Creating Longest Trade Lines
Okay, so I know that spamming trade ports is often less productive than creating a solid trading chain. However, all of my experience with attempting to create these chains suggests that the line itself behaves rather erratically.
I know the line may pass through UCGWs, and that these count as jumps in the bonus calculation. I have seen a line pass through two UCGWs to get to the next trade port on one occasion, but most of the time it seems unwilling to connect to a trade port that far away. Perhaps it takes a sort of path of least resistance? Is there any way to control the path of the line? Or is there a set of rules that explain how the line chooses a path?
Also, my observations have led me to believe that the line is somewhat dependent on the order in which I build the trade ports. For example, my longest trade line, no matter how I attempt to alter it, always "begins" at the planet at which I built my first trade port. Though, I have been able to extend the line in two directions from the starting planet. In this case, I can alter the line on either side of the starting planet, but it always passes through this point. It seems that the planet with the first trade port is always considered the beginning of the line, or the beginning of two connected lines extending in different directions. I have experimented with this by colonizing every planet on a map, scuttling all trade ports, constructing a line, scuttling all trade ports, constructing a new line, etc. Each time the line begins at the first trade port.
I have been unable to find any information regarding the behavior of a longest trade line that can be used toward effectively planning and creating one. Any information you have found or observations you have made would be greatly appreciated. Thanks!