...I think he just means that you can build your own buildings like you can build your own ships in GC2. ... Sounds pretty cool, actually. I am suprised this isn't a feature that was trumpeted before, or if it was, I am surprised that I don't remember hearing about it.
I suspect that some dev trumpeting impulses were inhibited by the fact that Spoor has a buzz-claim on their Creature Creator even though the concept is not new to games in general and an implementation of it was already on the NotMoM design boards at Stardock long, long ago.
I've been expecting the ability to twiddle the looks of buildings from the git-go, but some other talk around here has left me wondering if there might be a way to make the Building Builder for Elemental a strong analog to the GC2 Shipyards, i.e. we can choose to mix (or even stack?) functional elements as well as appearance elements.
I'd like to be able to build something like a simple Smithy and then later expand that design to include substantial ore-processing, basic blacksmithing, and fine weapons production all under 'the same roof.' But maybe I'm hoping for a bit too much SimCity-type stuff. That wacky idea of taking a tile-based approach to population centers has me a bit worked up.