quick influence / flipping question

Can you flip another race's capital planet? Maybe I was just unlucky, but I waited for about 20 turns to see if I could flip an Arcean capital planet and it never did... at least it didn't by the time they declared war on me. ha.

4,799 views 8 replies
Reply #1 Top

Short answer, yes, you can.

Did you check to see if they built the re-education center there?  It prevents cultural flips on the planet it is built on.

Are you playing DL or DA and have the Mind Control Center built?  In DL/DA it doesn't work as advertised and actually makes it nearly impossible to flip planets.

Reply #3 Top

Once you get the skull, it's a random event. Sometimes it will happen in one or two turns, sometimes it takes dozens of turns.

Reply #4 Top

In my last game (DA) , the entire Dominion of Korx flipped because I had invaded the capital, and got all its influence. My advice: capture the capital planet for the best chance of flipping the others.

Reply #5 Top

You don't need the capital planet per se, you just need the high influence planets.  They're the main protection against your influence spread, so browse around a bit so you can place your initial influence starbases right where they'll do the most good.  Once you have the big influence producers, the rest should flip in due time...  Maybe.  My current game has one planet way in the back of my empire that's been holding on tenaciously for over eighty turns, without a Re-Education Center.  Random means random.

Reply #6 Top

That's what makes the fixed MCC so powerful. I once stole that tech from the AI and built an MCC. In a Immense abundant all game, I had 40 planets flip the first turn, and it caused a cascade that flipped about 100 more and finished off three civs over the next 10 turns.

If that were to happen in my current game, it would kill 4 civs in about 5 turns - the only survivors would be the three I have stuck in a corner so I can kill them all with one terror starO:)

Damn you Korath, why won't you research this?!?! My tech tree doesn't have it.

Reply #7 Top

Damn you Korath, why won't you research this?!?! My tech tree doesn't have it.

What tree are you playing, out of curiosity?

Reply #8 Top

Thalan - no farms, no beginning research/industry, nonstandard evil techs, none of the morale trade goods, but once they get going it's a massacre. Mining for 60% bonuses is just nuts, and with only a few constructors those mines are almost unkillable. On the bright side, this makes the 300% farm bonuses usable, as no one ever researches past the first farm tech; that gives a nice 16b planet with one farm.

I had two separate AI races research good & evil, but neither went on to research the evil techs I would buy off of them in a heartbeat. One is currently researching stellar marines, but I don't think they'll finish before I crush everyone else, so Tir Quan isn't going to happen either. On the plus side, the Krynn are nearly done with terror star 3, so there's going to be a bit of theft pretty soon....