What Entrenchment is Missing
Hey all,
I've finally been able to sit down and put some hours into Entrenchment, and would like to share my thoughts on where it could improve.
I'll start with starbases. I like everything about them and feel that they have been well implemented. I do find them lacking in what I would consider a few key upgrades...
1. Torpedo crusiers have one purpose IMO... anti-starbase ships. There is no other structure in the game that LRMs or HC couldn't handle with relative ease. That being said, I think that starbases need to have some sort of torpedo countermeasure upgrade. Not something that would render torpedos useless, but something that would give a SB a prayer if a player was spamming torpedo ships. Maybe a 1/4 or 1/3 damage reduction from torpedos.
2. I think SBs need anti-fighter capability, similar to the upgrade on the defensive emplacements. If a SB is going to be the pinnacle of defensive structures, they should be able to have flak turrets installed.
3. Starbases need the ability to inhibit phase jumps. This would increase their strategic value in uncolonizable systems tenfold.
I have one other thought on defensive emplacements. Given their available upgrades, I feel that a more modular approach would be a better way to go. In other words, give every turret a fixed number of hardpoints, and allow the player to choose how many and what type of weapon system he would like to install. All the reasearch requirements would stay the same, but at the same time you could essentially make three different types of turrets depending on need. At this point in time I feel that the platforms are a "do everything ok but nothing great" type of structure.
Thats all for now! Thanks for reading!