Magic system?
Are players going to be confined to one realm of magic, how many spells are going to be available?
I see that there are going to be five realms of magic - Earth, Air, Fire, Water, and Life (what, no Death?)
Are players going to be confined to one realm or can they opt for the jack of all trades, master of none?
Are there going to be dozens of spells available from each school, with only the higher level spells available to those dedicated only to that school? I am obviously thinking along MOM lines, or are "spells" going to be designed by the player so that there is essentially unlimited spells available? (As much as that sounds good on paper, I have never seen it done well because usually it boils down to spell a causes x amount of damage (or healing) and costs (calculated amount of power to cast) and will take (calculated amount of time to learn) I liked the MOM magic system and the huge number of spells available, and that they were pretty much unique, and were not "flame dart", "strong flame dart", "really strong flame dart", etc.
I think it is cool that the late game there will be abilities that will affect the entire world at a "Populous" level. Sounds very promising. I am very excited to beta test this, it sounds like the game I ahve been waiting for since MOM.
It would really be cool to see "tech trees", not only for each school of magic but also for mixed schools. It would be very nice to have spells that required certain levels of advancement among multiple schools.