Should the game have 'natural' diseases?
The subject of the Conquistadores came up in the long thread on armour tech, and it almost immediately made me think about how I've never seen much by way of 'disease mechanics' in TBS games. Elemental will have Life magic, which could potentially cover both causing and curing diseases. I'm sure several folks are already interested in being able to use disease as both a tactical and strategic weapon--I am, when I think about playing as Evil.
But I'm wondering whether another area where Elemental could really advance the genre would be to include a modestly rich feature that made non-magical diseases a basic part of game life, somewhat like people have discussed having weather.
The idea is to change disease from crude random events (City X loses Y population) to something that connects to the trade network and can be affected by skilled units (maybe just champions) and/or having improvements like a hospital or apothecary's guild in a city. It could even indrectly affect the diplo/trade context because you'd be smart to check out a neighbor's hygiene levels before you invited a regular stream of caravans to bring their fleas, etc., into your territory.