tourism and map size

I just can't seem to wrap my head around the economics of this game.  I've had some success on the smaller maps and seem to be able to build whatever I want and make some money (I play on normal level).  But on the bigger maps I go broke pretty quickly and everything falls apart fast.  It seems I get many more anomolies much quicker on the smaller maps which gives me money and that helps, but the tourism thing I can't figure out.  On a small map it gives me a good amount right away, but the bigger maps I get next to nothing.  Is it just a function of having a larger percentage of the map right from the start on a small map so I get money right away?  Am I understanding this correctly?  Should I just not be building so much so quickly on my planets on the bigger maps?  Does anyone have any tips to survive on the big maps without going broke?  Thank you.

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Reply #1 Top

The two big problems I seem to have on big maps is:

1. I colonise many planets quicky, and when I first get them, they have like no people on them, so the maintinance of the itintial colony outways the taxes pretty heftily. Solution to this is I always have a very high population growth to get my taxes up to par (with a little help from my freind the recruitment centre too, on every single planet)

2. The tourism money, yes, I'm pretty sure it is linked to your influence in the galaxy (may to related to the area you control, but im pretty sure you get more from having 25% of a massive map, than 25% of a small map), not sure quite what you can do about this, but influence resources may be very helpful.

Oh and one other little side note, War profitiring is a lot more useful on large maps than small ones, if you know what I mean.