Espionage?

Will there be more espionage options than in Galciv 1?

Before, you could only spend money to learn about a race or spend money to "destabilize" them. (I never figured out how exactly destabilizing someone actually affected them, but I understand the concept.)

1. Let us steal techs. (Having a minor race steal for you isn't the same.)
2. Let us sabotage our enemy's starbases and planets.
3. Let us hijack ships.
4. If the enemy uses a senate system like the Humans do, let us rig the vote.
5. And most importantly... LET US PLACE THE BLAME ON ANOTHER RACE.

Actually...Now that I think about it...

Wouldn't it be cool to be able to hijack an enemy Drengin battleship and have the AI think that the ship is still loyal? You could fly it around Drengin space without worrying about getting attacked.

Better yet... What if we could start wars by taking that captured vessel and using it to attack a few Yorian constructors? We could then sit back and watch the Yorian-Drengin war that ensues.

I love Chaos!
- Nobody
19,672 views 8 replies
Reply #1 Top
I do like the idea of improved espionage abilitys as logn as it dose not complate the game to much
Reply #3 Top
aliens are doing in their planets and what they're producing.
Reply #4 Top
sdoings. It was a very entertaining strategy in MoO1, but I think it lost some luster in MoO 2. You could pit once race against another while you steer clear of combat.

- Nobody
Reply #6 Top
to put money into. After that it became micromanagement.

If it is being expanded, I hope that it can easily be automated to let you focus on the rest of the game if you so desire.

Paul.
Reply #7 Top
rations when a spy gets caught or completes training.
Reply #8 Top
e dreams, though... We haven't heard anything on how espionage fits in with Stardock's "budget".

- Nobody