Complexity FTW?
People has lots of ideas. Some i can agree with, others not. Some want things quite simple and not very detailed. Others could write a whole new Bible just with the things they want and how they think they must be (right or wrong that's not the matter). And very often, i can read things in the spirit of "it's not so difficult to implement". Ok, yeah, whatever.
Don't take me wrong, ok? But i have a hard time understand why that desire to have the game super realistic (and for February 2010, and done by Stardock, and...).
Soon we will be talking about "Elemental SIMS: War of Magic, Warfare, Politics and Economy".
Not that i don't like the ideas i read (even if i dont agree with some), but if Stardock were to try to do what some people suggest, the game would never be done (or needs lots of time). Too much complexity i think. I don't want a game that is so simple that i master it in five minutes (or a few months). But neither do i want a game that needs it's own manual just to learn how to go to battle:
"If i fight in the desert, how will the clothes and armor of my troops affect their morale and health? And how will the weather affect the result? How will the status of the war affect their morale? And the distance to our own territory? And what happens with my supply lines? If my opponent tries to attack one of my soldiers in difficult terrain, which is the chance of the enemy losing balance and...?"
Unnecessary micromanagement is a big no-no. No one should forget the uber mega maps that Frogboy likes to talk so much about. If i have to micromanage the breakfast of each of my soldiers just to make sure that he is at 100% of fighting capacity...
As Stardock doesn't says (yet) anything solid about how the game works actually and how it will advance (plus players suggestions, of course), maybe some of these ideas can actually be done without exhausting resources. Should i ask for realistic weather and seasons? ("Elemental Farmer: War of Pumpkins") Should i ask for realistic populations (aka Sims) in my citites? Economy system? What about religion?
It's not a matter of supercomputers. It's a matter of time and resources. And surely Stardock isn't godly overpowered in them (yet?).
Nothing against letting the imagination fly (specially when there is a serious lack of information... that in part i understand), but seems a bit cruel as some people seems to be... quite adamant with what they want. Maybe is because i prefer to get ready for the worst but hope for the best. I just hope that people is open minded with Stardock and don0t start bashin the game if it's not like they want it to be.*
Sorry for the rant.
*Well, that will happen anyways because there is always a number of "spoiled kids" here or there... But nothing wrong with wishing that number to be low. ![]()
PS I like to exaggerate my examples so don't get mad at me is you feel offended by one of them... that was not my intention. Just think of "
Cavalry". ![]()
