Ship Speed - + bonuses

Heres a question... without any engines or military starbases, what is the fastest that a ship can be made to go?

You get the initial base speed, a +1 for engine techs and then a +1 for gravity accelerators.  I thought this would come to 5 but in my game its at 4.

The reason I'm asking is that I got the Megaevent that limits ship speed to 5. The map is only large so I figured its still playable. I thought that I could get my ships to the maximum speed without adding any engines. In fact I figuired that was why the event used 5 as its maximum in the first place. The thing is, this is my first game that I didn't get the gravity accelerators first, but I did trade the Terrans for it. Its also only my second suicidal game and I need every bit of speed and every point of hull space for weapons and defences (If the Korath were actually building spore ships my game would be over). I'm wondering if I didn't get the benefits from the Greavity Accelerators when I traded it from the Terrans. Is there a way to check for bonuses that are specifically from trade goods?

 

 

16,560 views 14 replies
Reply #1 Top

Assuming Twilight (though the principles are the same for DA, just that all races base speed is 1)

initial ship speed with no engines is 1 unless you are the Terrans/Drengin/Altarians where it is 2. The Arceans are a lil different: IIRC, they stll have an initial speed of 1, but it takes two passive techs to reach a speed of 2 (due to the -1 starting speed)

So, technically having only Base Speed, +1 passive bonus for engine tech, and +1 grav acc would give you a Speed of 3. 

Assuming the basic propulsion line (hyperdrive>ion>impulse>warp>hyperwarp) that will earn a +3 passive bonus.  The Yor, Arceans, and Terrans also have other passive speed bonuses.  The Krynn can't get hyperwarp (w/o trading for it), thus limiting them to only a +2 passive bonus.

So max speed is as follows- assuming no extra startup speed bonus other than inherent ones and without trade goods or planetary structures:

Terrans: 6 (due to Stellar Folding tech)

Altarians: 5

Drengin: 5

Arceans: 3/4 (I can't recall for sure right now, and in TA the Arceans planetary structures are a must)

Yor: 5 (due to Slipstream tech)

Krynn: 3

Korath: 4

Torians: 4

Drath: 4

Korx: 4

Iconians: 4

Reply #2 Top

You left off the Thalans, which I happen to know can get 6 as a base speed in TA, without gravity accellerators or spending ability points.

Reply #3 Top

ah yes, thank you- i knew i was missing one :-)

The Thalans have two techs that give passive bonuses to speed allowing them to match the Terrans.  However, the Terrans have access to a Fleet Warp Bubble modules.

Reply #4 Top

Quoting Silverbeacher, reply 1
Assuming Twilight (though the principles are the same for DA, just that all races base speed is 1)

initial ship speed with no engines is 1 unless you are the Terrans/Drengin/Altarians where it is 2. The Arceans are a lil different: IIRC, they stll have an initial speed of 1, but it takes two passive techs to reach a speed of 2 (due to the -1 starting speed)

No.

Base speed in TA is 2.

Impulse is +1, Warp is +1, Hyperwarp (Drengin, Iconian, Korath, Korx, minor race, Terran, Thalan) is +1.  Gravity Accelerators (Terran/Arcean/minor race, but trade good) is +1, Thalans get +1 as a neutral tech, and +1 as a normal tech.  Arceans get +1/+2 from buildings (doesn't stack), but only if they're built on the planet in question.  Terran tree gets +1 from innovation complex on one planet.  Hyperion shipyard gives +1 on one planet.  Terrans, Drengin, Altarians get +1 inherent, as Silver says.

Maximum guaranteed would be 4, whereas maximum would be 12 or possibly 13 (assuming Thalans go neutral, research the tech, and trade it).  This would only be for one planet, with both the innovation complex and the hyperion shipyard on it, in addition to an advanced navigation center from the Arcean tree, and only for Terrans.  If you pick up +2 speed at the start of the game you could actually hit 14/15 doing it this way.

@Silverbeacher

Stellar Folding does not give +1 speed.

Is there a way to check for bonuses that are specifically from trade goods?

No, but you can do it in a roundabout way by checking the diplomacy screen with all the races to see if someone has it available in their screen-if they do, it means you don't have the trade good in question.  (No one can trade it but the owner and it won't show up if you have it built or have traded for it.)

Reply #5 Top

lol, i really need to start remembering to double-check everything before i post.  usually im in a hurry and am doing stuff off the top of my head.

strangely though, i assumed the 1 base speed based on the TA ship designer, which is what it places vessels at (though it also places vessels as having 0.0 range without any support).  If I had loaded up the game itself I would have seen that.

Reply #6 Top

strangely though, i assumed the 1 base speed based on the TA ship designer,

I know, that slipped through the cracks somehow.

:)

Reply #7 Top

I am playing DA so Its a base speed of 1. I'm the Thalans btw.

So heres the problem. I have all threshold speed techs and i KNOW that i traded the Terrans for the Gravity Accelerators. They beat me to it and on the next turn I made sure I got it, for the sole purpose of getting to a speed of 5 w/o engines.

All of my un-engined ships have a speed of 4. I think that I'm just not getting the benefits from the Gravity Accelerators. Since I have never not gotten them before I don't know if this is something new or not. In fact if not for the speed restriction event I'd have engines and ships with 10-13 movement by now, and I wouldn't have noticed the missing 1 from the trade good.

Can anyone confirm that they have gotten the +1 speed when trading an AI for Gravity Accelerators?

Reply #8 Top

Can anyone confirm that they have gotten the +1 speed when trading an AI for Gravity Accelerators?

I'll do it when I get home.  Lots of stuff to do today.

Are you running DA 2.0?

Reply #9 Top

No I'm still on 1.80g. 

Thanks Sole Soul

Reply #10 Top

Took me FOR DAMN EVER, but I finally managed to get the Terrans to build it, after using cheat mode to give them the tech on turn 1.

It's December of 2228 for crying out loud.

Incidentally, I'm also noticing no speed bonus showing up for it when you trade for it.  Testing done in DA 2.0; not going to repeat this in TA at present.  Seems we have a bug.

Reply #11 Top

Quoting Sole, reply 10
Took me FOR DAMN EVER, but I finally managed to get the Terrans to build it, after using cheat mode to give them the tech on turn 1.

It's December of 2228 for crying out loud.

Incidentally, I'm also noticing no speed bonus showing up for it when you trade for it.  Testing done in DA 2.0; not going to repeat this in TA at present.  Seems we have a bug.

Wouldn't it have been easier to research/cheat it yourself, start building , then gift them the planet a turn before it finished? X|

Reply #12 Top

Quoting WIllythemailboy, reply 11
Wouldn't it have been easier to research/cheat it yourself, start building , then gift them the planet a turn before it finished?

...yes.

I was gone all day today, and my brain wanted to die when I got home.

Thanks for the facepalm, though.

+1 Loading…
Reply #13 Top

Seems we have a bug.

Maybe it can be named after me... like a new disease.  Call it ...  Yars Revenge. lol

Anyway, thank you Sole Soul. At least I know I'm not nuts. Wonder if its always been there and no one noticed. Nice to know that you can probably sell it to every AI and know that they won't benefit. }:) .  Now I'll wonder about all of the other trade goods.

 Like I said, this was my first game that I didn't get the gravity accelerators first, and I only noticed because of the maximum speed of 5 event.

Any devs

Reply #14 Top

Does anyone know if:

1) this is a problem in TA?

2) anyone else is aware of this bug?

3) the devs kniow about and / or are going to fix this?

4) The other trade goods work at all when you trade for them? Or TO the AI for that matter.