Unit Strength Depletion and Recovery
For units which are more than one figure in size (say a squad of swordsmen) there are two main models for unit depletion and recovery (which is to say loss of figures but not the whole unit, and replenishing the lost figures).
- The MoM model. Figures just grow back over time, the way health on an individual figure would. This is simplest to manage and does carry some realism - a military unit will recruit and train replacements if it has access to the right supplies and a populating willing to be recruited. But it also made for some cheap hit-and-run tactics (and perhaps over-emphasised these unrealistically).
- The TotalWar Model. In total war, if your archers unit of 60 men loses 40 men, it's at 20 and stays there until you "retrain" it. At which point, it will lose some of its experience (as the ratio of veteran to green troops within the unit gets worse) but might get its equipment upgraded somewhat if the right buildings are in the city at which it's retrained.
What do people prefer and why?
I see advantages and disadvantages to both models. I feel the TotalWar model is more realistic, but very micro-managey. On the other hand the MoM model is not totally devoid of realism - surely the King doesn't have to tell each unit commander to recruit replacements and historically indeed they did not!
Perhaps some kind of hybrid?
- The MoM model happens, but very slowly. For example it could take 20 turns for a unit to recover full strength from near destruction, and to do so it requires supplies of the right equipment and a population willing to be recruited. For practical purposes, this would mean ZERO recovery of individual figures on enemy territory.
- The TotalWar model is still an option. If I want to rush the replenishment of a unit I can take it to the nearest city and throw money at it.
I feel this would reduce some of the cheap hit-and-run tactics since you can't recover in enemy territory and recovery is very slow, but take out the micromanagement element when, for example, a border city is attacked by barbarians once in a while. Instead of having to zoom in and pay attention to it, you could expect the unit commanders to slowly replenish their forces.
The effect of experience?
How about:
- Experienced commanders will recruit faster on their own.
- Experienced units are more likely to be famous and attract recruits more quickly anyway - so there's significant argument for experienced units replenishing on their own more quickly.
- If you 'retrain' a unit yourself, using the TotalWar model, the reduction in experience can be less because as the ruler you can send experienced troops from other units, poach the best mercenaries, or conscript the very best fighters in a given city into your army.
Thoughts?
Regards,
Kuloth