Lots of Quasi Newbie Questions
Using a mod, options or that, is there a way to increase intel levels beisdes planting a spy on a planet? (Mod to make it a slider again)
Other civs nullify my spies within a turn or 2 if I send a few at once.
Does Missile Defence defend against Laser's of gun's at all? (or gun armor against laser wepons etc)
Would a ship that was chock full of missile defence negate some damage from Laser or gun wepons?
Econamic & Research Treaties, What affects do they give?
The Good-Neutral-Evil choices on planets, Are they planet wide or Empire Wide? (Killing Squid's for Morale, Trading with Pirates for XX% increase in starships etc
Thanks for any help
Daniel