Squad/officer advancement
Fantasy Wars or Total war?
I know there was a similar thread but that concerned heroes. I want to get your ideas relating specifically to squad/officers
There have been a few interesting threads dealing with squads and officers (tangentially and directly). I've played some good games that used different systems when dealing with armies/squads but i've been wondering which system of advancement would work better for Elemental. something along the lines of Fantasy Wars or Total War? I'm not talking about heroes or generals, that's separate. I want to focus on squads.
With fantasy wars you had to make one choice per level up (as far as lvl 5). There were no officers and each level up provided you with a decision to make from 3 options as well as increased hp and damage iirc.
With Total War there was no leveling up but if you had a general in charge he would accrue certain advantages/disadvantages over time based generally on how you played (for the most part they were positive but there were some negative characteristics).
I'd like a system where you can research 'officer' in a tech tree and (I can't remember who's idea this was) that would open the option during the recruitment stage of placing an officer in charge of your squad (with attendant costs).
Do you want your squads to gain experience? If so, would you be in favour of a Fantasy Wars type system where you get to chose or more like the Total War series where you are awarded pros/cons based on style of play? Do you want officers? Do you want them to gain experience? If so, do you want your officers to gain experience separate to your squad? ie they level up separately; while your squad levels up and gains access to Fantasy Wars type options, you officers aslo level up but confer different types of bonuses? Or a system that utilises aspects of both, where you chose your squads abilities at each level up but your officers develop more along the lines of the Total War system?