I'm more of a persistent ownership type.
How many titles exploit the features growth release model?
Heck, have you really considered how much of The Sims is there? After, you've bought all of the many different additional stuff that enhances *it*?
From Version 1 to X... one can actually purchase something at multiple times its real value as a 'gameplay context'. Don't get wrong, popular games can (and probably should) create hype and needs in consumers, but when it comes down to being fair to the market or staying competitive enough in it - what is most important?
Product Quality, with a big Q!
I gave my money to Blizzard for Warcraft 1, 2, and a few more "tools", expansions & what else. I feel i earned some sort of a rebate for being there first while paying full pricing scales - at the time. Add it all up, it's a whopping 200$+ total cost for a **single** game. Just for having the latest gimmicks of the trade. Just to be able to play up_to_date innovation. Nobody enforces us into that 'need', but please do think outside the box here.
Sure, SD does it too... and, who can blame them. Profit is the master of all business planning in the ACTUAL free-market principles & modern economic ways - what is more important for this, then?
Product quantity, with a small q!
Consumers deserve better than loop holes and cash grab patterns - we have enough of this junk process with cars & houses and - you guessed it - PCs already.
We fix & repair the Cars for a reason, we renovate Kitchens, we slap cards in Mobos... but, seriously when was the last time you had a game CD without any bugs or missing that very slightly little newest feature only purchasable in version 2.0 of anything for 40$+/- more. I'm not that good in mathematics and yet, 40+40=80.
Simple -- upgrade me for much less than what i had to ditch for new.