So what's the Stardock RPG going to be?

Along with the news that Stardock was expanding was the announcement that they are working on an RPG!  So what is it?  Anyone care to guess?  All I've heard so far is a rumor that they're trying to get the license for Planescape Torment.  Does this mean a classic RPG for once, rather than all the next-gen/fps style rpg's that dominate the PC scene these days?

268,618 views 87 replies
Reply #1 Top

point and click adventure game is my vote.  (in a dark planescape setting)

Reply #2 Top

Quoting landisaurus, reply 1
point and click adventure game is my vote.  (in a dark planescape setting)

 

point and click ... like that laser disc arcade game I played once and hated?  Dragon something.  My god, please no.

Reply #3 Top

I'm thinking it's either going to be fantasy, contemporary, future or a mix of those.

Reply #4 Top

I think I heard something about Brad wanting to do a "Baldur's Gate" kind of RPG...  so I'm going to guess that we're looking at something similar to Baldur's Gate.  E. G. big, (epic :D ) story, party based, etc etc.  (I'm hoping he's aiming for something more like 2 than 1, though a synthesis of the two would be great!)

Reply #5 Top

There was almost no difference between 1 and 2, other than scope.. and I liked the world map in 1 better :P

+1 Loading…
Reply #6 Top

Quoting Annatar11, reply 5
There was almost no difference between 1 and 2, other than scope.. and I liked the world map in 1 better

 

Not really -- look at the way quests in II were laid out.  You weren't wandering over half the map trying to figure things out, and more importantly you didn't have to wander across half the map simply to find quests, they were easy to find.

Reply #7 Top

I dunno, Firkraag's was fairly "travel around", and Valygar's was pretty good there too if I recall :P But I was talking more about the overall gameplay, not quest design ;)

Reply #9 Top

I don't know what it will be, but what I hope it will be can be summed up in two words:

Gold Box.

Reply #10 Top

:)  I'm voting for  a Star Control game, though that is probably more rts than rpg. Or Master of Orion like, but that is probably too much like Sins. But well.... I'm hoping for another space game. RPG would be great. A different side than Sins you know?   :)  With Sins and Space RPG it would be like having it all!!!   :)

-Teal

 

Reply #11 Top

A Sins RPG would rock. Just imagine if they made the game engine similar to the one used in Nexus: The Jupiter Incident. Now THAT would make my day. :rofl:

Reply #12 Top

I'm voting for a Star Control game, though that is probably more rts than rpg.

uh?   to me star control is a flying shooter.   Or was that a joke post like my last one.

 

To me that in neither RTS nor RPG... its pretty flying action shooter... with maybe a little bit of maybe strategy worked in if you do the galaxy conquest side (where you fly from planet to planet taking them).  but RPG?    A flying shooter RPG might be interesting, but I don't know why it would be 'star control' rather than some other flying RPG.

 

Unless star control 3 was an RPG and I didn't know it.  I should look into that.

Reply #13 Top

Your both wrong. Its an adventure game with arcade elements. So there ;P

Reply #14 Top

I really like the idea of keeping the same universe for multiple games.  That would be great to have a classic rpg based in the Elemental or GalCiv worlds!  And if they do an FPS, do it in those worlds too.  New IPs are overrated, multiple games in the same IP is where it's at!

Reply #15 Top

Quoting NelsMonsterX, reply 14
I really like the idea of keeping the same universe for multiple games.  That would be great to have a classic rpg based in the Elemental or GalCiv worlds!  And if they do an FPS, do it in those worlds too.  New IPs are overrated, multiple games in the same IP is where it's at!
I'm with you on that. I love the idea of shedding light on different parts of the same universe, from different angles.

As I mentioned in the Warhammer 40k movie thread, I could see WH40k support a wide variety of movies, from a variety of action, to thriller, adventure and noir. The same goes for almost all game universes, when it comes to different genres.

It'd be incredibly sweet to see a RPG set in the world of Elemental - the canonical elemental world, that is. Given Stardock's idea of niche markets with a dedicated fan base, I think (and hope) we'll get to see a old-school RPG with old-school art, going for "beautiful" rather than "zomg, lens flaer!". I've always said that 3D lends itself well to realism but will never be as beautiful as 2D - compare the styles of Baldur's Gate with that of Neverwinter Nights 2, for example.

E:WoM seems to prove this false, going for a heavily stylized "old-school" 2D-like milieu. And I do hope that they'll keep some of that thinking when they go for the holy grail that is a 'proper' RPG of which we haven't seen since the Infinity Engine.

Edit: Come to think of it, why haven't there ever been any Warhammer/40k RPGs? I'd think that the setting would lend itself well to that, but that's beside my point. Stardock, yay!

Quoting Ron, reply 6
Not really -- look at the way quests in II were laid out.  You weren't wandering over half the map trying to figure things out, and more importantly you didn't have to wander across half the map simply to find quests, they were easy to find.
Yes. I know exactly what you're talking about. It sucked.

Edit: And people, people, people. Please refrain from the usage of "epic". If developers hear the word "make this epic" too much, they start to get it into their head that epic means saving the entire world, become the great hero and shag the queen, ride a dragon and rape an army of wood nymphs. I'm not advocating a seemingly "more close personal" thing, just that "epic" tends to get a bit TOO epic to the point where it's silly. I don't mind being the hero of the region or hero of the entire world, or beating that nasty warlock that was going to consume the world tree in an effort to become a god, but please! Some temperance!

Reply #16 Top

Quoting Ron, reply 6
Not really -- look at the way quests in II were laid out.  You weren't wandering over half the map trying to figure things out, and more importantly you didn't have to wander across half the map simply to find quests, they were easy to find.

Quoting Luckmann, reply 15

Yes. I know exactly what you're talking about. It sucked.

Really? I preferred the BG 1 style of freeform exploration over the hand-holding fantasy dating sim that is BG 2. Nevertheless, if Baldur's Gate being is the reference point for the Stardock RPG then I'm apathetic. There's nothing in the BG games that hasn't been done far better in other titles. If they took Fallout's C&C, Temple of Elemental Evil's combat, Planescape: Torment's story and Gothic's world design then I'd be excited - very excited. Though best of luck to Stardock for tackling a difficult market!

There are P'n'P Warhammer Fantasy/40k RPGs and (shudder) Warhammer Online with a (gag) 40k MMORPG in planning. Of course a MMORPG is only an RPG if one stretches the definition to breaking point before beating it senseless and rolling its shattered body into a ditch.

 

Reply #17 Top

It will likely be turn-based.

Reply #18 Top

if Baldur's Gate being is the reference point for the Stardock RPG then I'm apathetic.

Brad is known to be a big fan of Planescape.

Reply #19 Top


Along with the news that Stardock was expanding was the announcement that they are working on an RPG!  So what is it?  Anyone care to guess?  All I've heard so far is a rumor that they're trying to get the license for Planescape Torment.  Does this mean a classic RPG for once, rather than all the next-gen/fps style rpg's that dominate the PC scene these days?

Planescape Torment license?  If that also included a license to use AD&D, that would be awesome.  Now imagine if they could also get the Baldur's Gate license...

Reply #21 Top

I would like to see sothing simalar to eve online but hopfully not online based just u and ur ship load of upgrades and free roam quests ect

Could even add a fps style to it when you dock at a space station u can walk around in side wether it be to talk with ppl rob and steal from them or help defend it/attack it for a empire or a peice of the plunder

Reply #22 Top

Planescape was an absolutely amazing game for its time, as far as scope and story were concerned. Most of the following D&D games were shallow in comparison, for storytelling - Planescape explored the coolest parts of Forgotten Realms. The Githzerai and Githyanki, the Blood War, Sigil, the Wall, the Pillar of Skulls...

To date, only NWN2's Mask of the Betrayer came even remotely close to matching the story awesomeness of that game.

Reply #23 Top

You found MotB's story awesome? Well, it was nice, and it did touch upon a fair number of stuff, but awesome? I'd say the HotU was much more awesome as well as epic.

But then again, I think Baldur's Gate 2 + Throne of Bhaal blows Planescape out of the water, however awesome Planescape may be.

Reply #24 Top

Alright, let me just set this straight before people keep talking. Stop calling the setting Planescape: Torment. The setting is Planescape, Torment is the game. It's like Forgotten Realms: Baldur's Gate. We still call the game by it's full name (Planescape: Torment, or PS:T) but please just stop talking about PS:T like it's it's own setting (can you say that? it is it is?) (oh no, wait, it's right - first is a contraction and the other denotes ownership!). Regardless. Stop it. Or I will send ferrets to haunt your pants!

Quoting Gananim, reply 16

Really? I preferred the BG 1 style of freeform exploration over the hand-holding fantasy dating sim that is BG 2. Nevertheless, if Baldur's Gate being is the reference point for the Stardock RPG then I'm apathetic. There's nothing in the BG games that hasn't been done far better in other titles. If they took Fallout's C&C, Temple of Elemental Evil's combat, Planescape: Torment's story and Gothic's world design then I'd be excited - very excited. Though best of luck to Stardock for tackling a difficult market!

There are P'n'P Warhammer Fantasy/40k RPGs and (shudder) Warhammer Online with a (gag) 40k MMORPG in planning. Of course a MMORPG is only an RPG if one stretches the definition to breaking point before beating it senseless and rolling its shattered body into a ditch.
You missunderstood me. Read it again.

Quoting Ron, reply 6
Not really -- look at the way quests in II were laid out.  You weren't wandering over half the map trying to figure things out, and more importantly you didn't have to wander across half the map simply to find quests, they were easy to find.
Quoting Luckmann, reply 15
Yes. I know exactly what you're talking about. It sucked.
Baldur's Gate > Baldur's Gate II, by a long shot - at least in that department. Bioware have been moving progressively away from "lots of stuff" and onto "more content". The issue with that is that as content gets more convoluted to produce, the actual value of it is diminished - and in time you're standing there with less stuff and less content. Mass Effect is a great example. It's got a shitload of content, but very little actual stuff. There's no balance between "stuff" and "content". Does that make sense to anyone (but me, that is)?

One can argue that Baldur's Gate II is the better game, since the content that is there is of "higher" value. You have less NPCs, but you also have more banter - less stuff, more content. Things like that. I'd still argue that at it's time, Baldur's Gate was the better game, with Baldur's Gate II suffering from a lack of what made parts of Baldur's Gate so good. An intimate plot, not knowing exactly WHO that bad man was (you didn't even know the name of Sarevok until far into the game). Just the Oblivionesque plot that "Yeah, you know exactly what you need to do now, but first you need money. So go quest randomly" left me wanting. A lot. You basicly had two choices - random questing in random locales centered entirely around the city of Athkatla (Baldur's Gate, the city, didn't even come into play until quite far into the Baldur's Gate storyline and when you finally got there it was a pretty 'big thing'), railroading between that point and specific quest locations, or a completely railroaded storyline from the point where you leave Athkatla and onward (Spellhold, the Underdark, and so on).

Quoting kryo, reply 18

if Baldur's Gate being is the reference point for the Stardock RPG then I'm apathetic.
Brad is known to be a big fan of Planescape.
I -like- the Planescape setting, but part of me still hopes that you'll miss out on this one (if you indeed are trying to aquire the Planescape license) and go with your own, Planescape-influenced setting.
Quoting Annatar11, reply 22
[...]
To date, only NWN2's Mask of the Betrayer came even remotely close to matching the story awesomeness of that game.
And that's still extremely remotely. I'd still say Arcanum was better than MotB, at the very least from a point of storytelling and setting potential.

:p

+2 Loading…
Reply #25 Top

point and click ... like that laser disc arcade game I played once and hated? Dragon something. My god, please no.
Dragon's Lair?