My Beta FeedBack with pictures.
Ok being able to play Entrenchment Ill start posting about it what needs fixing/balancing.
1) MINES

Need I say more? You realy need a limit to how many mines you can put into a single gravwell. Also anty mine technolodies nees to come some.
2) STARBAES
Builds to fast: Im my game i was StarBase assaulting, send one base to many planets deploying them and researching before the enemy could respond. Also did it with my fleet Garding it. From what i saw you can not deploy a starbase if you already have one of your own there. But if the enemi has one you can still go right ahead and deploy yours. Wich to me would make sense that you be able to deploy your bases only if their is no enemi base first.
Can be avoided: Can easyly be avoided and by passing making them totaly useless in stoping the enemy from going strait to your back worlds. The fix if the codding allows would be to code that enemy ships can not phase to any gravwell that you own from the location of your starbase. Scount whne having the jump immune upgrade should ignore this.
Their weak: They dont have enought firepower nor enought tanking power gettign rig of one is a peice of cake.


Here my see my puny fleet WTF pwn a fully upgraded starbase. So underpowered yes.
Next are just bugs i spoted:
Like the trade upgrade on the TEC starbase:

I am prety sure that<S not suposed to happen
Or the lvl2 resupply haviing no range:

And the bug generation:

Thats it for now but i will post more
