RTS is glorified Tetris.
I've been thinking lately about how turned off I am by RTS games, and why I love TBS games much more, and I made a rather stunning observation about the nature of the average RTS game: they're nothing more than glorified games of Tetris! Think of how the simple gameplay of Tetris begins with a slow pace, allowing for more careful decisions and placement of tiles, and also how it progress in speed and requires less and less thought and more reaction or reflex based actions. This is the basic philosophy of RTS games. Start out base building and resource collecting, then prepare for an all out clickfest in the endgame. No wonder I hate RTS games! They tease you with a strategic setup to lure you in and then all hell breaks loose and it devolves into who can build the bigger army and overwhelm the opponent. If only RTS fans would realize that they're actually playing a glorified puzzler, maybe then the industry would stop churning out so many carbon copy RTS games and we could get some real strategy for a switch!