Militia Colonization

militiaColonizationPerc ?

Hey all,

I've found that one of the fun things the Random Map Generator does is add Planets that are actually *owned* by militia rather than just have them in orbit.

I've been trying to figure out how to make a planet owned and colonized by militia with Galaxy Forge with no luck whatsover.

I've searched the forum and found ways to add "neutral" objects to a planet, but I've never found a way to actually make the planet be owned by the militia as well.

The Random Map files use the "militiaColonizationPerc" variable, but if I try to use that in my regular Galaxy Forge created map the game crashes upon start.

9,526 views 4 replies
Reply #1 Top

try this scenario template.

Add it to the very end of your map, then in GalaxyForge 1.05 2xClick a planet and you'll see my scenario template in the ScenarioTemplate group.  Click it, Add it, uncheck "Default" at the lower left, and your good.

One group will always be there as the colonizing force with the chance of additional forces spawning.  Good luck, they're tough.
For more information about Scenario Templates and How to make them, Click Here.

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Reply #3 Top

Doesn't seem to work for me. The planet is not colonized at all... Just an empty Terran planet. I'm putting the text here so you can see what I'm doing. I don't have any idea what I could be doing wrong.

TXT
versionNumber 2
isBrowsable TRUE
browsePictureName ""
browseName ""
browseDescription "Test Galaxy"
isFirstCapitalShipIsFlagship TRUE
randomizeStartingPositions TRUE
planetArtifactDensity 0.150000
planetBonusDensity 0.400000
homePlanetUpgradeLevel:Population 3
homePlanetUpgradeLevel:CivilianModules 1
homePlanetUpgradeLevel:TacticalModules 0
homePlanetUpgradeLevel:Home 1
homePlanetUpgradeLevel:ArtifactLevel 10
homePlanetUpgradeLevel:Infrastructure 2
recommendedGameTypeCount 0
metersPerGalaxyUnit 25000.000000
pixelsPerGalaxyUnit 3.739998
useRandomGenerator FALSE
galaxyWidth 1474.000000
galaxyHeight 1084.000000
nextStarNameUniqueId 1
nextPlanetNameUniqueId 3
starCount 1
star
    designName "Star0"
    inGameName ""
    type "RandomStar"
    pos [ 150 , 150 ]
    radius 100.000000
    planetCount 3
    planet
        designName "Planet0"
        inGameName ""
        type "TerranHome"
        pos [ 130 , 125 ]
        owner "NewPlayer0"
        isHomePlanet TRUE
        startingUpgradeLevelForPopulation 0
        startingUpgradeLevelForCivilianModules 0
        startingUpgradeLevelForTacticalModules 0
        startingUpgradeLevelForArtifacts 0
        planetItems
            templateName ""
            subTemplates 0
            groups 0
        spawnProbability 1.000000
        useDefaultTemplate TRUE
    planet
        designName "Planet1"
        inGameName ""
        type "TerranHome"
        pos [ 170 , 125 ]
        owner "NewPlayer1"
        isHomePlanet TRUE
        startingUpgradeLevelForPopulation 0
        startingUpgradeLevelForCivilianModules 0
        startingUpgradeLevelForTacticalModules 0
        startingUpgradeLevelForArtifacts 0
        planetItems
            templateName ""
            subTemplates 0
            groups 0
        spawnProbability 1.000000
        useDefaultTemplate TRUE
    planet
        designName "Planet2"
        inGameName ""
        type "Terran"
        pos [ 150 , 115 ]
        owner "RandomMilitia"
        isHomePlanet FALSE
        startingUpgradeLevelForPopulation 0
        startingUpgradeLevelForCivilianModules 0
        startingUpgradeLevelForTacticalModules 0
        startingUpgradeLevelForArtifacts 0
        planetItems
            templateName ""
            subTemplates 1
            template "TECH_HvyMilitia"
            groups 0
        spawnProbability 1.000000
        useDefaultTemplate FALSE
    connectionCount 2
    connection
        planetIndexA 0
        planetIndexB 2
        spawnProbability 1.000000
        type "PhaseLane"
    connection
        planetIndexA 1
        planetIndexB 2
        spawnProbability 1.000000
        type "PhaseLane"
    spawnProbability 1.000000
interStarConnectionCount 0
playerCount 2
player
    designName "NewPlayer0"
    inGameName "NewPlayer0"
    overrideRaceName ""
    teamIndex -1
    startingCredits 3000
    startingMetal 800
    startingCrystal 250
    isNormalPlayer TRUE
    isRaidingPlayer FALSE
    isInsurgentPlayer FALSE
    themeGroup ""
    themeIndex 0
    pictureGroup ""
    pictureIndex 0
player
    designName "NewPlayer1"
    inGameName "NewPlayer1"
    overrideRaceName ""
    teamIndex -1
    startingCredits 3000
    startingMetal 800
    startingCrystal 250
    isNormalPlayer TRUE
    isRaidingPlayer FALSE
    isInsurgentPlayer FALSE
    themeGroup ""
    themeIndex 0
    pictureGroup ""
    pictureIndex 0
templates 1
template
    templateName "TECH_HvyMilitia"
    subTemplates 0
    groups 5
    group
        condition
            type "Always"
            param ""
        owner "RandomMilitia"
        colonizeChance 0.000000
        items 5
        item "TCA:Frigate:Scout"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:LongRange"
        item "TCA:Frigate:LongRange"
        item "TCA:Frigate:Utility0"
    group
        condition
            type "PlanetOwnerIsMilitiaWithChance"
            param ".8"
        owner "RandomMilitia"
        colonizeChance 0.000000
        items 6
        item "TCA:CapitalShip:Support"
        item "TCA:Frigate:Utility1"
        item "TCA:Frigate:Utility0"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Carrier"
    group
        condition
            type "PlanetOwnerIsMilitiaWithChance"
            param ".4"
        owner "RandomMilitia"
        colonizeChance 0.000000
        items 8
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Utility1"
        item "TCA:Frigate:Utility0"
        item "TCA:Frigate:Carrier"
        item ""
    group
        condition
            type "PlanetOwnerIsMilitiaWithChance"
            param ".25"
        owner "RandomMilitia"
        colonizeChance 0.000000
        items 10
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:Light"
        item "TCA:Frigate:LongRange"
        item "TCA:Frigate:LongRange"
        item "TCA:Frigate:LongRange"
        item "TCA:Frigate:Carrier"
        item "TCA:Frigate:Utility1"
        item "TCA:Frigate:Utility0"
        item "TCA:Frigate:Heavy"
    group
        condition
            type "PlanetOwnerIsMilitiaWithChance"
            param ".2"
        owner "RandomMilitia"
        colonizeChance 0.000000
        items 6
        item "TCA:CapitalShip:BattleShip"
        item "TCA:Frigate:Utility1"
        item "TCA:Frigate:Utility0"
        item "TCA:Frigate:LongRange"
        item "TCA:Frigate:AntiFighter"
        item "TCA:Frigate:AntiFighter"

Reply #4 Top

well, what you posted is my fault, that's for 7DS...

re-download the link I gave in my first post, it's corrected for Tech instead of TCA.