City styles

Civic design and what not.

Will we be able to chose or customize how are cities and building look? Or will they just simply be assigned buy what faction you are. I personally want to be able to chose what my forts and cities look like reguardless of faction.

Example(Lord of the Rings, sorry) Say I am Mordor yet I Fancy the style of Gondors buildings, therefore I should be able to emulate that despite faction. Or Simply Reverse that I am Gondor and like Mordors building style.

Your thoughts?

6,476 views 11 replies
Reply #1 Top

After much bemoaning from myself.... the Dev's confirmed, yes we will be able to choose from a large selection of styles.

Reply #3 Top

I want a tree city. Or a canyon city built on a giant hammock.

Reply #4 Top

I want an industrial type city, buring coal and stuff for warms with old clay smoke stacks and everything.  I want it be dirty and grungy.  Alternativly something like iron town from Pricess mononoke (the cool smoke horison is I think key)

I also want a cloud city.  It might be connected to the ground by beanstalk or something like that, something that can be climbed with maybe a few buildings at the bottom, but mostly up in the clouds.  Could possibly have floating platforms or way-gates connecting planes

I also want a floating city (like built out on water).  Really there isn't much to say.  Like the lake city from the hobbit or that town in pokemon ruby/saphire/emerald.   I just want a floating city or landmass that looks cool somewhere ^_^

I want a large fortress city, with thick towering walls.  minith tirith (lord the rings) style. 

I want a bear city.   Like the kind full of bears and in a cave XD

 

Reply #5 Top

What I'd like is to apply textures or "styles" onto other models.

So that you can take those black-rock cities of Mordor and put red lining, red roofs and white/grey "regular" masonry on it - Imagine the "evil" architechture of Mordor with the "goodness" of 'human' castles.

Such customization on a built-in level is a bit much to ask, though.

Reply #6 Top

You know, I realized that we may have a problem with the classic necropolis/undead city.   I mean ghost towns with zombies were made a classic in games like HoMM and AoW.  They are enjoyed by most players I think, bone dragons always being cool.  But with life and death being the same, the style might be missed?

Reply #7 Top

Not really, a necropolis and a metropolis have the same difference as a swamp and a desert. One has an abundance and the other has none.

Reply #8 Top

Quoting Tamren, reply 7
Not really, a necropolis and a metropolis have the same difference as a swamp and a desert. One has an abundance and the other has none.

I disagree.  I mean sure, the buildings might be similar (especially considering the grand architech might be the same), but there should be more thematic difference then the presense of people.  I mean an undead city should look worn and dead, where a lively city would have festivities and signs of general upkeep.   An undead city might have magnificant mossoleums (I may have butchered that spelling) and graveyards, where a lively city might have ramparts and parks.  Ok, they might look similar, but they should still be a different 'theme'. 

Reply #9 Top

Sort of. Just because a city becomes "undead" does not mean that the inhabitants will start building graveyards instead of houses.

It really depends on what you mean by "necropolis". Is it just a dead city with no one around to maintain it or a city full of corpses and or zombies?

Reply #10 Top

Quoting Tamren, reply 9
It really depends on what you mean by "necropolis". Is it just a dead city with no one around to maintain it or a city full of corpses and or zombies?

Good point. Certainly the classical Egyptian notion of a necropolis was closer to a "gated community" that excluded the embodied (living) than it was to a zombies-at-home sort of scene.

Reply #11 Top

Well, I called it necropolis because that is what it is called in HoMM.   In AoW it is just called 'undead city'.  In theory anything would work.