On Finding Shards
First Post ever- If the shrads are indeed randomly scattered across the world. I suggest that they be sort of hard to find and associated with a fair bit of risk. For instance, I like the way that magic sites are found in Dominions: stronger mages have a better chance of finding things. It would be very interesting for the game if: shrads were invisible from the main map (they are small and hidden), low level units had a very small chance of finding a shrad (like 1%)-even if they were at the same map site as a hidden shrad. Larger armies had a slightly better chance of finding these shrads-scales up with unit numbers. Perhaps chances could be increased if they stayed on one site and actively searched (could be set up as an option). Higher powered units -especially magic users- would have a much better chance (20-60%). This adds a bit to the strategy of the game- do you design units/armies early on to mainly search for these shrads? Maybe there could be spells or character traits that would make some units good candidate for this? How much of your initial power should you devote to this? I can imagine designing something like ring wraiths that could cruise the world searching for these powerful crystals.
Another thing I would like to see in this game is the chance of the power of a shrad taking over a unit. For example, if a low powered unit happened to find a shrad -there might be a decent chance (4% each turn?? depending on unit traits) that the unit would try to keep the shrad for itself (this is, afterall sort of based on Tolkien). The player would then loose control of that unit (and the other units with it) who would then either 1)quickly form their own independant city -the city would have to be defeated to win back the shrad and now it is likely that other fraction now know about the location of this gaurded shrad-its a race to strom the city 2) turn traitor -units try to bring the shrad to the city of another fraction or 3) go crazy-wander aimlessly -could fall prey to dragons or other monsters or other fractions that must be defeated to regain the shrad. Also, magically stronger units would be less likely to be controled by the shrad but if that rare event happened (may 00.1% each turn) the consequesces would be much graver (much harder to defeat). This again makes for some interesting game decisions-which units should carry the shrad back to your main city? It also adds some tension to the game-will your low level explorers who have found a shrad be able to make it safely back? Avoiding ambushes and the temptation to use the shrad themselves? I think that this would make for some very interesting game play.
Also, if the shrads have been lost for thousands of year - perhaps randomly (maybe 30%) of the shrads could, at the start of the game, already have been found by independants (like barbarians) or monsters (like dragons). In that case locating those shrads might be easier but now you must use diplomancy or force to gain it. It could certainly be part of a dragons horad. This brings up another interesting potential decision: do you try to take a shrad from a dragon? -thereby forever making a very power enemy. Or do you try to win the dragon as an ally and let it keep the shrad? I think these would be fun decisions to make.
What do you folks think?