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The Official Demigod Change Request Thread

The Official Demigod Change Request Thread

Want something in Demigod’s balance changed? Make the case in this thread.

 

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Everyone here at Stardock and GPG can feel the electricity in the air. It’s that feeling, that knowledge that the game you’ve been working on is going to be a hit. Those of you in the game industry know that feel. But for those of you who aren’t let me explain: Game projects take years from start to finish and let’s face it, statistically, most games aren’t very good. And for those on the project, it can be a real morale killer because the teams on those games usually know it long before release but cannot really do much about it.  With Demigod, both teams (Stardock and GPG) know they have something special here.

That said, I’ve put together a list of change requests that are in front of us to see what we can do and what we can’t do. 

This is the official change-request discussion thread. As these features are changed/added/addressed we’ll update this post.

I.                    Game options

d.      Tower Strength

                                                               i.      Weak is 2800. Please change to 4200.

                                                             ii.      Normal is 5600. GOOD.

                                                            iii.      High is 14000. Please change to 8400.

                                              

e.      Grunt strength

                                                               i.      Please change to” Grunt HP”

                                                             ii.      Weak is 240 HP. GOOD.

                                                            iii.      Normal is 390.  GOOD.

                                                           iv.      High is 870. GOOD.

f.        New option: Grunt Damage

                                                               i.      Weak: 75% what it currently is.

                                                             ii.      Normal: what it currently is

                                                            iii.      High is 150% of what it currently is

                                                           iv.      Severe is 300% of what it currently is

g.       Gold rate

                                                               i.      Low. please increase by +1.

                                                             ii.      Normal. Please increase by +2.

                                                            iii.      High. Please increase by +3.

h.      Starting gold

                                                               i.      add: Please add “low: $0”.

                                                             ii.      normal is $1000. GOOD.

                                                            iii.      high is $20,000. Please change to $5,000.

                                                           iv.      filthy rich is $40,000. Please change to $15,000.

II.                  Citadel Upgrades

b.      Building Firepower.  Please reduce cost on each one by 50%.

c.       Currency. 

                                                               i.      Currency I. Please change to 4 gold.

                                                             ii.      Currency II. Please change to 6 gold.

                                                            iii.      Currency III. Please change to 8 gold.

d.      Black Smith

                                                               i.      Black Smith I. GOOD.

                                                             ii.      Black Smith II. Please change to 40%.

                                                            iii.      Black Smith III. Please change to 50%.

                                                           iv.      Black Smith IV. Please change to 60%.

f.        Experience.

                                                               i.      Experience I. Please change to 20%.

                                                             ii.      Experience II. Please change to 30%.

                                                            iii.      Experinece III. Pleae chnage to 40%.

                                                           iv.      Experience IV. Please change to 50%.

III.                In-game Balance

a.       Going up a war rank gives all players on that team 1000G.

b.      When teleporting, the target destination displays an animation to cue players that someone is teleporting in.

See: http://www.youtube.com/watch?v=AhuPKYyKu5I&eurl=http://forums.demigodthegame.com/342558/page/4/&feature=player_embedded for refrence

c.       Torch Bearer

                                                               i.      Fireball I. Please increase damage from 300 to 400.

                                                             ii.      Deep Freeze. Cool down penalty on others reduced by 3 seconds on each on.

d.      Rook

                                                               i.      HP decreased by about 10% at all levels.

                                                             ii.      Boulder Roll 3 stun time reduced to 3 seconds.

e.      Unclean beast

                                                               i.      Base speed reduced to 6.0

                                                             ii.      Reduce melee damage by about 10%.

                                                            iii.      Reduce HP or Armor by 10%.

f.        Destroying a tower provides 800 gold, destroying a fortress 1600 gold.

 

IV.                New Items

a.       Scroll of rebound. $250. Upon use any spells cast on that player or area around player within the following 2 seconds are rebounded upon the caster.

b.      Ring of rebound. Instant cast time. Upon use, any spell cast on that player or area around player within the subsequent 2 second are rebound upon the caster.

 

V.                  Ongoing Bug issues that must be resolved

a.       Disconnects in-game

                                                               i.      More consequence for disconnecting

                                                             ii.      The game must be able to cleanly recover from a disconnect.

b.      Connectivity

                                                               i.      Connecting to other players needs to be as reliable as possible

                                                             ii.      Current beta connectivity dialog needs polishing

c.       Pantheon

                                                               i.      Pantheon experience when connecting needs polish

                                                             ii.      AI players should be last resort and there should always be at least 1 human player on both sides.

d.      In-Game (separate bug database not covered in this thread)

VI.                User Interface Requests

a.       Tracking toggle button on screen (for new users, the [T] track option for having th3e camera follow and center on the Demigod is very nice but not easy to get to.

b.      In the lobby screen, display the Experience rating (from the Pantheon) by a player’s name to make it easier for players to balance custom games.

VII.              New Features

a.       New Multiplayer Option: Skirmish [Demigod]

                                                               i.      User selects Skirmish then choose Demigod and then presses Fight

                                                             ii.      Impulse Reactor puts together players that are balanced to battle it out.

                                                            iii.      Pantheon displays separate top players for Skirmish.

b.      Pantheon Teams [Pantheon]

                                                               i.      Players can create and join teams

                                                             ii.      Player s can only belong to one team at a time

                                                            iii.      Various ranking options based on Teams.

c.       Skirmish Tournaments [Pantheon]

                                                               i.      Not to be confused with the Pantheon itself

                                                             ii.      Set begin and end date where players participate in a series of Skirmish games with their rankings filtered during the tournament. Top players win prizes.

 

 

 Version 1.03: Updated March 29, 2009.

550,074 views 228 replies
Reply #126 Top

Though if u had some kind of creature apearing and ui have to kill it to get the bonus, and the creature will become stronger as the game progressess, and it should be pretty strong. This could work.

Neutral creeps would make me so happy \o/

Reply #127 Top

Neutral creeps would make me so happy

Yes it would :)

Would offer an incentive for people to get out instead of just for flags like Frog mentioned but wouldnt be as random as chests lying on the floor.

Reply #128 Top

Quoting Draginol, reply 10
One of the things that has been tossed around (and there's a graphic for it) are chests that are randomly placed on the field that give little early bonuses (experience, mild stat bonuses, etc.) to give players an incentive to get out there early and do things other than go for flags or hang out at the item shop.

You could have flags that drop a chest bound to each player on the team for every 120 seconds it's owned.  That'd be a real incentive on something to defend, since you'd have to start from 0 if you let it get recapped.  That type of thing you'd just want one on a map.

Reply #129 Top

I would suggest a neutral creep in the form of a large bullfrog.  This frog should be difficult to kill, have 0 offensive capability, and be able to leap great distances, over the void perhaps, from flag to flag.  Killing this frog will result in the desired treasure drops :frogboy:   :grin:

 

...started as a joke but, hey, that doesn't sound half bad does it? :)

Reply #130 Top

You could have flags that drop a chest bound to each player on the team for every 120 seconds it's owned.  That'd be a real incentive on something to defend, since you'd have to start from 0 if you let it get recapped.  That type of thing you'd just want one on a map.

I like that idea actually - worked really well in GW imo and meant timing of the getting the flag/tatics were a lot more important. Oh - and the chest it drops should be avalaible for everyone so you cant just ignore flag once you have it.

Reply #131 Top

Wyrmskin Gloves

Increase cost to at least 2250 gold. Too useful. Everybody and his dog gets them. Great items, but too powerful for cost (I know - this point has been made many times before).

Parasite Egg

Eliminate. Or seriously curtail effects; I prefer elimination.

In other posts some have lamented the uselessness of Idol Minions, making the case for their ineffectiveness. This has most validity when your foe utilizes a Parasite Egg, delivering their damage not only to your Demigod but instantaneously to your Idol Minions. Then, by attacking a single target, the foe addresses your entire army... this is silly. Particularly in the face of the aforementioned concerns over Idol Minion usefulness.

Even if the item is retained, by the time you have purchased higher level Idols, your enemy has purchased not only the Egg but attack Items that boost his/her damage to the point that your Idol Minions *still* drop like insignificant flies.

An enemy should have to either exert themselves via an ability or address in melee each individual army member to take them out... kind of the point of an army. Right now, Parasite Egg instantly and invariably completely nullifies the entire concept of armies. Definitely my least favourite Item.

Reply #132 Top

Death: I dont see why you cant do a thing while dead, you have to be at least able to see and modify your skilltree while dead. There is no point in punishing the player during this time. Dying is always frustrating but in demigod that sentiment is increased by the fact that you have to wait all that time. The screen effect that appears while you are dead is nice, but you should be able to have a better view of the battlefield, this way you could at least use this time to see what happens.
The actual death system would especially be boring for beginners that could use that time to watch the skilltree or the battle and you dont want to make the beginners flee from your game, do you?
Adding what has killed you in a team fortress 2 fashion (for exemple X has killed you with a fireball) would also be fun, but is far less important.

Reply #133 Top

Quoting Fred_Bonaparte, reply 21
Death: I dont see why you cant do a thing while dead, you have to be at least able to see and modify your skilltree while dead. There is no point in punishing the player during this time. Dying is always frustrating but in demigod that sentiment is increased by the fact that you have to wait all that time. The screen effect that appears while you are dead is nice, but you should be able to have a better view of the battlefield, this way you could at least use this time to see what happens.
The actual death system would especially be boring for beginners that could use that time to watch the skilltree or the battle and you dont want to make the beginners flee from your game, do you?
Adding what has killed you in a team fortress 2 fashion (for exemple X has killed you with a fireball) would also be fun, but is far less important.

I agree that one ought to be able to at least browse one`s own statistics & abilities whilst 'dead'. You have the time then to read ability descriptions... that is the time to do reading, if you must.

Reply #134 Top

Pursuant to the elimination of Parasite Egg...

If Idol Minions are so useless, then why are opponents who face them compelled so consistently to purchase the Parasite Egg?

ANSWER: Because they are not useless. They are quite useful, actually.

ADDENDUM: Unless you confront a player with (drum roll) Parasite Egg.

Reply #135 Top

I suggest a small change in the listing of the demigods (see here).

Reply #136 Top

Maybe you could change the font of the ingame chat?

Smilies aren´t looking like smilies right now, because of the appearance of the bracket "(" & ")"

Reply #137 Top

Updated

Reply #138 Top

Very cool that you guys are adding in the teleport animation.  Even cooler linking to Chirmaya's video to demonstrate it :thumbsup:

Reply #139 Top

Gotta give credit where credit is due. :)

Reply #140 Top

Some nice updates, thanks. 

It will be interesting to see how rebound plays out.

Have you thought about tweaking Currency at each level to +4 gold, +8 gold, and +12 gold?

Reply #141 Top

For day 0 we're trying to be pretty conservative.  We have a year's worth of updates roughly planned so we'll have plenty of opportunity tweak that sort of thing based on player feedback.

Reply #142 Top

I would like to share my impressions about some demigods and suggestions regardging those impressions:

 

Unclean Beast

As often said his damage is currently a little to high. But in my opinion he has little speaking for him beside this high damage:

  • Afaik the best build is currently: 1x Post Mortem, 1 to 3 Deseased Claws, max. Inner Beast, max. Stats, 1 x Foul Grasp for teleport canceling. Other skills matter very little.
  • Ooze is quite weak (debuff and damage-wise) for such high hp costs and its not that easy to get enogh health to use it frequently. Other skills have way more killpotential and thats was unclean beast is mostly about: killing your enemy.
  • Plague is just a waste of skillpoints since its very weak. It fullfils a similar role like Ooze. Both skills would be much more attractive if they would be controllable, direct active skills. Something like "Ooze" 200 HP cost 600 dmg in 10 seconds and a -20% attack dmg debuff.
  • Venom Spit and Foul Grasp do little and have quite high mana cost. Its hard to get a good mana gain since you would sacrifice much needed attack power if you buy any mana items, so you cant use these skills frequently. Venom Spit could be much more interesting if it would be casted instant with an quick, fluent animation. But since the damage wouldt justify a "caster build" the mana cost should be lowered too. If you would add an strong slow on it the skill would rise from near useless to near must have. And active skills are allways more interessting than passive ones :)
  • The same could be said about foul grasp. Unlike Venom spit it has its uses because of the stun, but the mana costs are to high to fit in his scheme and the damage and leech are too little. Its so bad, unless you need the full stun, you are better of canceling the skill after you stoped someones teleport to attack him normal (which does more dmg). More dmg and/or leech would make this skill more appealing, lowered mana costs are necessary. Making it instant cast alone could possibly solve the problem.
  • Bestial Wrath is quite nice, at least on paper.  In a real game the cast time is a huge drawback because your target could run out of sight. The mana costs are a problem here too if you want to use it frequently. And most of all its not such a huge dmg boost if you consider its only 10 seconds so you are better of with attributes or inner beast most of the time. How to change it? Making it instant cast without a need to stop walking to use it would make it really intresting alone. But how about adding some runningspeed to it so you could catch up with enemys. Or make it cost even more mana or have a higher cooldown on it but make it even more dmg % and perhaps some crit %

Over all my impression is that unclean beast is a well rounded character but some skils need a little tweak to fit really well in.

Currently he is too much centered arround passives and his active skills are to stationary but that could be worked arround with my suggested changes :)

With those changes even an "caster-build" or cast-centered build could be viable.

 

Torchbearer and QoT impressions follow soon.

Reply #143 Top

Afaik the best build is currently: 1x Post Mortem, 1 to 3 Deseased Claws, max. Inner Beast, max. Stats, 1 x Foul Grasp for teleport canceling. Other skills matter very little.

I dont think this is currently the best build. What about maxing Spit, why only x1 Foul Grasp and plenty of very good builds with beast do not include maxed Inner Beast.

Reply #144 Top

Quoting [AC,
DalzK" reply="18" id="2120013"]
Afaik the best build is currently: 1x Post Mortem, 1 to 3 Deseased Claws, max. Inner Beast, max. Stats, 1 x Foul Grasp for teleport canceling. Other skills matter very little.
I dont think this is currently the best build. What about maxing Spit, why only x1 Foul Grasp and plenty of very good builds with beast do not include maxed Inner Beast.

 

May be its not the best build but the passives are no doubt the best skills of Unclean Beast and sadly enhanced attributes is one of these best skills :P

 

But regarding your advices: Did't you ever played Unclean Beast against humans or took a longer look at what you get for your skillpoints in foul grasp and especially Venom spit? I don't think so.

If yes please be so kind to describe me your exact skill order, item build and how often you are trying to use those skills.

Reply #145 Top

Quoting ViViDGear, reply 17
I would like to share my impressions about some demigods and suggestions regardging those impressions:

 

Unclean Beast

As often said his damage is currently a little to high. But in my opinion he has little speaking for him beside this high damage:


Afaik the best build is currently: 1x Post Mortem, 1 to 3 Deseased Claws, max. Inner Beast, max. Stats, 1 x Foul Grasp for teleport canceling. Other skills matter very little.
Ooze is quite weak (debuff and damage-wise) for such high hp costs and its not that easy to get enogh health to use it frequently.

Ooze is my favorite skill I love the speed debuff

Reply #146 Top

With UB it really depends who you are fighting with and against.  I lost a 1 v 1 UB match against Kira the other night because he built a fast tank and I built a squishy caster - but the caster build works really well in some team settings.  I've played against a very strong spit/ooze/plague build - it doesn't matter that you aren't hitting too hard because you are gonna take half their life without touching them and give them a side of massive debuffs. 

I'd actually say Beast is more versatile than any other DG right now.  That's a good thing.

Reply #147 Top

Quoting [AC,
DalzK" reply="18" id="2120013"]
I dont think this is currently the best build. What about maxing Spit, why only x1 Foul Grasp and plenty of very good builds with beast do not include maxed Inner Beast.

Quoting Ke5trel, reply 21
I've played against a very strong spit/ooze/plague build - it doesn't matter that you aren't hitting too hard because you are gonna take half their life without touching them and give them a side of massive debuffs. 

 

Well there are people which play a dual element Torch Bearer and also get kills.

The skill build is not the only influence. And I think everyone will agree that dual element torch bearers are crap the way the element changing works curently. But they are played. And the same can be said about caster Unclean Beast, yes it's playable, especially if you are skilled or/and your enemy isn't. But that doesn't makes a caster UB even slightly better it stays much less effective than a mostly passive skilled UB.

Reply #148 Top

it depends a lot who you are up against, if you face a sedna, venom spit is pretty useless but vs someone like Regulus or torchbearer venom spit is very useful.

Reply #149 Top

But regarding your advices: Did't you ever played Unclean Beast against humans or took a longer look at what you get for your skillpoints in foul grasp and especially Venom spit? I don't think so.

lol. i play vs a.i only. Spit is great - his only ranged move. He can fish out decent damage whenever he wants by hitting/running. Ontop of that, if he spits then starts hitting his already extremely high dps is gone even higher. Why wouldnt you invest in that..Foul grasp you get +333 hp steal (i think...) from the 2nd one. That means the enemy loses more damage and you get more. 333 doesnt seem a lot but since they are losing and you are gaining, its a much larger difference then you first think.

Reply #150 Top

Stunlocking fix:
http://forums.demigodthegame.com/345038

1. When someone is stunned, they cannot be stunned for double the length that they were stunned for. For example, if Rook throws a Boulder Stun at you (which will stun you for 3 seconds), you will have stun immunity for 6 seconds (starting from the seconond you get stunned). Now this was mentioned be Sorian in the other thread (linked above). It was put into a mod and apparently stopped stunlocking and made people THINK about stunning.

This was already implemented in a mod already, and it worked. Nothing from stopping you guys inserting in ASAP.