Does anyone miss the plentiful planet universes?

Maybe they were causing memory problems.  My only problem is the misssing ship icons at the beginning of the turn.

It may be more difficult to manage the AI with all those planets.

When I look at the new DA and even more so the new TA universes it seems like we may have lost 30-50% of habitable planets even when you research the different kinds of planets.

Frankly, while managing 200+ planets can be a chore, I still miss those.

 

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Reply #1 Top

I assume you're talking about the early revs of DA where people were getting in the range of 850-900 planets in a gigantic galaxy.

I'm more used to DL where 450 planets were the norm for a gigantic galaxy. I am actually currently in the early part of my 1st DA game (long story, don't ask :) ) but my understanding is that a gigantic DA (v1.80g) galaxy tops out at about 750 planets. I also have yet to play TA (although I do have TA v1.96 installed on my PC) but I've heard from reliable sources that an immense TA galaxy tops out at about 650 planets. Of course having to go up in galaxy size to still have fewer planets than in DA implies a much "sparser" universe.

Obviously I prefer the "big" game and that includes lots of planets but there are certainly times when I find managing 450 planets a bit tedious. I'm sort of OK that I didn't get used to 900 planets, the 750 of the current DA rev and even the 650 of the TA immense galaxy sounds like a lot of planets to me.

Reply #2 Top

There's also something to say about 'parsec' ratios where the 'natural or regular' limit can't deploy more than 3  or 4 systems (i think) given the multiple setting options also allow for some sort of a maximum amount of available planets.

 

The size of a map may raise the bar on distribution but it never seem to overload such limits beyond parsable numbers by the engine.

Even the corner(s) or edge syndrome bothered me for awhile until i finally realized that it's not in the HOW things are spread but where exactly and as a result, within a relatively fixed pattern.

I prefer a swift 'low count' Medium map to everything above & below for more reasons than i could develop here but let's just say than no matter how epic or highly macro-managed my games get... the result is always the same; fun as i define it or want it by options.

Reply #3 Top

fun as i define it
Amen ;)