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Akkan colonize

Akkan colonize

When I get Akkan past level 8 I put a second point into colonize; what does that do?  I thought it was suppose to give free extractors.  It doesn't seem to do anything.

29,061 views 40 replies
Reply #26 Top

A temporary removal of the underdevelopment tax? maybe?

Reply #27 Top

Quoting GoldenShadow, reply 1
A temporary removal of the underdevelopment tax? maybe?

 

i like that alot. 1/2/3 free resource extractors and at level 2, 50% reduced underdevelopment penalty for 120 seconds, and at level 3, 100% reduced underdevelopment penalty for 180 seconds.

Reply #28 Top

I do believe good sirs we are in presence of win

^ok thats seems a little to much for underdevolopement tax reduction lets start it like this

level 1: no/1 free extractors 10% bonus to underdevelopement tax for 120

level 2: 1/2 free extractors 15% bonus to underdevelopment tax for 120

level 3: 2/3 free extractors 20% bonus to under developement tax for 120

this sounds reasonable to me if the devs have it in there hearts to help a poor captial ship out.

Reply #29 Top

Okay reading lot's of the replies and well clarafy missconceptions and elaboarate on some points

Colonise:

1/2/3 no problem.

Idea of cuttign the underdevelopment Tax is brilliant and i like it better then my trade port idea. Althout trade port more usefull.

For the trade port idea their needs to be a few things done to prevent exploits.
1) The you need a clone trade port that cost 0 resorces to build. That way you can't gain resorces by scutling it.
2) If possible it need to be place as a to build structure so the contructor actuly needs to build it. That way if you don't want it you can just explode it before construction is complete and you will ahve no delay time in it'S destruction.

 

Ion Bolt is idealy fine yes but it'S very hard if no Phase jump present to keep and enemy ship from jumping out the 2nd time. Increasign the duration of IonBolt by 1 second would make it possible for microers to keep dissabling the enemy ship until the akkan has no more AM. But that might overpower the skill just a bit, but would also make the akkan a worthy treat.

Targeting uplink: Short of droping the chanse to hit on everything in the game the chance to hit bonus needs to go and be replaced by something else. Like damage increase. 15% dmg increas eont he akkan will still make it the smallest dmg increase abilaty in the game. Behind the Vasary Nano Dismantler that removes 6 armor roughtly 30% increase in dmg, and also behing the Advent carrier's Amplif energi Aura witch does 22% dmg increase. To eitehr drop all hit rates to make it a niche or change the chanse to hit for an other bonus. No other ways around.

 

Armistise: The ultimate abilaty. No realy it a realy is. This doesnt just server you in running away it help you in assault combat as well. Also helps the enemy but if used rigth helps you more then him. It also works on strike craft atleast last i used it in 1.13 and beta 2 strike craft cannot attake ships inside the armistice feild. IF this abilaty would ever need a buff it would be a shorter duration and or lest AM use. But honest it is fine and it's one damn usefull skill. If it weren't for that skill Akkans would be 80% right now their just 50% usless.

Reply #30 Top

Armistise only works on things in the grav well at the time it went off. So its fun sending in the Akkan alone then sending the fleet in after it.(unless they changed that I think they did not sure but i used to do this.)

Reply #31 Top

I used it alot last night in 1.14. Armistise does not effect SC. And it makes all ship Invunerable So sending ahead of time really doesnt help, Ive tried. The problem with the SC is that it doesnt disable their guns like it does. Once you activate it and all your ship and such are Invunerable they move on to target anything else in the grav well. Your shipyards, tradeports, research labs, etc etc etc. Now the first 2 times I used it the AI retreated so the SC went away. But, the last 2 time they just sat there intermixed with my fleet till the timer wore off. All the while he went around blowing up my exractrors and other building and I couldnt fight back. 100% lame.

 

 

And why does it need a shorter duration?? Or even larger AM use??? Its by far the most passive lvl6 ability ever.

Reply #32 Top

Quoting spiralblitz, reply 5
Armistise only works on things in the grav well at the time it went off. So its fun sending in the Akkan alone then sending the fleet in after it.(unless they changed that I think they did not sure but i used to do this.)

 

was changed to prevent exactly the kind of abuse you described. i used to do that alot too. now, anything that gets hit by Armistice becomes invulnerable until it wears off and incapable of firing weapons or using offensive abilities until it wears off. 

 

its just defensive now. you can buy time for reinforcements to show up or you can use it to make a safe retreat. its pretty bad now to be perfectly honest. 

Reply #33 Top

its just defensive now. you can buy time for reinforcements to show up or you can use it to make a safe retreat. its pretty bad now to be perfectly honest.

You sir fail to realize the potential it has. Start thinking outside the box.

Reply #34 Top

Yeah I build the Akkan to support Marzas.  I get 1 level of colonize and then traget uplink as much as I can.  Ion bolt last; its good for disreption.

Reply #35 Top

Quoting EadTaes, reply 8

its just defensive now. you can buy time for reinforcements to show up or you can use it to make a safe retreat. its pretty bad now to be perfectly honest.

You sir fail to realize the potential it has. Start thinking outside the box.

 

outside the box, eh? 

 

- you could use it to immunize your fleet as you run through heavily defended territory and break through into a lightly defender grav well which might be a strategically preferable place to fight. its still not gonna stop the enemy from following you there though. 

 

- you could use it to try and paralyze a fleet and then jump in your own fleet to try and destroy structures that might still be vulnerable. i doubt the armistice would last long enough to destroy a large number of structures though. it only gives you 60 seconds. it usually takes that long just to jump in your ships and get them in firing position. 

 

thats all i've got. you have some secret plan you'd like to share maybe?

Reply #36 Top

How about using it to gain or rather regain a tactical advantage over your enemy?

 

Think of ways to do that. 

Reply #37 Top

Quoting EadTaes, reply 11
How about using it to gain or rather regain a tactical advantage over your enemy?

 

Think of ways to do that. 

 

running out the clock until your Missile Barrage cooldown finishes? i thought that was implicitly covered in the notion of "ability is mostly defensive". if you really wanted 2 missle barrages you could have built 2 Marzas, right?

 

 

Reply #38 Top

But two Akkans and 2 Marzas in 2 different battles = lots of dead enemies.

Reply #39 Top

Quoting -Ue_Carbon, reply 25
Or armor penetration. Since with better targeting they can hit weak spots.

Or, similar to the new starbase targetting upgrade, it allows one extra target per bank per ship.

Reply #40 Top

Quoting -Ue_Carbon, reply 25
Or armor penetration. Since with better targeting they can hit weak spots.

That's already covered by the Cielo's Designated Target (target takes 40% penalty to damage reduction).