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Elemental: Community Support Part I

Elemental: Community Support Part I

Now for those of you who know me, none of this will come as a shock.  For Elemental, one of our chief goals is to make a game where the community can keep it going forever and ever.

That means automating as much as possible in game from our standpoint. We want people to mod and mod and mod the game. For instance, if someone wanted to make Carcassonne (I think that’s what it’s called) I want people to be able to do that with Elemental.

What people don’t understand about Elemental is that it’s really the first 3D gaming engine to be made specifically for strategy games in years. This is a big deal because there are some huge differences between a game that’s designed to be played 1st person and one that is designed to be viewed third person in terms of what features the engine is optimized for.

I’d like to see the Elemental engine be able to be used in lots of interesting ways.

71,906 views 30 replies
Reply #26 Top

Quoting Cauldyth, reply 15
Someone should re-make Archon in the Elemental engine.

 

 

Now that would be interesting.

 

You could easily make a set of creatures / spells that mimick that game. (One of my favorites, by the way. And it's getting remade... archonclassic.com

Reply #27 Top

This is good news, in particular after learning that there wont be any fantasy races in the basic game. But if Stardock would like to make some extra money (to use for developing further games)  I for one would be willing to pay 50-100 $/€ for an expansion with several factions of elves etc, so that you could really play your D&D campaign or Silmarillion that was referred to at the start. :d

BTW, Archon was soo cool! |-)

Reply #28 Top

Quoting Mythor, reply 4
What was the engine for Empire: Total War made for, if not specifically for a strategy game?
.

 

The greatest bugfest in gaming history?

Just kidding, too good to pass though. E: TW's a great game (or has become I ought to say).

 

Seriously though: The modding community is more often than not what makes great games truly memorable. Anyone remember Half-life 1? No? How about Counterstrike then? Or Warcraft III/DotA. Or the Fall From Heaven mod for Civ IV. Great games all, but the modding community extended that greatness to a point that few developers in their own right could have hoped to achieve.

Reply #29 Top

How about Counterstrike then?

 

Wot's that?  I recognize HL1 and War3, but what's counterstrike?  DotA I remember because Demigod was 'like' it, but whats counterstrike?

(Slightly more honest note:  If I hadn't played at this video arcade once where they did a lot of DOTA and counterstrike, odds are I never would have encountered either...)

Reply #30 Top

Counterstrike was a mod for the original Half-life.  It started off very primitive, but over 1999/2000 it gained a lot of cool functionality.  Valve later distributed it as part of the Half-Life: Game of the Year Edition.  Counterstrike: Source is a mod using Half-Life 2's engine (called Source), but it was developed by Valve and was not free (unlike the original).  If I recall correctly, though, Valve hired some of the creators of Counter-strike.  It was like a mod community's dream.

I think I lost more time to Counterstrike my senior year in college than I did to any game other than Diablo II.