Alliance Member Intraaction
I always hated it when allies in Sins, Galciv II, Supcom, COH or any other game never really did anything to help you when you needed it. This thread relates in part to governments and AI diplomacy but I felt this specific topic warranted its own thread. In most strategy games when you get an ally they basically do their own thing and never really help you but they don’t really hinder you either. The exception to this rule is when you’re playing with other humans then a great deal of intraaction takes place and really adds to game play. I’m hoping that in Elemental the system for intraaction with other Alliance members is more than the trivial I no longer want to kill you mentality you see in almost every other game. This doesn’t apply to just the AI either I would like to see special diplomatic options become available to members of an Alliance accompanied by relevant information (risks vs. rewards).
An example would be to allow the players / AIs an option to combine economic, research, and military capabilities during war time. This way if one Channeler had a relatively small nation but with advanced research and another Channeler had a large nation but with little research infrastructure they could more effectively fight an enemy Channeler’s nation. This would be similar to the economic treaties and research treaties you could make use of in Galciv II but more advanced with options to determine resources, locations, prices, manufacturing, areas of research, etc. The ultimate evolution of this would be allowing alliance members to invest in each others infrastructure. This way you could potentially have most of your armor production facilities located in the capital city of your ally who can mine iron cheaper than you but can’t make good use of it. In return for letting you set up shop he might want a discounted price on armor or a nice plot of land you aren’t using.
You can think up all kinds of cool economic, scientific, and military situations that could benefit from a more advanced system of intraaction between allies. Of course I would except a level of caution be present in a system like this so an ally couldn’t take all your resources or annex all the buildings you constructed in his cities. The AI proportion of this would probably need the most work since I always found the tone and intelligence of the dialogue between allies or friendly nations in Galciv II very lacking. With other humans however all you would really need to do is accurately judge how trustworthy they were and make sure you don’t get totally dependant or have no fail safes in place.