Races customization

The game with the best race selection I played so far was Master of Orion II.

The diffrent race mechanics which are being used in most games are either "same race for all" or "set races", where the player picks a premade race, with set units and buildings.

In MoO II the player had an option to "design" their race by picking traits that improved and weakened the race. This customization, as well as the wide variety of researches, buildings and unit customization, let players play the game the way they felt.

Elemental seems to have an ambition of wide researches, buildings and a very good unit customization. I personally think that race customization like MoO II and a wizard customization like MoM will let players play the game in any way they want, without feeling that something specific is better then the rest (assuming everything will be balanced, taking diffrent playstyles into account).

7,094 views 4 replies
Reply #1 Top

I think the word you are after is "customization" - I thought this was going to be a thread about how the various races dressed! XD

GalCivII has really good cutomization also I would be surprised if there isn't something similar in EWOM.

+1 Loading…
Reply #2 Top

I think the word you are after is "customization" - I thought this was going to be a thread about how the various races dressed!

GalCivII has really good cutomization also I would be surprised if there isn't something similar in EWOM.

I also thought that. 

I also aggree about GalCiv 2.   +1

I would like to see plenty of race/unit customization outside just adding swords for battle and armor for defense.  I'd like to be able to create a theme for my faction more than what GalCiv2 provided.  GalCiv2 let me pick my face, 2 default colors for the ships, and let me design my ships.  However, my ships still all felt the same as everybody elses ships for the most part.  I mean my 2 colors still seemed to blend together to be bland metal grey when I zoomed out and my planets were just my symbol on the over map, and all looked the same on the surface (I mean when I played a different faction the buildings all looked the same).  In this I'd want my bannor hanging on the sides of my castle or on the shield of my units.  Maybe not all the time, maybe only when I tell it to be and that could be an option in the unit building screen (include emblem on piece' would be an option when you are adding something

 

Reply #3 Top

I think an incremental ability customization system is best, like GalCiv2. A more qualitative system might have prettier aesthetics, but a math-scaled system that is bare to the player (e.g. GalCiv2) is just better overall.  Maybe a mix where players could use a math-scale to design their own qualitative names (e.g. custom meta-traits) would be nice for aesthetics.

 

On costumization, something like Spore's tribal+ uniform designer would be cool, if on top of that there were a host of pre-made textures that could be assigned to each part of the uniform.

Reply #4 Top

Hey, it seems I realy made a "small" typo there- ment customization, not costumization, as a quick glance at the dictionary shown me :). A quick edit also fixed the typo :).

I am personally not realy interested at costumization- if I can distinguish between me, "them" and diffrent "them", it's good enough for me (it's not like im going to play paint on my unit's banner).

I havn't realy played GalCiv2 so I can't comment on it, but regarding to GoodGame Spore's idea of costumization, I think that we can merge it pretty good with race customization: you "edit" your race by adding them parts. This change both your race's look, and their abilities. For example, putting a 3rd arm will increase their production, A leg movement, and wings will let them fly. Some of this customization will affect gameplay, since giving your race another hand will allow them to use another weapon, but you might be restricted on armors since your people will not be able to fly with that much weight.