Why aren't all game companies like Stardock?
I feel compelled to complain about the way modern games continue to march forward into next gen tech and graphics without bothering to perfect their current games. Two big examples bother me to no end:
1. Total War--I love this series. However, there are many issues that need improvement in this series that don't require new tech. The main one that irks me no end is the clipping that happens constantly when zooming into the battlefield. The sound is great, the graphics are as real as ever, and yet . . . every close up soldier breaks apart into squarish chunks when you get to close to them. I'm excited for Empire:TW, but I'm certain that despite all the new water effects and ship battles, you'll still see everything break apart upon closer inspection.
2. Oblivion/Fallout 3--Oblivion is a beautiful game and also pretty fun. But it is extremely annoying hearing the same voices over and over, or hearing one person use two different voices in one conversation. The plastic faces are unrealistic. The way people walk/run/swim/crouch/etc. is completely ridiculous looking, but here comes Fallout 3 with a shiny new setting and yet still retaining all of the problems of Oblivion. And you know that Elder Scrolls 5 will still feature the same nonsense.
So why is it that games companies don't follow Stardock's example with GalCiv2? That is, constantly updating and improving the game with meaningful updates and expansions that do more than simply add content? Clipping issues, overused voices, terrible pathfinding, and the like are all things that are allowed to slide in this industry. Bad CGI in a Hollywood movie virtually destroys the experience and is therefore avoided as much as possible. Why can't gamers be afforded the same luxury?