Infusing power into heroes

Ok in a recent artical I read about Elemental it stated that you could infuse your power into your heroes.

How about giving us several options for pouring your power into heroes. Things like

 

Granting them:

Imortality

Strength

Increased Defensive or Attack skill

Immunity or resistance to poison, fire or whatever

Magic resistance

Speed

Flight

Invulnerabiltiy

Health Regeneration

Fear Aura

Magic skills

Medusa like Petrification

Powerful artifacts shields armor weapons etc. I'd imagine an item forging system is already in place but just in case...

Leadership skills to lead more men if such a thing is limited.

Leadership Aura's to boost the various abilities of soldiers that may be under a heroes command.

Increased Stealth

Increased Size

Bravery

 

There are plenty more things that could be added to that list. But I would hope that on top of those things that each one where it may be applicable could be increased on an open ended scale. Obviuosly things like Immortality or flight would be a one shot thing once you have it you cant increase it further. But how about infusing your power into a hero to increase his Strength until he could move a mountain or increasing his Defensive skill and speed to the point he could dodge a hail of a thousand arrows.

 

Allowing plenty of options like this could really open up an entire new aspect to the game, and while you cannot quite do all of this in Dominions 3, Super Combatant design is still one of the coolest parts of that game, I cant even imagine how much more so it would be if you could do things like I'm saying here.

 

5,325 views 7 replies
Reply #1 Top

Actualy I take back what I said about Immortality being a one shot deal.  Immortality could be on a timer where if a hero died you had to wait a certain number of turns for him to reconstitute himself in your fortress.  Increasing his Immortality could just decrease that time you have to wait.

Reply #2 Top

I’m guessing something similar to this will be implemented minus your extreme mountain pushing, flying, immortal super man type hero analogy. I believe you’ll be able to reasonably increase the power and abilities of heroes but I would guess heroes can never get quite as powerful as a Channeler who invested all of his energy in himself maybe close but not quite.  

Reply #3 Top

Well the mountain pushing was just an example of the level of strenght they could reach..  How about a more practical example.   A hero with strength great enough to kill a dragon with just a hit or two.

 

And Immortality is not a far out idea at all.  As I said in my second part, it could simply be on a timer.  Your hero dies in battle and you just have to wait say 5 or 10 turns for him to rematerialize in your capital. In Dominions 3 Immortality is fairly common with things like Liche's and it is instantanous so long as the Immortal dies inside of friendly dominion and your caplital is still under your control.  However I do not believe that Elemental has a system like Dominion in place so a simple timer would be more than sufficent to replace that mechanic with.  But it could add the thought that your capital must still be under your control for him to come back otherwise he's dead for real.

Reply #4 Top

I like your idea but I wouldn't want it to replace hero evolution. Imbueing a hero with power shouldn't instantly create a badass unit. The hero should have to grow into it, maybe as they fight (or do other relevant tasks) they learn how to access more and more of the potential given them by the channeler.

Quoting PsiSoldier2000, reply 3
Well the mountain pushing was just an example of the level of strenght they could reach..  How about a more practical example.   A hero with strength great enough to kill a dragon with just a hit or two.

Except that in Elemental, dragons are supposed to be as strong as late-game channelers. But your point is clear, regardless - if you invest enough essence into strengthening a specifc hero, he would become powerful enough to stand toe to toe with some of the more exotic and powerful creatures in the Elemental world.

[/quote]And Immortality is not a far out idea at all.  As I said in my second part, it could simply be on a timer.  Your hero dies in battle and you just have to wait say 5 or 10 turns for him to rematerialize in your capital. In Dominions 3 Immortality is fairly common with things like Liche's and it is instantanous so long as the Immortal dies inside of friendly dominion and your caplital is still under your control.  However I do not believe that Elemental has a system like Dominion in place so a simple timer would be more than sufficent to replace that mechanic with.  But it could add the thought that your capital must still be under your control for him to come back otherwise he's dead for real.[/quote]

Personally I don't really like the idea of a unit dying and some turns later rematerializing somewhere else in the world. For one, if an immortal hero is on the losing side of a battle, chances are the enemy is going to capture him, not let him run back home. Another reason I'm not particularly fond of the idea is that it eliminates any risk associated with losing the hero. You could create a small strike force of immortal heroes and send them on extremely high-risk missions with a huge reward for success without actually taking any risk, because even if they all die you know they're just going to come right back in a few turns.

Reply #5 Top

Yeah obviously the cost of Infusing a hero with the power of Immortality would be rather high. There is nothing there that cannot be balanced with the right costs.

Reply #6 Top

Err, okay I've played enough PnP (pencil & paper) games to make this suggestion: limit the amount of Essence the hero can be imbued with by the lower of the hero's level or the channeler's.  This means that highly augmented heroes only appear later in the game. 

Also, please don't forget we're talking about ESSENCE, the irreplaceable commodity of the Channeler.  You want Super-hero?  Guess what?  Your opponent has a stronger channeler than you, and probably is pursuing their own path to victory.  PLUS, let's call on Konman the Barbarian from another thread, and point out that if your hero goes rogue, you:

1) don't get a refund, and

2) have your own superhero raiding you.

Not sure about immortality.  Vampires are 'immortal', and they die the true death all the time.  If something like this were added, I'd have an INCREASING chance each time the hero died that the enemy found a way to do it right, and they are dead-dead, gone, finito, taking your Essence to the grave with them.

Also, if a hero gains resistance to enchantments, doesn't that include your own as well?  And if they AREN'T resistant to enchantments, I've got me a Mind Control right here up my sleeve, just waiting for you to put that big S on their chest, so I can call them Super-Traitor-Man while he rips right through your own units...

Reply #7 Top

Quoting Rhishisikk, reply 6
... PLUS, let's call on Konman the Barbarian from another thread...

Can you give a thread name or link? I can't get any search hits for "Konman the Barbarian" at site:forums.elementalgame.com