Yarlen Yarlen

Entrenchment Update

Entrenchment Update

Don't worry, it's just news....

Greetings all,

Thank you for all the posts of bug feedback and suggestions regarding Sins of a Solar Empire: Entrenchment. Ironclad has been hard at work reading through the posts and working on the next update. Even though you won't see us post very often, we are paying attention, so please be patient with us.

Currently we're planning on an Entrenchment beta update next week - as always we'll be aiming for Wednesday or Thursday.  The team needs more time to rework how the mines function in the game so that we get a more balanced system in place.

I'll edit this post with more info as I get it in. :)

195,819 views 113 replies
Reply #51 Top

Changelist has been submitted. New ICO going up tonight. It's coming soon, hopefully this week :)

Reply #53 Top

God, I'm glad of that. I'm off to Iraq on the 4th and I was a little worried the update would be postponed and I wouldn't get to enjoy it.

 

Whew!

Reply #54 Top

Definitely GREAT news and thanks for all of the great and hard work guys.

Reply #55 Top

News sites are reporting that Entrenchment will be released on Feb 11th! :\ Really....Nothing over here. According to the report Stardock made a press statement saying this...Besides Beta 2 isn't even out yet...

 

http://news.bigdownload.com/2009/01/27/sins-of-a-solar-empire-entrenchment-gets-final-release-date/

 

It's already picked up by a few other sites as well...Any official word on this or was it a miscommunication?

Reply #56 Top

Quoting Valkajin, reply 14
Take out the mines?...No.  That would be as pointless as leaving them as is.  There would only be one addition to the game from Entrenchment..starbases.  hmmm for 10 dollars?... When the mines are fixed they will work as intended.  Although, the main mine problem I feel should be addressed is giveing players the ability to place them specifically as computer opponents can do to us.  Along with preventing the AI from filling the grav wells so much you can not see anything else, without being restricted in some way.  I would suggest adding a research step "strategic demolitions" for placement and perhaps "mine drones" that can plow through the middle of a mine field.  Just some suggestions, but overall I like mines.  Keep up the good work!

Well...

As I said in my original post - I would LOVE to have mines in game! Sure!

But I am sceptic that concept of mines simply does not fit the Sins game play and that will ultimately compromise the very stuff we love about this awesome title...

Now, just like rest of you, I am waiting for Beta 2 to hopefully prove me wrong :)

Bring it on!

And be sure that I will be one of the first to say WOW OMFG AWESOME if mines make sense this time around ;)

Reply #58 Top

Of course, when that arbitrary date is either changed or ignored, some people will inevitably declare it's a delay.  Silliness.

Reply #59 Top

Quoting Annatar11, reply 2
Wewt! Good update

How do you know? Doyou see the changelist somewhere?

/confused

Reply #60 Top

No no, I meant Blair gave a good update on what's going on :P Like that they're still hoping for this week.

Reply #61 Top

Ah i see. Thought my search-fu suddenly left me :)

I hope the update will be today, i have a game scheduled :drool:

Reply #62 Top

Quoting Blair, reply 1
Changelist has been submitted. New ICO going up tonight. It's coming soon, hopefully this week 

 

Is the changelist going to be posted somewhere before the patch is up for download? Pretty please? :D

Reply #63 Top

Can't wait to see what sort of changes they've decided to implement for mines and starbases. :grin:

Reply #64 Top

You'll have to bribe Yarlen to post the change log, which he probably will later today. But if you must try a bribe, he likes raw bacon dipped in peanut butter.

Reply #65 Top

https://forums.sinsofasolarempire.com/337896

 

Looks like it won't be needed. :D

Reply #66 Top

Brb, still picking up jaw from the floor.

Reply #67 Top

Just got done reading the change log...man, it's gonna be fun to get back into Entrenchment now.

Reply #68 Top

I think the best change is the multiple targets per bank. :P

Reply #69 Top

That change has major potential. Obviously it'll be a big Starbase boost, but if they set it so that Cap Ships can also engage multiple targets like that, it could change the game considerably.

Reply #70 Top

yes, it definitely could.  I also like the fact that the SB's build slower in neutral wells and even slower in enemy controlled wells.  I wish they would've done something with the VAS superweapon allowing ships to jump into any planet, though...that effectively screws you out of the whole Entrenchment philosophy.

Oh well, maybe they will for the final release, although not likely now.

Reply #71 Top

Eh, at least it'll give people something else to complain about. I'm tired of explaining why Deliverance Engine is the best superweapon :P Well, used to be.. second best, now.

Reply #72 Top

yeah, I play the Vas exclusively, and this just gives their superweapon a very decided edge as far as I am concerned...I will definitely be going up the military tech tree as quickly as possible now.

Reply #73 Top

Its usefulness would really depend on how much attention the target player is paying (in MP anyway). You see the shell in travel, and you get a notice when it's fired. Shell travel time + fleet travel time should leave the target with enough time to mobilize a defense. But that gets worse if you use a decoy shot on the other side of the empire :P

Reply #74 Top

oh yeah, the possibilities are endless if you only have 3 or 4 weapons up...there have been times when I have had 3 up at once...now I just may try and build more than that to really get the enemy rushing to get some ships back.

If I send in a small Kamikaze fleet with each shot of say (1 cap, 3-4 carriers, and 5 or so Enforcers + a few smaller ships), I could really reap some major damage.  Plus, add in the fact that when my fleet arives, so does a superweapon shot that effectively disables all structures, so that my small kamikaze fleet can do even more damage.

Oh, the possibilities!!!>_> :-" ;P

Reply #75 Top

Would be nice to have ability to disable superweopens in options menu.

In my country at the moment is 19:07 (so its +7 hours more then on this server...).