Frogboy Frogboy

Unlimited expansion by us and the players

Unlimited expansion by us and the players

Some of the concepts we're talking about will be hard to envision without actually having the game but one of the real innovations we're trying to introduce with Elemental is the concept of unlimited expansion.

The key to this is not hard coding civilization capabilities but rather leaving them open-ended.

So let me start at the beginning:

When someone first gets into Elemental, the relationships will be simple between things. A player who wants to design a horse mounted knight will need to have researched animal husbandry which lets them train horses. They will need to have a city that has used one of its tiles to make use of a herd of wild horses on the map. They will need a mine on a metal deposit to create the armor.  And once they have all those things, it'll be a matter of training and equipping the knight.

The above example is one of the more complicated relationships one will see initially in Elemental...

But what about users who want to keep making more and more sophisticated relationships?

Maybe I want to have knights equipped with sunfire dread chain mail riding tamed Demon steeds and the knights have a secondary power of carrying tomes of unmaking which vastly increase their damage in battle?

Well, there would be a host of technologies one would have to have researched. There would have to be spells researched as well and new city buildings that produce these tomes and then have been enchanted to make these tomes magical. The demon steeds would require various technologies and the finding of demons to be tamed in the first place and so on and so on.

How do you control the level of sophistication here so that it doesn't become too complicated?  The answer is with a new series of game options that are practically games unto themselves.

Because, did I mention, that all the things mentioned in the second example were things produced not by us but by players and broadcast to all other players so that you have access to them automatically? No expansion packs needed. No paying for mini-content needed. It's just thousands of players creating cool stuff and broadcasting it to one another.

So here's how players control it.  They have a screen called the Bestiary where they can control what types of creatures are in game. When someone broadcasts content, Stardock moderators rate and define it more closely. From this screen, players can decide what types of creatures they want, the quality of the submission desired (we will rate the broadcasts in terms of production values as well), etc. These creatures will have associated technologies that are attached to them that are required.

There will be additional screens for managing resources, techs, etc.

So for most players, they will probably stick with what we include or maybe a handful of expansions that Stardock provides. Others will insert some content made by other players. And still others will go for a truly huge scope experience.  But the point is that players control this.

Now someone might say that a lot of this sounds too ambitious. But Stardock already does a lot of this, today, right now, on WinCustomize.com with its non-game stuff. 

Now what is the gameplay result of this? One of the cooler things that will result is that the units that players make use of will really be different from game to game. And there will be a real pay off in the battles for players who have managed to assemble the necessary components to create some of the truly sophisticated units.

In multiplayer, the default it going to be the least common denominator settings. We will probably have other options but we won't know until we've had a chance to play it online with you guys to see what other settings are the most fun.

198,492 views 83 replies
Reply #51 Top

Quoting Zubaz, reply 11

I am known in other Stardock forums for my "creative" spelling/typing.  Other members have even started speaking in "Zubish" to mock me.
On a more serious note, for the other user submission processes we dont' mark down for spelling/grammer.  We understand that English is not the first language for many of the users.  That being said, there is nothing stopping the community from pointing out errors so that authors can't re-up corrections.

The point really is that the other systems are for the community; by the community.

There is even a song about it, seriously, go to the off-topic forum and look for "Zubaz is A Jerky Jerk"

Anyway, I feel that the content idea will be interesting, that being said I would probably only take the best stuff/stuff that fits in my idea of what the game will look like

Reply #52 Top

post?

Reply #53 Top

Quoting Zubaz, reply 11

I am known in other Stardock forums for my "creative" spelling/typing.  Other members have even started speaking in "Zubish" to mock me.
On a more serious note, for the other user submission processes we dont' mark down for spelling/grammer.  We understand that English is not the first language for many of the users.  That being said, there is nothing stopping the community from pointing out errors so that authors can't re-up corrections.

The point really is that the other systems are for the community; by the community.

There is even a song about it, seriously, go to the off-topic forum and look for "Zubaz is A Jerky Jerk"

Anyway, I feel that the content idea will be interesting, that being said I would probably only take the best stuff/stuff that fits in my idea of what the game will look like

Reply #54 Top

Single player, multiplayer AND modding tools to boot...

For mod tools, it would be great to also have building creation, environment tweaking and scripting elements.

Reply #55 Top

EDIT: forum malfunction.

Reply #56 Top

Quoting aLap, reply 5
For mod tools, it would be great to also have building creation, environment tweaking and scripting elements.

Well a building editor is supposed to be part of the core game - you get to design your own buildings. Although, I think they mean we get to choose how they look - I would be surprised (but happy!) if it turns out we get to design our buildings in form and function! So yeah, if the regular building editor is just cosmetic it would be nice for there to be another that lets is actually create new structures. Or, just have one version that lets you do form and function but have the function part grayed if accessed in play.

Reply #57 Top

From the other journals and posts about the modding possibilities, I would assume the intention is to make buildings functionally moddable as well :P

Reply #58 Top

yay this thread works again

Reply #59 Top

I just wanted to say that your company is original and I dig your philosophy.  When I finally graduate this is where I'd want to work.  ;)

Your work in fields other than games informs your game-production in ways that other game companies could never imagine.  This, I think is one of your greatest strengths.

Reply #60 Top

From the other journals and posts about the modding possibilities, I would assume the intention is to make buildings functionally moddable as well
Indeed:

 

:fox:

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Reply #61 Top

Modabilities are nice, but I usually don't like fan made content, it's often too much over the edge and unbalanced. I hope this doesen't meen we wont have Stardock official expansion packs. I will gladly pay for loads of them.

Reply #62 Top

Outstanding....

 

This is why I expect this game to rock somethin' fierce. 

@Frogboy -

 

Reply #63 Top

Quoting NorsemanViking, reply 11
Modabilities are nice, but I usually don't like fan made content, it's often too much over the edge and unbalanced. I hope this doesen't meen we wont have Stardock official expansion packs. I will gladly pay for loads of them.

Generally speaking, I agree with you. However, for Elemental I do believe they intend to have Stardock content moderators to make sure the submitted stuff is worthwhile. I don't imagine it without some sort of a ratings system, either.

Reply #64 Top

Quoting Kitkun, reply 10


Where did that screenshot come from?! And why haven't I ever seen it before?

Reply #65 Top

Quoting pigeonpigeon, reply 14

Where did that screenshot come from?! And why haven't I ever seen it before?
I read something somewhere about Frogboy posting pics in the Demigod chat. Unfortunately, I don't remember where I read it so I cannot provide link.

Reply #66 Top

I read something somewhere about Frogboy posting pics in the Demigod chat.
That.

 

:fox:

Reply #67 Top

Kitkun, please tell me you're logged the chat with all the links.

Reply #68 Top

It was just those two.

 

:fox:

Reply #69 Top

Awww, that's less exciting :( But thanks for posting this one :P

Reply #70 Top

I'm grumpy that frogboy is giving the demigod people all the elemental stuff.  1st its a video (which is excusable since it was 90% demigod) but now he's giving them pictures?   he's never in the elemental chat T_T

Reply #71 Top

Put on a ninja outfit and sneak into the SD offices at night to steal seekrit Elemental material?

Reply #72 Top

Frogboy knows that we're already interested in the game and that some folks here also visit Demigod very often, so he just tries to promote Elemental in the lands of the heretics, trying to brainw... convert some more adepts into our just cause.

Maybe.

Reply #73 Top

Frogboy knows that we're already interested in the game

That's such a poetic way of saying we'll start ripping limbs off and devouring each other if we don't get to play the alpha/beta soon.

Reply #75 Top

Quoting Annatar11, reply 23

Frogboy knows that we're already interested in the game

That's such a poetic way of saying we'll start ripping limbs off and devouring each other if we don't get to play the alpha/beta soon.

thats how I feel.   I usually start by bagging a stick on a table or door (in this case, since I know where SD HQ is, it would be a plane flight to michigan to bang the stick on their door in person).   If that doesn't work, I turn to glass things, such as glass counters (often found in game stores) or windows.