Deliverance

Buff plx?

Now that the Kostura has been hugely buffed, any chance of the Deliverance getting looked at? As it is right now, it's next to useless and certainly not worth the cost to build it. At best, all it does is force your opponent to build a few more culture stations or lose his planet after about half an hour of bombardment. Meanwhile, Novalith will kill a planet outright in 2 shots and Kostura can put your entire fleet anywhere in the galaxy you desire while stunlocking enemy forces on the planet. The damage and mitigation boost is nice, but nothing compared to the Kostura. The vision effect requires even more research and can be gotten much cheaper with just a Revelation spamming Clairvoyance.

So. Unless there's something huge I'm missing, buff plz.

41,374 views 16 replies
Reply #1 Top

True.

It would be far better if the Deliverance is making some sort of damage, but considering the Advent as a spiritual race, it's fucked up (for now).

Reply #2 Top

At best, all it does is force your opponent to build a few more culture stations or lose his planet after about half an hour of bombardment.

No, that's at least.

It gives a 15% damage bonus to your fleet, and the culture it spreads gives your fleet an additional 6% shield mitigation and takes away the enemy culture bonus.

Seriously, before the Kotsura buff it was the best superweapon. Now it's second best, and Novalith is junk by comparison. The only planet worth nuking with a Novalith is the homeworld, and you need more than one to do it.

Reply #3 Top

Quoting Annatar11, reply 2

At best, all it does is force your opponent to build a few more culture stations or lose his planet after about half an hour of bombardment.
No, that's at least.

It gives a 15% damage bonus to your fleet, and the culture it spreads gives your fleet an additional 6% shield mitigation and takes away the enemy culture bonus.

Seriously, before the Kotsura buff it was the best superweapon. Now it's second best, and Novalith is junk by comparison. The only planet worth nuking with a Novalith is the homeworld, and you need more than one to do it.

last time I checked the damage boost was 25%.

in any case, I agree with you. 25% extra damage, enemy stripped of his cultural bonus, you get your own applied. I think it's a great superweapon and very useful, if you combine it with a dedicated assault. it basically means you can have those extra mitigation anywhere you want. and considering that their highest shield tech already give you bonus that must reach about 70% or so. quite nice, especially combined with guardians.

no, it's not a game ender alone, but then, no super weapon really is, they are all most useful as support for a large scale assault on a heavily defended area. but in different ways.

Reply #4 Top

When was the last time you checked? I haven't for a while, but it used to be 15%.. might've gotten bumped up along the way ninja-style ;)

Reply #5 Top

Quoting Annatar11, reply 4
When was the last time you checked? I haven't for a while, but it used to be 15%.. might've gotten bumped up along the way ninja-style

ninja-style? in any case, I just loaded up a save game and I can confirm that the value is now 25% extra damage. quite convenient isn't it?

I wonder whether the novalith has been tinkered with also. it's been a long, long time since I used it.

Reply #6 Top

Ninja style meaning it was not in any patch notes, or I'd remember. It probably got bumped up for Entrenchment :) I'm pretty sure I looked at it in 1.1 to answer another thread about it :P

Reply #7 Top

Ninja-style for sure. It was 15% before according to everything I had read.

 

:fox:

Reply #8 Top

A friend of mine who plays Advent was using the Deliverence and he said that it wiped out all the population on enemy planets. Is this a bug?

Reply #9 Top

If allegiance (changed by culture) hits 0%, the planet will uncolonize.

Reply #10 Top

Yes it was 15% dmg bonus but when the other superweapons got their secondary effects (phase stabilizer and max population reduction) it was buffed to 25%.

Thats a lot of extra damage output.  With a 6% shield mitigation bonus and denial of whatever effects the enemy culture gives them that's a nice defense boost as well.

An empire crusher? No.  Something that really helps out in a big fight? Oh hell ya...

Reply #11 Top

unrelated to entrenchment, but on the note of the deliverance.. why is it that when a culture flip occurs on a planet the population just fanishes? Wouldn't it make a great deal more sense if they actually switched the planet over to the empire who's culture took over? -- alla Civilizations 4 culture swaps. Sure, it would likely be a temporary flip most of the time, and the planet would cost the empire it switched to some cash (underdevelopment) in the process, but that makes perfect sense ... THEN the previous owner would of course bomb the rebellious citizens into oblivion and could try all over once culture had reasserted itself, but why do they simply vanish as it stands presently?

Reply #12 Top

Quoting LHDAllaxul, reply 10
Yes it was 15% dmg bonus but when the other superweapons got their secondary effects (phase stabilizer and max population reduction) it was buffed to 25%.

Thats a lot of extra damage output.  With a 6% shield mitigation bonus and denial of whatever effects the enemy culture gives them that's a nice defense boost as well.

An empire crusher? No.  Something that really helps out in a big fight? Oh hell ya...

a, so I was not confused after all. I thought that the max pop penalty for the novalith was new. it was 40%, wasn't it?

actually, with all this testing ... you know what I'd really like? an in game encyclopeida that details all the relevant numbers on everything, like hp, dmg, abilties, etc. a whole lot of work, so more of a bonus, but I'd really like that.

oh, and the_only_normal_1: that's the way it was in original beta, you could take over planets with culture. I liked it better, or at least turn them neutral. not sure why it was changed, maybe culture was too powerful, maybe it would have given advent too much of an advantage.

Reply #13 Top

It used to be that planets switched sides, but that was too powerful.

Reply #14 Top

ahhhh.. that makes sense of it.

And just with regards to the encyclopedia: that would be a godsend! but I feel ashamed to ask for a project like that ontop of starbase suggestions I have made... I would have to start tipping this game developers to nullify my conscience!

On another note , once again unrelated (that I don't want to clog the boards up opening a new post for)-- what are the specific stats for fighters/bombers? Do they differ by civ? Many upgrades effect them, and certain abilities make passing reference to their hp (advent carrier cap and tec combat cap ships for instance), but I have never seen their max hp anywhere.. have I overlooked something or is everyone else in the dark as well?

Reply #15 Top

Zoom in on a squadron, and you'll then get infocards for individual strikecraft.

 

:fox:

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Reply #16 Top

just as kitkun said. as for differences. well, you'll see them yourself, but anyway. advent have numerous, but pretty weaks squads, while vasari only have very very few, but these are very powerful. tec is somewhere in the middle. I have a number in my head for tec fighter hull, it's around 60. but just zoom in and check it out for yourself.

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