Trying to add extra strike craft to hangers

added extra craft to hanger, added extra file to mesh folder, added to string folder & manifest, but???

Please help!

I've been trying to add an extra strike craft to the hangers, just with Tec at the moment.

1) I copied the "SupportCraftGunship" file from 1.15 mesh folder and pasted it into the Entrenchment 1.01 mesh folder, it positioned itself alongside the file for homing mines Supportcraft file.

2) I coppied the "FighterTechCombat" file and pasted it alongside that file, then changed its name to "FighterTechGunship". Then opened ti and altered "HUDICON_SQUADTECHCOMBAT" to "HUDICON_SQUADTECHGUNSHIP". Like wise with "hudiconsmall" and "infocardicon", "nameStringID", "counterDescriptionStringID" and "statcounttype" I also changed its weapon to the same as 1 of the anti strike crafts weapons.

3) I added "SquadTechGunship" to the hanger with 50 antimatter just under where "SquadTechBomber" and "SquadTechCombat" are located with thier antimatter cost are in the hangerfile. 

4) I added the description in the string folder for Gunship straight under the tech bombers discriptions on all of them. Also I changed name of hanger deffence's string entry

5) I added entityName "FighterTechGunship.entity" to the manifest file

6) Saved all the changes and coppied "GameInfo", "Mesh", "String" folders along with the new manifest file and put them in a folder in the Entrenchment mod folder. Then start up the game enable the mod and apply changes, but dumps

I've tried using other mods namelly "Teals FireFall"(nice mod Teal) and that works fine, I'm realitively new to modding and am really quite stumped. Any help would be much appreciated.

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Reply #1 Top

My guess would be stage 2 is where you are falling down, first unless you created "HUDICON_SQUADTECHGUNSHIP" I'm pretty sure it doesnt exist, similarly with the changes to "hudiconsmall", "infocardicon", unless those are pointing to something which you have created (and not mentioned), they are going to be the reasons for your crash. additionally you can't (to my knowledge) create your own "statcounttype"s, so unless you changed it to one of the existing types that will also likely cause a crash

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Reply #2 Top

In your game info folder should be these entity files. The number of squadrons for all entities in the game such as the percheon light carrier or the capital carriers for all races/ships are based off the term  "command points"

PLANETMODULE_TECHORBITALHANGARDEFENSE

PLANETMODULE_PHASEORBITALHANGARDEFENSE

PLANETMODULE_PSIORBITALHANGARDEFENSE

In each file look for the following line of text near the bottom. I beleive the default is 2 or 3 I changed mine to 6 so it should look like this

baseCommandPoints 6

As a side note, I also changed the number of squads for my Tech capital carrier

in a file called CAPITALSHIP_TECHCARRIER in your gameinfo folder..again near the bottom of the file change these lines

CommandPoints
 StartValue 8.000000
 ValueIncreasePerLevel 2.000000

This means my carriers now start with 8 squads and gain 2 per level.

hope this helps have fun.

 

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Reply #3 Top

Ok! thanks,

The entity file was created by me, but the "SupportCraftGunship"  file does exist in the 1.15 mesh folder, the info in it is exactly the same as "SupportCraftCombat". I moved it to Entrenchment because Entrenchment hangers have the extra squad slots available, where as 1.15 hangers don't. Do you think if I just type in the extra squad slot into the 1.15 hangers and leave the "HUDICON_SQUADTECH...." and "infocardicon" unchanged, it could work with 1.15?

Yes I had changed my command points

Anyways thanks for your help!

Reply #4 Top

Sorry, I am playing entrenchment I should have specified that as some people arent yet. But if all you want to do is to add extra squadrons to your hangars for tech then all you have to do is change the command points for a given entity and not mess with anything else...Just seems from the title of your post that all you want are more squads for your hangars and if thats infact is all you want your doing way more work than is required.

Since in "entrechment" you can specifiy how many fighter/bombers squads you want out of the available CP's.  I never bothered with changing the files you mentioned so I could not say. I am no expert in modding so sorry if your looking for something else.

Reply #5 Top

Thats OK!, yeah, if I was just trying to add another Combat squad or a bomber squad, I could do as you say. But I'm trying to put a extra squad with different values.

I think maybee "Terraziel" is right I hav'nt put new Icons in. I'll give that a go now.