the -Ue_ background lore to update and further explain how we fit into the TEC as a faction. Ive also added a bit more info for my personal profile. Mostly about my fleet (or division as its called within my faction), rough numbers and key cap ships will be in the addtion. But Im gonna hold off posting both till you get back to me on the transfer of stories.

Reply #408 Top

Always room for more. Though Im not sure what you have read. The league aspect of this group has been put on hold due to there just not enough intrest. We do how ever plan to keep roleplaying this little episode.

If your interested in the -Ue_ (currently the only TEC faction) see this: https://forums.sinsofasolarempire.com/346132 

For rules and who to contact for deployment. If you got questions about the rules and guildlines, let me know.

Reply #409 Top

Hey carbon, how are things going, sorry ive been a bit MIA. So much work to do and practically very little time to game at all as of late. Let me know if there is anything i need to do for you regarding the site and any stuff you may need and ill foward it over to you asap.

Reply #410 Top

I didnt play SCL but this is along the lines of what I had envisioned Stardock/Ironclad taking SINs 2 if they were to create a sequel. But what you describe is even larger then what I had envisioned. But I definintely would be interested in playing a part in this. Been looking for a good enough reason to go MP sign me up for the TEC!

Reply #411 Top

Np Nyczzz, Ive been busy myself with 2 jobs and other projects.

Right now for the Steel Command site, it just depends on if you want to use your current fourms or mine. Or create a whole new one. Once that is decided we can transfer what we need to the site and restructure the lore to fit better together. Also ya might want to head over to these lore based post on the backstory for each faction.

TEC- https://forums.sinsofasolarempire.com/364997

Advent- https://forums.sinsofasolarempire.com/365012

Vasari- https://forums.sinsofasolarempire.com/363669

Ive not given much input into these topics yet. I wanted to get our Steel Command lore in order then submit our versions of the back lore to each respective topic. Though its nice to see others involved with lore.

@Allegiance: Your more than welcome to join us. Though Im not sure what you have read up on. Right now the actually competitive league aspect of the Steel Command is on hold. Not enough intrest. How ever we are still going to be working on the lore part. Creating a place for fan fiction within the Steel Command SoaSE universe. It will vary from other fan fiction Im assuming. There is 1 TEC faction already created -Ue_ , the link to our recruitment topic is a few post above. Feel free to post there with questions and such. And there is nothing stopping you if you dont like how -Ue_ is organized, on making a new faction. Since we are not concentrating on the competitive league part then I safe its say we can create as many different factions as we want.

Reply #412 Top

I think if we create a collective website, sorta like a HUB where people can go to for all of our respective factions and future factions. We should set a mutual day that were both free so we can hammer out a new website and all.

Reply #414 Top

It died, though the main champion (-Ue_Carbon) has continued to haunt the forums and has started another lore/rp idea with Distant Stars Lore

come check it out

https://forums.sinsofasolarempire.com/372058

Reply #415 Top

Hmm shame, came back to see if this was alive, would've loved to continue where I left off or Nyczzz its been a while.

 

Edit: Where are the old faces :(

Reply #416 Top

Nautilae! Glad to see you alive. lol. If your still interested in some RP, check out the link Ryat posted. We have some interesing stuff going on! We could always use another Advent player!  It is a shame this Steel Command lost steam. I still love to get something like it up and running for SINS. One can dream. lol.

Reply #417 Top

Nice to see u Carbon, I'll check it out, dunno what I'm doing yet though. RL morphs time quite quickly some times and not sure if it's finaly giving me a break. Take it Advent lore is completely changed now from my perspective right?

Reply #418 Top

Well I totaly understand the RL thing. Got some issues with that myself. :)

 

As to the Advent lore, here on Steel Command its as you left it. On our RP we had one fellow step up and work on some but his character is an rogue section of the Advent. All the major Advent lore has really yet to be written and such. Like I said your more than welcome to join us! Its just us posting a story really, no game time invovled. If you got time PM me or read up. Hope all is well over there! :D

Reply #419 Top

I'll consider taking reins and making more advent lore, Just gotta see what ur guy is doing / going with them. I got a new email so Ill send u a pm and can get reacquainted that way, hard for me to remember to check game site.

Reply #420 Top

 I was in Steel Command for abit, I enjoyed actually getting to play match's where people REALLY made mechs, not those figgen laser running tin cans.

Reply #421 Top

Good to see some people still up and around. I feel bad that I lost sight of the Advent lore and never got around to continue it. I recently tried to get back onto the website I had made but I had forgotten my admin password.