JasonFJ JasonFJ

"Star Wars - Requiem" mod for Entrenchment and Diplomacy

"Star Wars - Requiem" mod for Entrenchment and Diplomacy

The war begins...

http://sins.imperial.cc

About

For all you Star Wars fans, I've finished off the latest version of a mod which adds the Alliance and Empire as new races. This is a playable versus the existing Tech/Advent/Vasari races, and balanced against them.

"Star Wars - Requiem" is a mod for Sins of a Solar Empire - Entrenchment and Diplomacy that brings the following:


  • 2 new race; Alliance and Empire
  • 6 new strike craft; TIE Fighters, TIE Bombers, TIE Interceptors, X-Wings, B-wings and A-wings.
  • 11 new frigates; Nebulon B, Nebulon B2, Lancer Frigate, Tartan Patrol Craft, Carrack Gunship, Corellion Gunships, Corellion Corvettes, Siege Frigate Mk II, MC30b series, Acclamator I frigates and Galofree Transports
  • 9 new cruisers, Interdictor, Enforcer, Escort Carrier, Loronar Strike cruiser, MC40a light carriers, Nebulon B escorts, Bulk cruisers, Assault Frigate Mk I and Dreadnaughts
  • 9 new capital ships; Victory II-class Star Destroyer, Victory IIC-class carrier Star Destroyer, Imperator-class Star Destroyer, Imperial II-class Star Destroyer, Mon Calamari 80 and 80a, Mon Calamari Defiance and Libery class and Venator-class battlecruisers.
  • 2 new starbase: the Alliance XQ1 platform and the Empire with an Executor Super Star Destroyer starbase model
  • 3 new weapons; concussion missles, proton torpedos and ion cannons
  • 60 new ship names with unique Alliance and Imperial star destroyer names
  • 23 new music themes consisting of ambient and battle soundtracks
  • over dozens of new ship audio and sound effects
  • Star Wars player portraits
  • Alliance and Empire icon symbols
  • a modified Alliance and Imperial research tree, with unique abilities (Interdiction, Tractor Beam, Shield Focus. Boarding Party, Rebel Defenders etc,)
  • Star Wars EU immersion through appropriate ship use, laser color replacement for all ships and text descriptions updated
  • Credits

    1. This mod was created by JasonFJ, a Star Wars fan and avid gamer, who somehow managed to thrash out this mod despite holding down a full time job and one hell of a fine girlfriend. Appreciate my sacrifice!
    2. Goafan - The only other modder for Requiem, a great co-conspirator who has contributed a lot to the evolution and improvements of Requiem. Also the author of the "Requiem Plus" add-on.
    3. George Lucas - Full tribute belongs to George Lucas who as we all know was the originator of all thought and material that now comprises the Star Wars universe. George if you're ever in Singapore or Australia drop me an email I'd like to buy you dinner sometime. If you're a Lucasarts legal suit looking to sue me for copyright, consider how much free publicity I've given the company and franchise and consider sending me a $10,000 cheque for my time
    4. EvilJedi - for the significant graphics and audio effects that are the cornerstone of the mod without which I probably would never have done this mod.
    5. Gurkoz -  for the incredible sound effects that make this mod even better.
    6. ManShooter - for the Volumetric Explosions mod which was included in Requiem Entrenchment to v2.8... truly a god-like graphics enhancement!
    7. Tohklidan -for components of Celestial Bodies mod that really inspired me to work on the celestial bodies artwork.
    8. Uzii -for the planet textures and inspiration that came from the awesome Sins Plus mod.
    9. Bailknight and Moguta - for the original and continued development of this mod which I've adapted for use with Requiem Diplomacy.
    10. Credits to Grundel for the icon button graphics
    11. Thanks to Warmaster and all his info and guidance on making this mod as true to the Star Wars Universe as possible.
    12. Thanks to Carl for providing and prompting me to introduce the Alliance and Empire theme icons.
    13. A salutation to John Williams, the composer who wrote all the Star Wars movies music. If you like the music you can buy the official Star Wars music CD with all the songs from all the movies.
    14. Thanks to many posters over in the official Sins->Modders forum for all your helpful posts. Stimon000 and Vunda for early suggestions. Special mention to MajorStress and Harpo for helping out on the forums and contributing valuable material to not only Requiem, but the modding community in general.

    Downloads

    http://sins.imperial.cc

    For installation help click here.
    For help with bugs or reporting click here.

    Hope you enjoy it as much as I enjoyed making (and playing it) myself!

    2,297,304 views 827 replies
    Reply #801 Top

     

    Hey guys, first I want to say that you all are very talented on what you can do and I wish I had a fraction of the skills that you show on this thread. Came across this site where all the images on done on a computer, some in excess of 30 million polys, triangles? Don't know the jargon. Anyway, I thought you all can appreciate this since you are all artist. Here is the link to the site.

     

    Reply #802 Top

    Quoting momosa, reply 800
    Firstly, thanks so much for this amazing mod. Every so often I'll play a game that just pulls me right back in to the SW universe and this is one of them.

    If you're still taking requests, I have two good and simple ones: changing the models for trade ships and refinery ships. I think you'll like what I suggest

    Refinery ships: http://www.swcombine.org/rules/?Freighters&ID=30

    Trade ships: http://www.swcombine.org/rules/?Freighters&ID=124 

    Great work! Thanks again.

    Glad you like it. |-)

     

    We have wanted to do the trade ships for a while, but they've never been a particularly high priority. I'm pretty sure the Alliance trade ships will be some kind of YT model (perhaps even a 1300 if we don't use it anywhere else), and the refinery ship will probably be a freighter like the one you suggested. Not sure if the Empire will have a unique trade ship or not, since the only iconic ship they have are Lambdas and they are a bit too small for Sins' scale.

     

    @G_Bison: Wow those are very nice pictures indeed. I'm sure we will all be awaiting the day when they release Sins 3 that can handle models like that (or rather we have computers good enough to handle a game with that). :drool: And yes polygons and triangles are usually interchangeable.

    Reply #803 Top

    the requiem mod is highly unstable,i have the latest update of the mod for entrenchment after 10minutes it will crash the game mini dump,and secondly disabling the mod at the main menu will cause your game to crash yet agian i had to disable it by removing it from my sins mod folder thats sad,and i know there is nothing wrong with the game its the mod

    Reply #804 Top

    I have no problem playing this mod.. It runs perfectly..I  play the Entrenchment version for a very long time now, and I had absolutelly no crash so far...only play 30 planets max with low fleet capacity, but that's the way I like it (I dont' like to save and load the game later, so I finish it in one go)...and it's very smooth despite my pc being about 5 years old

    Reply #805 Top

    For anyone wondering about the new Diplomacy patch.

     

    Requiem Diplomacy will not be updated for the 1.2 Beta, we will be waiting until the official 1.2 patch (in about a week according to Stardock). This means if you want to play Requiem for the duration of the Beta, please do not update your game. If you really want to play both, check the linked SoaSE thread for details on how to archive your game before you update.

    Also since I and/or Jason will be going through updating the whole mod soon, this is an ideal time to make suggestions in the development forum.

     

    Quoting jin, reply 803
    the requiem mod is highly unstable,i have the latest update of the mod for entrenchment after 10minutes it will crash the game mini dump,and secondly disabling the mod at the main menu will cause your game to crash yet agian i had to disable it by removing it from my sins mod folder thats sad,and i know there is nothing wrong with the game its the mod

    It is your graphics settings. If they are too high your game will run out of memory and crash (even if those levels worked fine in Vanilla), as is the case with every large mod. Removing it was unnecessary, deleting your enabledmods.txt would have been just fine.

    Reply #806 Top

    hey, wassup! long time no... er, type. Any new abilities in the works? It seems as though your cap ships erm, lack polish. I keep having to edit them to make em functional. Its a downer. THIS MOD ROCKS WOOKIEE SOCKS! which are 120% bigger than normal socks. Unless you're andre the giant.

    Reply #807 Top

    also, Idk if you remember, but a long ass time ago I sent you guys the (updated) files for the executor from another SW mod... um, idk if that is the same model you're using, but the one you are using seems a bit too large. If you reduce its scale by about, say, 45-60%, it'd be much more aesthetically pleasing and such. 'cause right now it looks like lex steele.

    Reply #808 Top

    The Victory IIC-class carrier Star Destroyer should really be a Venator-class Star Destroyer, the Venator is more of a carrier than the Victory II could ever be; if you really want a battlecruiser, the Imperial-class Star Battlecruiser would be a better choice (the Eclipse's escorts and the Allegiance from Dark Empire, almost certainly the Imperial Star Battlecruisers from the Imperial era).

    Reply #809 Top

    Quoting anteachtaire, reply 806
    hey, wassup! long time no... er, type. Any new abilities in the works? It seems as though your cap ships erm, lack polish. I keep having to edit them to make em functional. Its a downer. THIS MOD ROCKS WOOKIEE SOCKS! which are 120% bigger than normal socks. Unless you're andre the giant.

    Quoting anteachtaire, reply 807
    also, Idk if you remember, but a long ass time ago I sent you guys the (updated) files for the executor from another SW mod... um, idk if that is the same model you're using, but the one you are using seems a bit too large. If you reduce its scale by about, say, 45-60%, it'd be much more aesthetically pleasing and such. 'cause right now it looks like lex steele.

    Yes, there are some new abilities in the works. Provided they don't take to long to get polished up, they should be in the update for Diplomacy 1.2 (which will be wonderful just for the performance increase :thumbsup: ). Feel free to suggest some more if you have any ideas on the website's development forum.

    As for the SSD, you'll have to talk to Jason about why it is the size it is, though it is a pretty easy fix. I'd like to know if its a pretty wide spread opinion first  though.

     

    Quoting Zeta1127, reply 808
    The Victory IIC-class carrier Star Destroyer should really be a Venator-class Star Destroyer, the Venator is more of a carrier than the Victory II could ever be; if you really want a battlecruiser, the Imperial-class Star Battlecruiser would be a better choice (the Eclipse's escorts and the Allegiance from Dark Empire, almost certainly the Imperial Star Battlecruisers from the Imperial era).

    I suppose it would be quite possible to switch the the roles of the Victory IIC and the Venator. If I'm thinking of the right Star Battlecruisers, those are bigger than the ISD classes (thus not comparable as the Victory/Venator are starting Capital ships), and actually the Venator is fulfilling the Siege capital role.

    Reply #810 Top

    Well, now I know what is fulfilling what role, the Tector-class Star Destroyer or the previously mentioned Imperial-class Star Battlecruiser (named a SSD on Wookieepedia but is really representative of a Star Battlecruiser) would probably be a better choice. Anything other than the Venator, because she carries so many fighters and is oddly enough the sister ship to the Victory.

    Reply #811 Top

    Quoting Zeta1127, reply 810
    Well, now I know what is fulfilling what role, the Tector-class Star Destroyer or the previously mentioned Imperial-class Star Battlecruiser (named a SSD on Wookieepedia but is really representative of a Star Battlecruiser) would probably be a better choice. Anything other than the Venator, because she carries so many fighters and is oddly enough the sister ship to the Victory.

    At this point I'm actually leaning towards the Victory I, as if my memory serves me correct they were capable of atmospheric operations like the Acclimator, and thus would have more use in planetary assaults. Since few ships were designed solely for planetary bombardment (unlike Sins) that's what we prefer to go with for siege roles.

    That said I am hoping that the Tector class will be included sometime, but not in the near future.

    Reply #812 Top

    Quoting GoaFan77, reply 811

    Quoting Zeta1127, reply 810Well, now I know what is fulfilling what role, the Tector-class Star Destroyer or the previously mentioned Imperial-class Star Battlecruiser (named a SSD on Wookieepedia but is really representative of a Star Battlecruiser) would probably be a better choice. Anything other than the Venator, because she carries so many fighters and is oddly enough the sister ship to the Victory.
    At this point I'm actually leaning towards the Victory I, as if my memory serves me correct they were capable of atmospheric operations like the Acclimator, and thus would have more use in planetary assaults. Since few ships were designed solely for planetary bombardment (unlike Sins) that's what we prefer to go with for siege roles.

    That said I am hoping that the Tector class will be included sometime, but not in the near future.

    As I said, anything other than the Venator for siege capital ship, because the Venator is the best candidate for carrier capital ship instead of a fanon Victory II carrier variant. I am surprised no one noticed this before. The Victory I is probably the easiest to do since the Victory II is already in. Your memory serves you correctly, GoaFan77, the Victory I is capable of atmospheric operations like the Acclamator I and II along with the Venator. The Victory I or one of the ships I previously mentioned is fine by me, I am merely presenting alternatives based on what is currently in and what I know about Star Destroyers.

    Reply #814 Top

    Quoting pyccos, reply 813
    great mod. could u up the max fleet size to 4000 please. 

    Actually fleet supply mods (provided they don't do anything else) should be compatible with Requiem. If you have on you use just enable it with Requiem.

    Also new thread is here.

    Reply #815 Top

    Thank you!  :D

     

    I only would thank you for that great mod.  I have been playing your mod (diplomacy) with my mate for hours without any problems.

    We are delighted!  Your mod improves the game greatly and looks like a commercial add-on.

    Keep up the good work and hats off!

     

    Lusche  :beer:

     

    Reply #816 Top

    I still working on getting this to work. What are they calling it, OH mini-dump crash?? I have Diplo v1.31

    I got Distant Stars to work finally.

    Reply #818 Top

    Heya Jason I signed to your website but it will not let me log in it only allows the page to show and say "invald pass or username" and wont let me do anything else :< I been trying to resintall the Mod but I completely deleted all folders and reinstalled now I cant get your awesome mod <3 please help me!!!!!

    Reply #819 Top

    Quoting Kragz88, reply 818
    Heya Jason I signed to your website but it will not let me log in it only allows the page to show and say "invald pass or username" and wont let me do anything else :< I been trying to resintall the Mod but I completely deleted all folders and reinstalled now I cant get your awesome mod please help me!!!!!

    We are using this thread now actually, and you don't actually need to make an account to download the mod, just to post.

    Download for Entrenchment

    Diplomacy.

    Reply #820 Top

    Same thing :< it wont let me do anything GoaFan77 :D and Nice to meet you good sir ;3

    But Ya all I get is a Blank page with a StarDestroyer in the backround and this in full red

    Attention
    X
    _
    Invalid login and/or password
     I can mini or close it and nothing else happens T_T
    Reply #821 Top

    HARHAR!!!! I fixed it sorry Im kinda PC softwear retarded ; / I deleted my saved password history and cookies that appearntly fixed it :D nomore cock/mod blocking meh unknown error of the netherwarp! Sorry for the waste of time GoaFan77. One last question if I may that got me into this mess in the 1st place and Im 100% sure you've heard this question more then once. But the mod does work with the current patch? I just have to move it into the current patch folder and remove the other (which doesnt exsist now that I reinstalled) right? or em i being retarded again and need enlightinment?

    Tyvm for the help and fast reply and I hope with upcomming exp and happy holidays you guys can bring more awesomeness and players to this game and mod!!!! I really hope you guys get to do what you want in life I wish i could do this :< /hug TY again and Hope to hear from you soon <3

    Reply #822 Top

    I know for sure it works with Diplomacy 1.34 and pretty sure it works with Entrenchment 1.053 (I just played for 10 minutes but everything seemed fine). If you run into trouble just post on the other thread (we switched to that one so any Requiem team member can edit it, so Jason doesn't have to give up his Stardock account ;) ) or on the website.

    Reply #823 Top

    Will do and Tyvm again :D Tell Jason I said Hi if possible ;x that seems kinda creeperish doesnt it :< /cry Im gona see if I can get this up and working :3 Hithca back if I run into issues /heres to not running into problems. OH there is a patch too :X I never patched before all I have to do is drag that files unzip and let it overright? Sorry Im now making this a allnight ordeal -.-

    Reply #824 Top

    YES!!!!!!!!!!!!!!!!!!!!!!! IT WORKS!!!!!!! If I could tackle hug you right now I would!!!! :D Maybe Im not so bad at this "softwear" stuff myabe I can do what you guys do? :D how much does it pay?! :D!!! lol jkin I think Im a terrible code monkey I couldnt do basic 101 in highschool xD Maybe worth the laugh though :) TYVM Again GoaFan77 :D May the Darkside be with you ^w^

    Reply #825 Top

    After playing for hours I have found I think two issues ;x  Empire Tree "Regimented Thought" will not work you can spend the credits for it but it will not upgrade at all and I also cannot create "Lancer Frigates" same deal can spend the credits but nothing happens.

    Edit > < Fasle alarm everything works now and made sure EVERYTHING works on empire side :D I dont wanna do rebels D: but meh Im sure it works but I'll check for ya