Elemental Artwork styles

FallenStructures_2

One of the challenges in making Elemental has been to create a game with a very distinctive look. A lot of land-based strategy games tend to look pretty similar to one another. 

What we want with Elemental is an art style that someone will instantly be able to identify with this particular game.  To that end, we have developed an art-style that is kind of a water-color look.

One of our challenges is that we want players to be able to zoom in on units as closely as they want or zoom out as well and have the performance be good while still being pretty and have varying degrees of visuals based on the hardware.

At the low end, we want most Pixel Shader 2 cards (ATI 9800 or Geforce 6800 or better or most remotely recent laptops) to run the game fine. But by fine, we don't mean ugly but rather stylized. With stylized graphics, we can do some interesting things to make the game attractive on lower end cards rather than just turning off shadows and lighting and making the game look ugly. 

129,648 views 49 replies
Reply #1 Top

I like the water-colour look. And i love the idea of a unique art style. Too many games are just overlooking this aspect.

Still we don't really know what the game is looking like in action though ... Maybe the time is coming soon to dissipate the mists of mystery ... :thumbsup:

Reply #2 Top

That pic is really awesome. Love all the details. :thumbsup:  I wish you could spoil us more often with pics like this. (Elemental wallpapers?)

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Reply #3 Top

I really like the attention to detail on those models. I can't wait to see some up close unit models. 

Reply #4 Top

That looks great. Do do realize we sound like a flock of children shouting "more, more more", but is there any chance we can get some examples of different architectural styles? We've been told (someone correct me if I'm wrong) that there's going to be a number of choosable styles, as to how towns and such will look.

That looks like some kind of mongolian mordor style.
I want Crystal Spire style, Ruski Onion-Dome style, Indigo Bear style, Mordorian Necropolis style!

The list is endless!

:thumbsup:

Reply #5 Top

With buildings that pretty, I'll almost certainly spend more time zoomed-in than I do in GG2.

My addition to the art sample begging: I want to see some of those 'stylized' things you mention. Towards the bottom of my pet peeves with GC2 is the relative paucity of zoomed-out ship and fleet icons (there's no consistent way to distinguish hull types or fleet sizes. Will Elemental be able to generate that sort of icon based on the architecture of the 3D-level objects? Or will it at least have a large set of fixed icons that relibly provide basic info about the unit or group they represent?

Reply #6 Top

Wow, this looks so amazing! :) Thank you for the update Frogboy! I love the art behind video games, and I totally agree with what your going for. Looking forward to more and more as we near the beta testing! :grin:

Reply #7 Top

At the low end, we want most Pixel Shader 2 cards (ATI 9800 or Geforce 6800 or better or most remotely recent laptops) to run the game fine. But by fine, we don't mean ugly but rather stylized. With stylized graphics, we can do some interesting things to make the game attractive on lower end cards rather than just turning off shadows and lighting and making the game look ugly.

That's a very good decision :congrat: .

Stylized graphics doesn't age, so even in 5-10 years, the game will still looks good. Realistic graphics always look painfully dated once the next generation comes out.

Reply #8 Top

smashing awesome.   So is that the low end or high end rendering picture?

Reply #9 Top

Good stuff to be sure. I would like to see the objects close up and in different styles however.

Reply #10 Top

It seems there's a bit of a wave of artistry taking certain elements of the computer games industry at the moment. I'm glad Stardock is part of it, and the look is great.

I am wondering, would those (gorgeous) models go straight into the game as they are, or does the polygon count need reduction first? Additionally, will your engine be doing extra effects for DX 10 compared to DX 9? If so, I might consider upgrading to a recent graphics card.

Reply #11 Top

It seems there's a bit of a wave of artistry taking certain elements of the computer games industry at the moment. I'm glad Stardock is part of it, and the look is great.

It is because of how hard it is to go for just plain 'realistic' graphics.  To have state-of-the-arts realistic graphics, then only the top-of-the-line computers can run it, and lower end computers either get a very poor 'low-quality' version or can't run at all.   

Stylized art however lets you still get a beautiful theme on both high end and low end computers + making the game memorable because of style. 

I suspect that soon almost everybody is going to be going that way too.  Not just PC games.

Reply #13 Top

What I didn't liked in this picture was that that stoned wall bulding seemed comparably small. I think its much better everything up to scale with eachother. Looking it, the houses inside it are smaller if compared to the other structures in the image and the bulding is shriked. Many games like early Age of Empires tend to shrink some models instead of letting them all correlated in size. But maybe that was just in this picture since the buildings was taken separately and put together for it at different approximations. I think everything up to scale is a better route and more fun.

Aside that the details are nice, I like that house with the fence. The L house on the left seems like intended to be big but is really small because of it's big doors and windows. I enjoy the castle in the Media section because everything on it is up to a beleaveable scale (like the windows for exemple) it looks like a big and graceful structure, but the houses inside that castle are bigger than would be and makes the stone wall looks small and not imponent.

I know that many things in a strategy game are meant to be representative, still it's better closer to realistic scale has possible in most of it. Thats what will make be fun to zoom to a structure. But it's nice to see the citzens there.

Reply #14 Top

I'd also like to voice my support for using a more stylized art direction.  I find it much more interesting than attempts at strict realism.

Besides, if a company goes for photo-realism, can they really call it art at that point?  Doesn't "art" imply some sort of personalized touch by the artist instead of just a mechanical re-creation of reality?  Bring on the stylized art instead, it's much more interesting and distinctive!

Reply #15 Top

Oooow these look great! I wonder if these are models for the map view or the tactical view?.. if indeed there's any difference (which I assume there will be from the screenshots to date).

I am also very much in favour of the stylized art direction :)

Reply #16 Top

That looks bad-ass!  I am beginning to like this game more and more each time I read one of your journals.

Reply #17 Top

Hooray for stylized art. We need more of it, that's for sure.

Put 12 FPS games in a line-up and only one sticks out: Team Fortress 2.

Blizzard gives its games character, distinctness, and longevity by using stylized art.

With enough money, anyone can make tech demo graphics like Doom 3 or Quake 4 or Unreal 3. (And only a small percent of users have PCs capable of displaying them in all their glory.) It takes real artistic and technical talent to pull off suitable stylized graphics like you find in TF2, Elemental, and even Civ IV.

And like Ephafn said, stylized graphics don't age, which is a huge plus, considering that PC games stay around forever thanks to digital distribution.

Reply #18 Top

Thanks for the updated artwork, Brad.  Much appreciated, as always.

I'm encouraged to see you consistently adding content to the Elemental forum, despite the long release date.  It seems like whenever I start to wonder what's new with Elemental, up pops info from you.  Thanks for keeping us in the loop.

Reply #19 Top

great stuff!

Reply #20 Top

Right now i got a 6800... but in a few months a new pc WOOT! Nice update and I like the art style! Come on show us in game soon... just can't wait. XD

Reply #21 Top

Looks cool.  How about this idea on buildings.

 

Use the Gal Civ 2 ship building idea, but for buildings.  You give us jewels to place where ever we want.  We can save our design types and what not.  People can build whatever they please this way.  All cities would look different determined by however the player wants to build them.

 

Maybe this is too much for just an art aspect of the game, but people LOVED designing ships in Gal Civ 2.

 

 

Reply #23 Top

Add another "thumbs-up" from me for the artwork so far.  I actually have liked the screenshots I have seen so far and the detailed example above is even more impressive.

I have been going back through older games trying to figure out which ones I want to play before beta starts and while trying Age of Wonders again, I just can't get used to everything being so "busy" and hard to see what is going on in them on the world map.  They are very pretty and colorful, but hard to quickly analyze.  It is mostly because I have hardly played the games, I am sure, but I just don't care for it for some reason.  Your art style for Elemental so far seems much easier on the eyes and I like it :).

Reply #24 Top

With all brutal honesty, I consider this to be the worst graphical design I've seen in a game in years. I'm really looking forward to a MOM sequel, but the current screenshots like e.g. https://www.elementalgame.com/Screenshots/Kingdom_Knight_Snow_1280.jpg look like they are from a mediocre Browser game.

 

And about the characters ...

 

https://www.elementalgame.com/Artwork/Worker_Concept.jpg

It's not even April 1st, so why would you post a joke like that? I don't get it.

Reply #25 Top

yotix: i won't miss you when you don't buy it because of "graphical design". Hey, just some "brutal honesty" here too. :|