Three problems I found with this game

I am a huge fan ogames like Sins. i bought it a few days ago and played quite a bit, however there are some things that I think could have been made better.

1) The limited amount of ships you are allowed to build.

     I mean, trying playing with five stars and only about 1300 ships is kind of imposible when you have 3, or more, factions all against you with all of their forces at different fronts. I think tha  for the game of this magnitude the amount of ships should not be limited.

2) The limited number of building you are able to build next to a planet.

   Why is it that you can only build a very limited amount of those buildings? Especially military structures. I wish I could build a nearly impossible to conquesr planet, as well as try to conquer a planet of simmilar difficulty. At least increased amount of such buildings would be best.

3) DIPLOMACY!!!

    it gets very very annoying, when every second you get a request to to go and attack some one, and if you don't do so, your reputation reduces. When you are playing with 10 players, and the one plater you are in good terms with is the player that everyone seems to hate. Then, there is the non mutual relation ship, you can't ask the Ai to come and help you, only the AI can do so, and once again if you don't you rep falls. But how am I supposed to do what they ask if I am having a fight with three other factions.

 

Don't get me wrong, I really like the game, I just hope that these things could be toggled with.

  

7,319 views 13 replies
Reply #1 Top

1)The limited number of ships is meant to simulate resource upkeep and maximums, and this also limits the number of ships that the processor has to manage.  1300 ships is a pretty big load for a "normal" processor.

2)This keeps defences within reason.  an uber planet could in theory hold off three fleets, which is unrealistic.

3 )This is planned on being upgraded in the next expansion, the name of which has not yet been released.
but a temporary solution: click something owned by the empire who you want help from and you will have two (really 3, but one is "cancel") options.  attack something, and defend something.  click one of these buttons and then click what you want attacked/defended.  be aware that their treaties may affect how they react.

Reply #2 Top

OOOH thank you for the third. I am going to try it out today. Any news on expanding the fleet for the expansion??? Also, you said that an uber planet can hold off 3 fleets. How is that? Is that with support of your fleet? or just with the the upgrades and avaliable tactical stractures?

Reply #3 Top

HOPEFULLY, they will add more advanced multithreading for the thrid expansion.

Maybe even logically treating the cpu as a single core..

Reply #4 Top

I am sorry there is an expansion already for this game? Where do I get it? and howmany updates are there?

Reply #5 Top

@kamchadal

There is one nearly finished expansion: Entrenchment. Right now, it is in its final stage before release... And I really mean "final"... It is supposed to be released tomorrow (february the 25th 2009) for 10$. It is really worth the money. You'll get starbases and mines and some other stuff.

You will need Impulse for downloading it, there won't be a boxed version of it for the time being.

There are two more expansions planned. The next one is supposed to focus on the non military aspect of the game. The contents of the third one are not known yet (I heard sth that it is supposed to focus on  single player, but I have no source to link to that. Just a reply in one of the posts and this was not from one of the devs...).

As to your post:Stardock and Ironclad try to develope their games in a way that also low end systems can handle them.  And don't forget: this is not only a singleplayer game. If you start to mount defences in a no limit gravwell, the game would be unplayable in multiplayer. It would take hours and hours...

 

Have fun!

Reply #6 Top

Quoting kamchadal, reply 2
OOOH thank you for the third. I am going to try it out today. Any news on expanding the fleet for the expansion??? Also, you said that an uber planet can hold off 3 fleets. How is that? Is that with support of your fleet? or just with the the upgrades and avaliable tactical stractures?

He meant hypothetically. If there were no tactical slot limit, then you could just endlessly beef up a choke point to make it impossible to get through, and that wouldn't make much sense.

Second, if there are too many logistics slots per planet, it removes half of the motivation to expand. Again, hypothetical.

 

[IE]Tal Gendron'nh

Reply #7 Top

Who wouldnt want 300 Star bases pre gravity well? and 3000  at the sun? of course at least 1 billion space mines and then 150,000 captical ships of each type, at least for starters, for a semi defense.  :drool:

Reply #8 Top

I'd say up the cap on ships...but not production-wise.  Production limits remain unchanged...but create a means to capture ships up to double the production cap.

I miss Homeworld now...I'm gonna go play it.

Reply #9 Top

I'd say each ship takes a certain amount of resource income (It'd have to be really small, but still there) it'd be more realistic and would help you rebuild when your fleet is blasted to hell.  then put a max ship number (much higher, tho, just put a max in-fleet to promote strategy, as you'd force them to use more groups) and this would mean smaller attacking numbers as people spread their defences more realistically (except for Vasari - phase gates rock!)  and make the game much better overall.

Reply #10 Top

Quoting Orodum, reply 9
I'd say each ship takes a certain amount of resource income (It'd have to be really small, but still there) it'd be more realistic and would help you rebuild when your fleet is blasted to hell.  then put a max ship number (much higher, tho, just put a max in-fleet to promote strategy, as you'd force them to use more groups) and this would mean smaller attacking numbers as people spread their defences more realistically (except for Vasari - phase gates rock!)  and make the game much better overall.

Don't ships and such already take an upkeep?  Or is it that you pay an upkeep on total fleet supply?

Reply #11 Top

Personally I think that it's a pity that Fleet Supply (or whatever the hell it's called) doesn't behave sort of like research stations...

Ie: If you have maxxed supply, it hits you for the full upkeep... but if you are suddenly reduced to less than the minimum supply of a bracket, it would scale back your upkeep %age to the appropriate bracket... and then just rev it up a notch to the appropriate bracket when you have enough ships to get back into the higher brackets.

Would make too much sense though, I suppose.

Reply #12 Top

it would be nice for getting back on your feet.

Upkeep is for total fleet supply possible (researched), currently.  when your entire fleet is destroyed, you still pay the 80% of income upkeep. (80% is like maxed supply)

Reply #13 Top

That's what I thought it was.  Yeah, kind of annoying.  I wouldn't mind a ship-for-ship upkeep setup, but again...only if the production costs are reduced, or income rates are increased.  Not a lot...but a bit at least.