Finally won on suicide…feedback
Folks, after a good and long time playn’ I finally beat the AI on suicide having fun without rushing it. I realized that it’s not possible without specialization (f.ex. “all-factory-planets”), dirty tricks, precise management and war buyings. One of my dirtiest trick was making an alliance in order to protect myself and later on breaking it for being able to win on conquest…I know its not pretty.
The first two years are critical and its the most difficult but also the most exciting time. At a glance you simply can’t keep up with your army so you do everything to avoid being conquered. A good plan is to quickly establish trade routes with all races and after a while if a top race is still wary with you its time to force wars among races. The best is to send top races in war against each other which will keep them busy… in the same time they won’t be able to expand too quickly and you have some time to follow your expansion plan. Buying wars needs a lot of cash and I found playing as the Drath is easier (with their tech “war profiteering”….).
The most terrible race on suicidal (after several tries..) in my point of view are the Altarians, if you let them get to weapons. The Yor, Thalan and Korrath are tough too. Interestingly there are races which know how to quickly expand during wars and they are the most dangerous ones. AI is not hesitating and it changes all the time its ship configuration (switches f.ex. from beam to missiles and does upgrades with different defenses), which gives you no time to relax…it’s awesome
Strategy is also different depending on the map size. On small and medium maps I found out to better begin with “all-research-planets” and then switch to “all-factory-planets”. All these things I could only learn on this forum, which is absolutely a great help, thanks guys and have a good time.