Wakka Wakka!
Glad tyo hear a Capture the Flag/King of the Hill mode is going to be in there. It seems like a natural fit. Can't wait to see what you guys get in here. Also, really looking forward to improvements in the netcode. I have also been really annoyed by horrible launch multiplayer until the game is patched. I am glad to purchase a game from a company that is privately held with a commitment to quality. Hope everyone in stardock, gpg, and on the forums is having a great holiday.
unfortunately, i've heard that DoW2's MP will be a lot like DoW1's. sucks, but atleast we'll still have DG to enjoy.
Well the previews show it as having capturable buildings on territory points that you then pay to upgrade (there's an idea: pay to upgrade the gold mines if ytou think you can hold them), plus a single-building main base that is difficult to destroy.
I just had this weird image in my head of The Rook riding in a little go-kart with his knees up to his chest...
What if gold mines had a limited supply of gold. Would make end game more about killing Demigods and such AND make neutral mines VERY important.
Based off this, it would probably be better that gold mines start off with a better "rate" of gold that slows down the longer it is claimed total. Means there would be a rush for mine control and fights could center around them early game, but late game when lines are more established they would still have some use, but not game-changing so that demigod killing would be prefered.
Limited amount of gold would further encourage early rush strats, which seem overly prefered in competition already. My experience, and my friend's experience.
I think the gold would have to be totally rebalanced, but I think it'd offer a lot more aggressive defence of gold mine flags.
I would like to say I'm very excited to see Demigod in its polished form, and I am definately not regretting my pre-order especially after playing around with Beta 2. Even small new additions such as the custom death animations for each Demigod really goes to show that this game is going to look and play great when its done. ![]()
QFFT ![]()
"How many times have you bought a game and couldn't get it to work online"
Honestly, not that much. I'll be waiting of course for the final version of Reactor to see if it was really worth all the extra bother.
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