Is it possible to create an ability to change settings in a ship?

(such as increasing speed or weapon range or damage as the ability levels?)

Just a thought. I dont know abilities well enough to know if this can affect those values, but thought it would be interesting to ask someone that may be more familiar with the ability files. Im not looking to overhaul large amounts of values, but it would be nice to make maybe a dozen or so abilities that could be used as "upgrades" you know?  :)

Thank you,

-Teal

 

15,462 views 8 replies
Reply #1 Top

As I understand your post, then yes. Not a problem at all.

Such as the ones on the Antorak and Akkan.

 

:fox:

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Reply #2 Top

Thank You KitKun!!!

:)

 

Reply #3 Top

Now all i have to figure out is how.   :)

-Teal

 

Reply #4 Top

Check the files for the ships with similar abilities. Look up the ability file with the same name, and look up the buffs referenced by that file. Modifying them should be fairly straightforward.

 

:fox:

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Reply #5 Top

Thank You KitKun!!!!  I'll give it a try and see if i can get something interesting.  :)  

-Teal

 

Reply #6 Top

well yes and no to this post. i am heavy into abilities myself. you have to get creative with it though otherwise you wont be able to.

 so far off the top of my head heres a list of things an ability can do:

increase ship spead, hull points, turn spead, chance to hit, weapon fire rates, damage, phase spead, phase chargeup,  and weapon range. the problem arises is how to implement it so that it works as desired, and then, getting the AI to use it as desired. (keep in mind, some abilities can break the AI if you get too complex).

 

You can also use entity bool modifiers to do other things such as give the ship a perminant shield mesh thats always on, make it invunerable, make the ship capturable (if you want an example of this, looks at Uzii's old planet mod, it had capturable ships).  these are a few examples. now for the "what you can not do". you can NOT change a weapons animation with an ability (altho an ability can have its own animation for weapon firing, just has to be an active ability) you can not change things like shield mesh and engien effects, etc (it least not in vanilla sins, not sure what you can do in entrenchment)

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Reply #7 Top

Ahhhh.... interesting!!!!   I was thinking of the speed as you mentioned, and the weapons, ranges and damage levels. I was thinking that perhaps with the meshes, if i took say, the scout and demodified it a bit, removed the side wings, that i could have a "base" scout with the one mesh and then do an upgrade adding heavier weapons and then change the mesh from the winged scout to the "modified" scout mesh. This would give the upgrade a different appearance and you could see at a glance at the grav well, how many upgraded scouts you had.  :)  Just a thought, and at this point my modeling skills are way weak.... but its worth learning.  THank you for the nice info StCObalt.  :)

-Teal

 

Reply #8 Top

ya, but with entrenchment hopefully ideas like this would be possible. i havent played the expanchion myself but it looks sweet.