[Feedback] Demigod Visibility
So far the game looks great and looks like a lot of very nice features will come. I enjoy the overall design.
One thing I dislike is the demigod visibility. This game has a lot of visual clutter. Units and demigods are rather small in comparison to Warcraft 3 models. I find losing a demigod in the visual clutter can be quite easy (some obviously more so than others.) This is a major problem for general Demigods and I think an overall design issue. If a demigod is in visual range a player should be able to instantly recognize that it is a demigod and what demigod it currently is. In warcraft 3 the heroes were very easily spotted and recognized due to their size and glow. In demigod, this isn't the case with a number of the demigods.
The rook is easily spotted. The unclean beast and the oak are quickly recognized, but can be temporarily lost. Regulus and The Torch bearer are fairly small and easily lost. The Vampire general is the worse because he is barely bigger than the units he summons and tends to turn into mist and teleport around.
I think in general all the demigods need to be larger (being huge is the rook's thing so if you make everyone else bigger you also need to make him a bit bigger to ensure he stands out as being huge.) Being larger than the average unit will help them stand out. Some sort of aura or highlighting could also make them much more visible. A large pillar of light could be an option for your demigod.
Furthermore a hotkey for select demigod (and if you press it twice you immediately snap to your demigod) would be useful. Generals can select each of there individual units this way, but there doesn't seem to be a select demigod only hot key (space bar would be perfect for this.)
Finding your Demigod in the mess that can become the battlefield isn't what the game is about, it is about the conflict between the Demigods. Thus I feel all demigods should be almost instantly recognizable. Furthermore, the art is this game is quite good. The demigods have phenominal models. I find it a real pity that they are so difficult to see when zoomed out to a playable distance.