100% approval

The 2x pop growth is great during the colony rush, but at some stage you have to bump your tax rate or you go bust.

 

So veterans – do you have a set population level that you aim for before bumping the tax rate (e.g. a minimum of 1b/2b per planet) or is it a decision borne out of necessity – (e.g. I’m out of cash, those colonists can’t be subsidised for ever)?

 

My thinking is that raising tax until your approval drops to 76% is definitely an option towards the end of the colonisation phase and once you hit 4b per planet you may as well take your approval down to 41% for some serious tax revenue.

 

Of course high population growth has other benefits; resistance to invasion (military and cultural) and supplying troops for your own attacks, so you’d have to be careful. But in the early game, after the colonisation phase and before someone has researched planetary invasion, this must be a good way to maximise your income?

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Reply #1 Top

well, lol, us 'veteran players' usually manage to keep 100% morale (if they wanted anyhow) and are able to rake in the money with high taxes (usually 69% or 79%)

Depending on the version (DL/DA/TA) and tech tree (TA), Xeno Entertainment (+15 morale) is an important early grab as can be Habitat improvements (PQ 11+ worlds get a +10 morale boost), and Neutral Alignment (another small morale boost across the board)

Throw in a morale structure or two, and a morale resource, and you can usually maintain that high approval rating without even a hiccup.

As someone was pointing out in another thread though earlier today, once you hit max population, morale loses its importance as you only need to be able to win elections.

I've known players that have actually been able to get 100% approval with 100% taxes.  Its not cost effective obviously, as you need LOTS of morale structrues, but hey, thats not the point right?

Reply #2 Top

My gauge (and it may be the best gauge around) is to swap away from 100% approval when you're about to go bankrupt.  Jack the taxes up for a few weeks after that, then rinse-repeat until your planets are maxed in population.

No need to worry about population numbers or such...just see what you're bleeding each week, and once you see that you'll dip below 0bc, swing it.